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Star Trek Online Tips & Tricks

Thanks to Erica, I’ve been playing Star Trek Online since closed beta. The game has evolved and improved since that initial release, but overall I’ve been able to get a solid understanding of what it takes to have fun and play well in the universe that Cryptic Studios has created these last two months. The game officially launches in just a few days and I thought I would take a moment to share with you some quick and dirty tips and tricks that will help any new player function effectively in STO. I wish something like this had been available when I started playing World of Warcraft back in 2004. As I learn more I’ll be updating this post with new tips and things to watch for. I hope it’s helpful.

Playing on a Mac: Although Star Trek Online doesn’t officially have a Mac version, you can certainly play it on one. You’ll need a copy of Boot Camp running either Windows XP SP2 / Windows Vista / or Windows 7 (32 bit). I don’t recommend playing STO using Parallels on a Macintosh, running in emulation mode is too slow. I don’t know how fast your Mac needs to be in order to run the game well in Boot Camp, but obviously the faster the better. I’m running on a 2.8 GHz Intel Core i7 iMac with 8 GB of RAM and the game purrs like a space kitten. TUAW has a great illustrated guide on how to install Win 7 on Boot Camp, check it out.

Before You Buy: Some special in-game equipment and abilities can only be obtained by ordering the game through a certain retailer. If you order the Deluxe Collector Edition for instance, you’ll get access to Next Generation & movie era uniforms and more. Cryptic offers a complete list of retailers and what you get when you order from each of them. Do your research before you purchase.

Take Your Time: Customize the appearance of your character at creation. Changing physical attributes, the look of your uniform, etc after your character has been created costs “money” in Star Trek Online in the form of energy credits. The same goes for crew members you recruit.

Use Your Map: Pressