We’re All DOOMED!

Forget ghosts, goblins and things that go bump in the night. Every mac user knows the true meaning of fear. It goes by many names: The Spinning Beachball of Death. The Marble of Doom. The Fifth Horseman of the Apocalypse. Ok, maybe not that last one. But the OS X spinning wait cursor is well-known and well-dreaded by Mac users around the world.

Now there is a fun way for Mac users to band together, share their frustrations and take solace. Thanks to the marvel of the Internet, MarbleofDoom.com lets Mac users vent their collective annoyance at being held hostage (5 or 10 seconds at a time) by this unwanted glassy harbinger of OS X.

Photoshop hung up for almost a minute? Is Xcode showing you the beachball love? Spin on over to MarbleofDoom.com and select the appropriate application, and the time spent waiting for it to relinquish control of your system. A running total of all the time wasted is displayed for all the world to see. The site also includes a more detailed data page where you can see how much time individual apps have contributed to the total. If misery loves company, then MarbleofDoom.com is a way of organizing one big, online therapy session for frustrated Mac users everywhere.

So don’t just powerlessly shake your fists in rage! Powerlessly shake them, then tell the world how long you were shaking them. All of us over at the Iconfactory hope you’ll spread the word far and wide, and remember, it’s all in good fun. Enjoy!

P.S. – Watch for a follow-up post about how MarbleofDoom.com came to be. It really is a funny story, so stay tuned!

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AAPL Hits $160; Keep Crying iBabies!

There seems to be a growing backlash against the popular notion that Apple royally screwed up the iPhone 1.1.1 update. Sure lots of developers are berating Apple for locking them out of the platform, and even more people seem to want to sue Apple for the smallest little thing, but in the grand scheme of things, these attitudes don’t amount to much. Apple will conduct business how it sees fit and no amount of whining, throwing fits or hiring lawyers will change that. All the while these pouty, scorned users are planning on ditching their iPhones for the latest non-wonders from Verizon, Apple is selling a ton of iPhones and the stock continues to climb.

Just nine days ago AAPL hit an all time high of $150, and now it has done it once again by passing the $160 mark. Does this sound like a company that has jumped the shark to you? The simple fact that most iPhone crybabies forget is that 99% of the gadget using public doesn’t even know how to set their VCR’s clock let alone hack their iPhone. They are content to let the iPhone be the masterful gadget it is, free from the burdens of 3rd party patches, font hacks and even awesome touch-sensitive games. Sure I’d love to be able for people to play Frenzic on the iPhone, I’ve said as much in the past. But I fully understand why Apple has had to lock down the iPhone and I actually agree with it. When they are ready for 3rd party developers to produce software for the platform, they’ll come knocking. Until then, we’re all just living in a “wouldn’t it be great!” fantasy land. Apple never promised us a developer’s rose garden, and no amount of wishful thinking or revisionist history will change that. Does it suck? Sure, but as someone from one of my favorite TV shows says, “Deal with it!”

Disclosure: Yep, you guess it, I own stock in Apple Computer.

UPDATE: In what is perhaps the worst case of iBaby whining so far, a man in California has filed suit against Apple because he cannot use the iPhone with a competing carrier. Once the 1.1.1 update was applied, his unlocked, hacked iPhone was bricked and became unusable. Forget for a second that he agreed to the terms when he activated his phone and unlocking it voided his warranty. Forget that he knew full well that he had to sign an exclusive contract with AT&T for two years. And most of all forget that he can get his iPhone working again by restoring back to the 1.0.2 firmware. Forget all of these things and what you are left with is the biggest, most disgusting pile of litigious crap I’ve ever seen. This is why the rest of us can’t have nice things.

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AAPL Hits $150. Scott Mortiz Weeps.

I long ago gave up trying to predict how Wall Street rewards stocks. Just when you think you’ve got it figured out, along comes a day like today and you’re back to oval seven. Today, Apple Computer’s stock hit a 52 week high of $153.18 for what appears to be no good reason. In fact, this occurred in spite of the fact that Amazon launched what could be considered the first real competition for the iTunes music store, Amazon: MP3. Do investors believe that Amazon’s entry into the market space will spur competition and keep Apple “thinking different”? Did Phil Schiller’s casual remark about unlocked iPhone’s becoming “bricks” bolster investors? Or perhaps they have begun to see the reporting of clueless “experts” like theStreet.com’s Scott Mortiz, as the fabricated bullshit that it is.

No matter what the cause, the $150 goal for AAPL has been met and suddenly $200 doesn’t seem all that impossible. The Christmas buying season is just around the corner. The iPhone is about to launch in European markets and there is now an entire new line of iPods in the channel. Despite some recent miss-steps, Apple has seemingly stayed ahead of competitors (Zune 2.0? Please!), scared the bejezus out of the cell phone carriers and given Mac users even more reasons to drool over hardware. Let Mortiz and company try to short the stock. Apple’s innovation along with revenue from this year’s product releases will push the stock to new heights. You can bank on it.

Disclosure: If you have not figured it out, yes, I own stock in Apple Computer.

UPDATE: On December 26th 2007, AAPL closed the day traded above the $200 a share mark for the first time. It took exactly 3 months for Apple Computer’s stock to break this milestone. Amazon’s DRM free competition has definitely been a mixed bag for Apple, but it has not suppressed the stock price one little bit. Get ready for the annual MacWorld stock drop however. Happens every year and I expect this time around to be no different.

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iPhone Dithers Images

I first noticed a problem with how the iPhone was displaying synced images while working on user interface comps for MobileTwitterrific. I would export a 24-bit PNG image and place it in iPhoto to view the picture directly on the iPhone at 1:1. This would allow me to see how controls and text held up on the high resolution display and adjust the UI elements accordingly. To my dismay I noticed that once synced, all images placed on the iPhone displayed dithering artifacts. The same thing happens when you sync any of the free wallpapers available at the Iconfactory via iTunes and iPhoto.

I didn’t pay this problem much attention at first, but yesterday I noticed the so-called “Icon Factory Wallpapers” pack that popped up on Nullriver’s AppTapp installer from Conceited Software. After having installed the wallpaper pack, I noticed, as did an observant user named Keith Rhee, that these images did not suffer from the same 8-bit dithering as other user installed images. Keith’s done some digging and discovered that either iPhoto or iTunes compresses all synced images down to 8-bit pngs using a custom algorithm that neither he nor I can re-create with Photoshop. Apple obviously did this to save precious storage space on the iPhone, but depending on the image, sometimes the results can be less than spectacular (see above).

Keith was good enough to come up with a manual work-around for this problem that you can use if you want your iPhone wallpapers to appear as smooth and silky as they possibly can. Of course, neither Keith, myself nor the Iconfactory take responsibility for any potential damage done to your iPhone as a result of these instructions. Here is the process:

1. Use AppTapp to put Nullriver’s Installer on your iPhone.

2. Using Installer, install the BSD sub-system and the SSH client/server.

3. Under your phone’s wi-fi settings, look up the current IP address.

4. Use an SFTP client (Keith used Interarchy) to access the iPhone at the aforementioned IP address. The default username/password for an iPhone is ‘root’ and ‘dottie’ respectively. (Unless the owner of the iPhone has changed the username and password for his/her iPhone.)

5. The official Apple wallpapers are located at /Library/Wallpaper. Two files are required for all wallpapers that you install in this directory:

* The wallpaper itself – 320×480 pixels
* The thumbnail file that shows up in the wallpaper browser – 75×75 pixels

If the wallpaper is named foo.png, then the wallpaper thumbnail needs to be named foo.thumbnail.png.

Apple obviously took great care to design on-screen elements that look as good as they possibly can. The high resolution touch-sensitive screen has been hailed by critics and users alike as being unmatched on any mobile device. Apple’s default wallpapers are positively gorgeous, as are the individual apps, window elements and controls. But when it comes to our photos and wallpapers, Apple has decided they need to be dithered and compressed to save space. Some will say the visual difference is negligible, and most of the time this is true. The real bummer here is that we have no choice if synced images are dithered or not.

I’d like to suggest that Apple gives users the option to decide if we want to save that space, or display our family photos and wallpapers as we intended them, in all their 24-bit glory. If you agree, head on over to Apple’s iPhone feedback page and tell them a pixel is a terrible thing to waste.

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Schadenfreude ala Apple

Ask Bill Gates, Rupert Murdoch or anyone who’s dared to stick their neck out on Survivor, and they’ll tell you being at the top is a dangerous place. As often happens in technology, industry and reality TV, the higher you dare to reach, the more people will want to see you fall. Judging by the flurry of negative reports published this week about Apple, Steve Jobs must be doing something VERY right. The sheer number of “analysis” by so-called experts, dealing with the iPhone price cut has reached deafening proportions, and almost all of them take pot shots at my favorite computer company.

How bad can it be? That’s what I asked when the usual suspects published their typical bullshit about Apple following the “Beat Goes On” special event on Wednesday. TheStreet.com’s Scott Moritz was back in classic Apple bashing form with this whopper:

“The move will add more evidence to the speculation that the iPhone, while causing quite a buzz, may not be selling as rapidly as some optimists had expected.”

Lest he forget, the only “optimist” that said Apple would sell more iPhones than were expected was Mortiz himself. A fact that he’s never actually admitted to or apologized for. TheStreet.com was just getting started however, as this piece from Marek Fuchs proved:

“Now, if you can name a product in the annals of commerce that was introduced to great fanfare and shortly afterward had its price slashed to ribbons where that worked out to be a good thing, well, do let me know.”

I hate to break the news to you Marek, but there are plenty of examples of similar price slashing, and one even comes from the cell phone industry. The ultra-popular Motorola Razr dropped more than 1/3 in price within the first six months of its debut, and although the iPhone dropped faster, I suspect it’s simply because the iPhone was ten times more anticipated (and sold ten times better) than the Razr.

I’m pleased to write that it wasn’t all doom and gloom for Apple this week however. In an enlightend piece from NYT piece on Friday, Saul Hansell cuts through the crap and actually discovers the real reason for the iPhone price cut:

“The central rule of technology is that the unit price drops sharply with volume. If Apple sold more than it hoped, then it would achieve scale faster and would be able to drop prices sooner. Apple’s introduction of the iPod Touch, using many of the same parts as the iPhone, gives it an even bigger checkbook to brandish in Taiwan to secure good supplies at good prices.”

Hansell aside, it’s a sad state of affairs that outsiders like John Gruber and myself, have a clearer picture of what’s going on here than the people that write for Wall Street’s largest publications. Apple set the iPhone’s launch price high because they knew gadget lust would be ridiculous. It’s the basic law of supply and demand, and Apple played it perfectly. They knew that people would bitch about the price of the iPhone prior to launch, but that hundreds of thousands would pay it just the same.

With the successful launch of the iPhone, Jobs was able to reduce the iPhone’s entry price to levels below any similarly equipped smart phone on the market. These new price levels virtually guarantee Apple a very merry Christmas buying season. Despite this clear and agressive strategy, all Mortiz, and others such as Dvorak and Robinson can come up with is “The iPhone is DOOMED!”. This second rate analysis is almost as funny as Britney Spear’s supposed come back.

So all you so-called “experts”, do me a favor and keep publishing those Apple hit pieces. Your collective efforts drove AAPL down far enough that I could pick up more shares that will eventually, inevitably rise to $150 and help pad my retirement. Steve and I thank you.

UPDATE: Gruber thinks Mortiz is shorting Apple stock, and I agree 100%. He’s got another tissue of lies masquerading as factual reporting today. Moritz says that “Optimists had figured the price cut and product shuffle, while sudden, was part of a bigger plan to make way for a higher priced 3G iPhone on the eve of the holiday buying season.” Wanna take a bet as to whom the “Optimists” are in this scenario? Can’t be Apple or any real customer base, because no one has ever said that 3G would be available on the iPhone this year or even next. That leaves one person… Scott Mortiz. Break out your duck boots people, we’re knee deep in bullshit.

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Spock Don’t Know Jack

Just prior to the launch of the iPhone, I posted a quote from my favorite Vulcan, which seemed to portend the mindset of those who decided to partake in the gadgety goodness. Having owned my piece of the future for one month and ten days, I am here to tell you that when it comes to the iPhone, Spock, thankfully, don’t know jack.

My purchase of the iPhone has lived up to all of the advanced hype and then some. Sure some will say that I’m just a fan boy caught in the expansive reality distortion field radiating from my phone. But those who know me will tell you that despite my love for Apple, if I’m not satisfied with a purchase, I don’t have a problem saying so. Years ago I got the royal screw from my favorite fruit company when I bought the infamous Apple IIvx, which was supplanted just 4 months later by the Centris line of Macs. I’ve never let Apple off the hook for that one, even to this day.

Thankfully, the iPhone is light years away from my IIvx experience in every way imaginable. Here are just some of the ways the iPhone lives up to the hype:

The User Interface – Once you hold it in your hand, touch the controls, scroll photos, and pinch a website larger or smaller, you’ll wonder why cell phones have never done this before. The user interface is quite possibly the best single thing about the iPhone. It’s elegant, snappy, clear & thoughtful.

Mobile Safari – Sure it quits sometimes, but it more than makes up for this shortcoming by being the single best answer to the internet on mobile devices. Enlarging text, clarity of page renders and great bookmark management all add up to a real winner.

YouTube In Your Pants – Being able to search and view YouTube videos at will, any place and any time is freakin’ fantastic. Once the entire catalog is converted to H264, I don’t think I’ll ever watch funny cat movies on my Wii ever again.

All the Little Things – The use of Helvetica throughout the UI, the gorgeous hi-res screen, how easy it is to make a phone call, visual voice mail, and yes, even the battery life are all great on the iPhone. They all add up to an experience that makes me want to take it with me where ever I go. The same cannot be said of my old Sprint phone.

It can’t all be a love-fest can it? No, sadly there are a few things that are not as good as they could be. They include (in order) AT&T, a missing official SDK, AT&T, finger and ear prints, no games, and did I mention AT&T? It’s not surprising that the weakest part of the iPhone is the part out of Apple’s control, namely the spotty network coverage and poor customer service of AT&T. With the news today of multiple methods to unlock the iPhone from the shackles of you-know-who, I suspect there will be some very happy potential customers who will now take the plunge.

The first question people always ask when they spy me with my iPhone is “How do you like it?”. My answer is always the same – “It’s just fantastic, I love it!” It’s the first time in my life I think I’ve ever spoken ill of Mr. Spock. See what you’ve done to me Steve!

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Et tu, iMovie?

Having worked in the design industry for over a decade, I’ve often been called on to dabble in various forms of media. Print and packaging design, multimedia presentations, website and icon design (of course) and every now and then, digital video editing. With Apple’s recent announcement of iLife ’08, I was excited to check out the latest updates to both iPhoto and iMovie. iPhoto’s new features and reorganized user interface are a marked improvement from previous versions. Sadly however, iMovie, as David Pogue recently noted, has taken a big step backward.

I was skeptical of Pogue’s critical points in his review until I tried the program out for myself. Almost instantly I could tell that the new skimming feature was going to be more trouble than it was worth. Because it’s initiated simply by rolling the mouse over a clip, you find yourself accidently skimming video you never intended to view. In addition, iMovie 8 has removed almost all control over audio, and the familiar time line for editing clips has bowed out. I grew overwhelmingly frustrated, especially since I had come from iMovie 4, and was expecting, perhaps a bit too much. After wrestling with the program for over 2 hours, I gave up and turned to a copy of Final Cut Pro HD that I installed long ago, but never learned to use.

In a matter of hours I was able to edit a short sequence exactly the way I wanted. This isn’t surprising since Final Cut Pro, as the name suggests, is the tool of choice for professional video editors. As I became familiar with the application, I managed to put together a short promotional video for Pixadex as a test. I’m pleased with how it turned out and will use it as the basis for a series of short video tutorials for IconBuilder over at the Iconfactory.

In retrospect, I definitely think Apple decided to dumb down the new version of iMovie to give Final Cut Pro some breathing room. Like The Talk Show’s Dan Benjamin, I’m a firm believer that the program was becoming too powerful and was being used for projects that went beyond “home movies” of people’s kids. Even Pogue admits that he used iMovie for all of his NYT video reviews, something that sounds like it should have been done with a professional editing solution. Unfortunately, with the price of FCP being so prohibitive, average users can only hope that Apple will decide to put back some of the missing features from version 6 in the months ahead. Perhaps sensing people’s dissatisfaction with iMovie 8, Apple decided to make version 6 freely available. Kudos to them for doing it, but in the meantime, I’ll be rediscovering the joy of video editing. My only regret is that it’ll be thanks to Final Cut Pro instead of Apple’s humble iMovie.

iRan All Day

One half of my master plan was complete. I had successfully talked myself (and my wife) into purchasing an iPhone for my upcoming trip home to New Hampshire. I was able to justify the plunking of serious cash due to the fact that I was about to spend long hours stuck in limbo thanks to today’s modern aviation system. The iPhone would allow me to stay connected at my parent’s house, a place where computers are alien and the Internet might as well be just a new fangled way to catch dinner.

In the weeks leading up to my trip, I ripped all of my Futurama DVDs and placed some 30+ of my favorite episodes onto the iPhone, along with several unwatched movies, five episodes of Star Trek: DS9, three great Christopher Walken SNL skits, and of course, The Legend of Boggy Creek. These video treats, along with some 3 Gb of music, podcasts and photos were sure to make the twilight zone of Reagan National all but a faint memory. There was only one problem… would my beloved iPhone’s battery be up to the challenge? Since the product’s launch I’d been hearing all of the FUD coming from Crackberrys and so called “experts” that the iPhone’s battery just didn’t cut the mustard. I packed my mini-charger just in case all of the doom and gloom came to pass.

I am delighted to disappoint anyone who carries 2 or 3 extra battery packs by saying that my iPhone lasted ALL DAY both traveling to and from New Hampshire. Oh, I know what you’re thinking, I only checked email a couple of times, or maybe surfed for 20 minutes or so. Wrong! The trip from Greensboro to Laconia involved only one stop in Washington DC, and the lay overs were relatively short, so I wasn’t surprised when my battery was still going strong after setting down my suitcase. But the voyage back to Greensboro from NH was a little slice of hell that lasted from 7am until 9pm, with the iPhone down to 10% when I kissed my wife in our kitchen that night.

On that long journey, I sent tweets via Mobile Twitter all day long. I had a 30 minute iChat with people at work via BeeJive. I watched four episodes of Futurama on the various plane flights. Listened to a complete podcast episode of Wait Wait Don’t Tell Me (45 minutes), made 5 phone calls, checked email about every 2 hours and surfed to dozens of web sites. Just before touching down in Greensboro, my iPhone warned me it had reached the 20% battery level. Once we landed, I checked voice mail, made a final call to Mindy, and knew that the iPhone had passed with flying colors.

Craig reports similar battery performance with his iPhone on his recent trip to the C4[1] conference, so I know I’m not alone. At one point while I was sitting having dinner in Philly’s airport, the waiter asked me how I liked my iPhone. He had been thinking of purchasing one himself, but had heard reports of poor battery life. I spent a few minutes giving him the lowdown with my experiences and he seemed quite pleased that the things he had heard were untrue. I’m pretty sure I made a sale while I was eating my over-priced, airport fajitas, and so I’m here to spread the truth to anyone willing to listen. Although factors like continuous wi-fi and bluetooth can put a hurt on run time, in general, the iPhone’s battery does quite well, thank you very much. Go tell it on the mountain.

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Contact Icon Tutorial for iPhone

In a blatant attempt to compete with Craig for the virtual linking affections of John Gruber, I am pleased to present the Contact Icon Tutorial for iPhone. This short video shows off a quick way that you can make use of desktop icons on your new iPhone with a little help from Pixadex and the groovy new Dine-O-Matic icon set from the IF workers.

If you don’t know what Dine-O-Matic is, head on over to the widget’s home page to learn all about this fun, free Dashboard widget for the Mac. Be sure to keep your eyes peeled in the days ahead for version 2.0 that incorporates some exciting new, and heavily requested features, coming soon to a factory near you. Enjoy!

UPDATE: Kate reminds me that this process will work in conjunction with any Apple phone that can be synced with Address Book, not just the iPhone. Thanks Kate, I was temporarily blinded by my iPhone’s sheer coolness. 🙂

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Street Trash

If you are unfamiliar with the recent flap over TheStreet.com’s reporting of Wall Street’s so-called “whisper number” for the iPhone sales launch, take a minute and go read this post over at OneButtonMouse. Go ahead and read it, I’ll wait.

I was content to let this story lie thanks to the great post Anthony had written concerning Scott Moritz’s seemingly fabricated 1 million unit mark that was “whispered” to TheStreet.com prior to the iPhone launch. I had written to both Moritz and his editors and vented my frustrations with his piece. In addition, John Gruber’s Daring Fireball and even MacNN had brought attention to it. Well, today I spied a new story from these financial wizards that I just couldn’t let pass.

Today, writer Marek Fuchs has a new piece up called “Can’t Get a Clear Signal on iPhone Sales“. What’s the story about you ask? Well, it’s about how there’s confusion on just what the expectations were towards how many iPhones Apple would sell in the initial launch. That’s right folks, TheStreet.com is now claiming that it’s impossible to tell just how the iPhone did this weekend because analysts’ public estimates are different from the so-called “whisper number” that Moritz reported on after the launch on Tuesday, July 3rd. The “experts” (and I use that term loosely) over at TheStreet.com know they were the ones spreading the FUD of expected sales of 1 million units, and were called on it. Now they’ve decided to cover their asses with a piece about how no one can really know how many were sold. I particularly love this bit from page 3:

“First, when it comes to such a well-hyped product, never base your decision on one article. If you do, The Business Press Maven will come to your house and put you in time-out.”

In other words, don’t listen to what we reported to you last Tuesday, just listen to what we’re telling you now. Never mind that Mortiz’s report possibly depressed stock prices early in the week and made investors second guess AAPL, never mind that the 1 million number seems to have come straight from the mouth of a competing cell carrier, and above all, never mind the fact that TheStreet.com was the only one to report the number, and only did so after the launch. All these facts should be ignored, because after all, it’s a whisper number! The problem with whisper numbers is that no one is accountable for them. They’re like gossip on the wind that no one can trace back to its source. For all investors know, Mortiz might have just as well pulled the number out of a hat.

Despite all the fear, uncertainty and doubt that TheStreet.com generated this week, AAPL weathered the storm quite nicely and gained in value an average of 7.8%. For all the nay-saying about the iPhone from various sources, Apple has proven that they can, and did generate unparalleled interest in the iPhone. Gizmodo reported this week that the 1 million mark was in fact met in the form of iPhone activations. In addition, Bloomberg reported there were more iPhones sold in these three days than the über-popular Razr sold the entire month of its launch. That’s what we in the business call street cred. Maybe Scott Moritz and company should get some.

Disclosure: Being the huge fan boy I am, I own stock in Apple. Duh.

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How to Set Those iPhone Wallpapers

Since John Gruber, Greg Storey, Josh Williams and others, seem to be off in their own little iPhone worlds, ignoring pleas from us non-iPhone owning slobs to get help with a request, it has fallen to our own Talos Tsui to uncover the process by which iPhone users can set wallpaper images from the web. Talos was one of the victims of the so-called “Activation delay” problem plaguing some users, so this would have come sooner had he not had to wait 6 hours for his iPhone to be usable.

As Gruber points out in his First Impressions post, the iPhone does not have a traditional clipboard. This means that “copying and pasting” an image found on the web into your photo collection on the iPhone is not possible. So if you can’t copy and paste an image to use as a wallpaper, how do you do it? It seems that for Mac users, the easiest way is to surf to the image on your desktop or laptop and save the wallpaper into a new album in iPhoto. You could create an album specifically called “Wallpapers” specifically for this purpose. Next, sync it to your iPhone as you would any other photo album. After the sync is completed, any images contained in that album will be available to use as wallpaper backgrounds!

PC Users don’t have it quite this easy, but it is still possible. Since there is no iPhoto for the PC (yet), you’ll have to surf to the image you want to use on your normal desktop, save the image and then email it to yourself. Check your email on the iPhone and from there you can set the image as your wallpaper background. According to Apple, the way to get wallpapers to sync onto your iPhone from your PC is similar:

In iTunes do the following:

1. Click the Photos tab and select “Sync photos from:”
2. From the pop-up menu, do the following:

• Choose Photoshop Album, PS Elements, or your My Pictures folder.
• Choose Folder, then any folder on your computer that has images inside.

3. Choose “All photos,” or choose “Selected folders” or “Selected albums” and choose the folders or albums you want to sync.

I’ll be adding these steps to the Iconfactory FAQ pages next week, but if there are iPhone users out there who can pry themselves away from the Notes application long enough to find a better solution, I’m all ears.

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Spock’s iPhone Wisdom

I’m a firm believer that all things in life eventually lead back to Star Trek. So with all of the hype leading up to tomorrow’s launch of the iPhone, and given some people’s frenzic state of mind regarding the gadget, I’m reminded of this wonderful Original Series quote from everyone’s favorite vulcan:

“After a time, you may find that having, is not so pleasing a thing after all, as wanting. It is not logical, but it is often true.” – Spock, Amok Time

I’m sure that the iPhone will live up to the hype, and the gadget-lust is more than well deserved, but there is something to be said for wanting something so bad that it makes you dizzy. Spock is right on the money on this one, just try to keep that in mind while you wait in line. 🙂

Listen Button

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Regarding AAPL

Over at GigaOM, Kevin Kelleher has written a nice post about Apple stock and where it could potentially be headed. It seems like a pretty even-handed analysis as he compares Apple’s performance against other noted companies such as Amazon.com, Autodesk and Google. Here is the key bit that I happen to agree with 100%:

“Apple must fall some day – there’s no debate there. The question is when. The stock is nowhere near as expensive as, say, Amazon. The company and its CEO may both be overhyped, but there remains so much promise in Apple’s near-term future – early iPhone sales, Leopard, increase mainstream comfort with Macs – it’s not likely to come for a few quarters.”

Although I don’t pretend to understand how Wall Street works when it comes to my favorite fruit company, it does seem more often than not that the stock rises on rumor and announcements and falls on facts or events. Yesterday’s $4.59 increase in AAPL price thanks to Apple’s battery announcement is a perfect indicator of this. I think the price will continue to rise right up until June 29th, when investors will take profit with the launch of the iPhone. Depending on sales (or the prospect of sales), it will most likely start heading back up once again. This is all just my personal opinion however, so take it with a grain of salt. Check out Kevin’s post if you are interested, it’s worth your time.

Disclosure: Being the huge fan boy I am, I do own stock in Apple. I’m just sayin’.

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Lame Duck

I’ve come to a tipping point. I really, really want to use the awesome instant messenger app for Mac OS X called Adium. After the program graduated from it’s extensive “beta” phase months ago, I figured I would finally give it a try and see what all the hub-bub was about. After only a few hours I was hooked. Adium is a well-rounded collection of code that serves as an admirable replacement for the likes of AIM, Yahoo Messenger and my beloved iChat. Lately however, I’ve been thinking the duck would be better off served with a nice orange sauce instead of sitting in my Dock. What is the fowl source of my angst you ask? What could get my blood pressure high enough to ditch the customized GUI and invisible chat status heaven that is Adium? Two simple words – file transfers.

At the Iconfactory, I converse with developers, friends and co-workers around the globe each and every day. A huge part of what I do involves sending and receiving files to far off, exotic places like Stockholm, Vienna and Laguna Beach (it’s in the OC!). So when my instant messenger refuses to send a file for the 10th time, or when the Chief Typist says to me “Did you get that file?” and I have to tell him “No! Damn Adium!” I start to get upset.

The most depressing part is that I want to use Adium. I love the visual control the application brings to the desktop. Its creators have thoughfully given the user control over just about every aspect of how Adium looks, sounds or behaves. Adium’s use of CSS to create custom message window or buddy list appearances has earned it a cult following. I’ve even taken a stab at creating my own list themes build around Frenzic’s look and feel. So I take no joy in saying the software’s inability to quickly and reliably send and receive even the smallest of files is turning into a major deal breaker for me.

I can live without audio chat. I can live without video chat (a blessing, trust me). But I can’t live without file transfers. This bug has plagued Adium since day one, even though the devs have reportedly “fixed” or “improved” file transfers several times. I’m here to say that it has never worked reliably for me. Not once. Ever. So I’m on my knees asking the powers that be to take another hard look at the FT problem and see what can be done. I’d be happy to offer console logs, install a beta version or even name my first kid “Duckie” if it helped. Okay, I lied about that last one, but you get the idea.

If I can’t send files via Adium soon, I’m afraid I’m going to leash up the dogs, grab my decoys and go hunting with my old buddy iChat. Needless to say he’s been feeling pretty smug lately, what with me popping in to send PNGs and DMGs all the time. Hopefully a (near) future version of Adium will help me wipe that silly smiley off his face once and for all. Only time will tell.

UPDATE: So many people have requested my Adium theme that I’ve gone and saved it out here for you to download. I’ve not checked this over to make sure its 100% correct, so don’t blame me if something ends up missing. Have fun!

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Next Up: Transformers Vol. 3

I don’t usually preview what I’m working on for my releases over at the Iconfactory, but lately I’ve had dozens of people emailing me asking if I’m going to do more Transformer icons. With the July 4th release of Michael Bay’s big-budget special effects extravaganza, our favorite robots from childhood are back in style. I’m excited for the movie, but like all Transformer fan boys, I have my doubts. I’m sure the story will be less than gripping and the character development will be secondary (or tertiary), but what more can you expect from the director of Armageddon and Pearl Harbor? Bay is sure to make a fun, summer popcorn movie and that’s about all I’m expecting from it. Bay’s Transformers look cool, but a bit over done. Megatron seems to be the worst offender, but I think I’ll reserve judgment until I actually see the flick.

For myself and thousands of others, the Transformers will always be represented by the classic 80’s cartoon. The animated battle for planet Earth between the heroic Autobots and the evil Decepticons played out each week on the tube between characters like Optimus Prime, Starscream and Ironhide. Volumes 1 and 2 in the series were some of the funnest icons I’ve created and I’m re-discovering that joy once again with Volume 3. Watch for long requested regulars such as Wheeljack, Prowl, Rodimus Prime, Galvatron and more when Vol. 3 hits the factory in June. At least if the movie stinks, you can re-live the heady days of youth right on your desktop!

UPDATE: Transformers X Vol. 3 is out! The set includes Galvatron, Kickback, Unicron (thanks Jim!) and many others. Transform, roll out and grab it now!

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Twitter Identity Transference Syndrome (TwITS)

If imitation is the sincerest form of flattery, then the Iconfactory must be smelling of roses! It seems like every week there is a new application or mash-up announced to support that micro-blogging social network of choice, Twitter. This in itself isn’t a big deal, in fact its wonderful since more third party apps means increased longevity for Twitter and its users. But lately I’ve begun to notice a strange trend with these applications. More than a few have made the design choice to base their identities around that of a blue birdie. Makes sense right? Twitter’s logo is a blue bird, so it’s just a skillful play on metaphors, right? The problem is that Twitter’s identity is not a blue bird, it’s a logotype.

Over the past several months I’ve witnessed a strange kind of identity transference occurring within the Twitter community. Many people have come to associate the Blue Bird mascot of Twitterrific as representing Twitter itself. I’ve watched this unfold over time and I have to say it’s fascinating. Since the launch of Twitterrific preceded the explosive growth of Twitter at the SXSW conference in early March of 2007, Twitterrific’s icon (designed by David Lanham) was an easy symbol for people to identify directly with Twitter. David designed the bird as fun, visual play on the name “Twitter” and the birdie has helped the app become quite memorable. Several Twitter applications have taken the notion of the blue bird and flown with it including TwitBin, Twitterroo and perhaps the most direct usage courtesy of TwitterTown. We’re actually honored that so many people have found inspiration from Twitterrific, both in its icon as well as its user interface.

The syndrome does have its downsides. Many people think that Twitterrific is the official Mac desktop client of Twitter, which it isn’t. When people have problems posting via the API, they naturally think it’s a problem with Twitterrific, not Twitter because they didn’t post their tweet via the web, they posted it via the desktop. It is true that the relationship between any desktop application and Twitter itself is tight. It has to be for applications to function properly and give users the Twitter experience they are looking for. But when problems arise, fingers get pointed and they don’t always aim in the right direction.

It can’t all be peaches and cream for the gang at Twitter either. From their point of view, third party apps like Twitterrific and Twittervision support their efforts, but they also dilute their brand. There is a real danger of the proper noun Twitter becoming just a generic term that people will start to use as an adjective or even worse, a verb! Google is deeply entrenched in an effort to get users not to use its name as a verb for fear of its trademark slipping into the public domain. It has happened before with the trademarks Kleenex and Xerox and I can see it happening with Twitter all too easily. To their credit, the gang at Twitter has been very easy going about how their service’s name has been used, and sometimes abused, all in the name of third party development.

There are always two sides to any coin. It’s strangely satisfying that we have been able to inadvertently influence the look and feel of several Twitter based projects. We’re delighted that Twitterrific has been so well received that others look to it as a kind of “Twitter template”. The flip side is that in the minds of many people, our creation is one and the same with Twitter itself. As the lines blur between the Twitter service and all of its spin-off apps, at what point do all these cute blue birds pull a Hitchcock and end up scratching, pecking and biting the hand that fed them? Only time will tell.

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An Experiment in Social Promotion

For those that don’t know, I’m one of the founding members of an icon design firm called the Iconfactory. We’ve been designing icons, interfaces and other neat stuff for over a decade. Some of our clients include companies such as Microsoft, AOL, Oracle, and Apple Computer. Since the start of the Iconfactory in 1996, we’ve been giving away freeware icons and occasionally pieces of software, widgets and other stuff to the Mac community, in part to keep people visiting, but also as a creative outlet to balance the more restrictive client work we do from day to day.

One recent piece of freeware has been a little application that many people have come to know and love called Twitterrific. This helpful app lets you easily post and read “tweets” to the popular Twitter social network. Twitterrific started out as recreational programming for our lead engineer, Craig Hockenberry. Craig created it so all of us at the factory could Twitter without having to use the web interface. The software has been incredibly popular and we couldn’t be more pleased with its adoption rate and the wonderful comments we’ve received about it. There’s only one problem… we don’t make a dime from it.

Being a small company (fewer than 10 employees), the Iconfactory needs to constantly try and leverage the time and effort we put into our projects to help keep the company healthy. So Craig and I came up with an idea to try and play off Twitterrific’s popularity by giving away free copies of our other paid software to the first people who could answer some trivia questions via Twitter. We gave away 20 pieces of software, raised awareness of Frenzic & iPulse, and made history via Twitter’s first online contest.

While the promotion itself was a success, some Twitter users were concerned that the contest basically amounted to spam and several people actually “de-friended” Twitterrific over the brief course of the give-a-way. Although we tried to keep the promotion as “light” as possible, I can see their point of view and it gave us cause to think about better ways to handle similar promotions in the future. One way would be to separate general Iconfactory promotions from that of Twitterrific. Craig set up a new Twitter account today that we’ll use if we ever decide to do this again. Users who are then interested in winning free software can decide to “opt in” to the contest without having to worry about promotional messages coming down the Twitterrific pipe.

Today was an experiment, and one that we learned a great deal from. We take our responsibility as Mac developers very seriously and do not intend to abuse it. To all of those who enjoyed the contest, thanks for making it as fun for us as it was for you, we had a blast! To all of those with lingering concerns over “tweet spam”, rest assured we heard your tweets the loudest of all.

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Viral, Thy Name Is Twitter

I was all set to write this really great post tonight about the web’s latest darling – Twitter. Perhaps you’ve heard of it? If not, then you’ve probably been living under an online rock, ’cause its taking the blogging community by storm. I’ve found however, that its difficult to write about an online service when said service is running at the breakneck speed of molasses, or even worse, not running at all. Such is the high price of fame that Twitter is now experiencing.

All those über-geeks at SXSW seem to be pushing Twitter to the breaking point, and all those of us stuck at home must pay the price. Its a shame too because I can’t stay aprised of my favorite Twitter denizens like John Edwards, John Gruber and Darth Vader. So if you want more insightful Mac based commentary, or hilarious, geeky Star Wars wit delivered right to your desktop or mobile phone, let’s hope Twitter can survive its growing pains and blossom into the killer service we all know it is. Besides, I have it on very good authority that Vader ain’t got all day!

Shameless Plug: Keep your eyes peeled for an important update to the Iconfactory’s own Twitterrific app in the days ahead. I’ve probably said too much… now the Chief Typist will most likely put a hit out on me. Then again, he probably doesn’t even read this blog…

Get Addicted

You didn’t really think I started this blog for the sole purpose of posting random, personal stuff did you? Heck no! We’re gonna do some old fashion advertising here people!

The Mascot of Frenzic

Introducing Frenzic. a great new game from the Iconfactory & ARTIS Software for Mac OS X. In the spirit of classic puzzle games such as Tetris and Bejeweled, Frenzic tests both the mind and the reflexes and offers hours of endless fun.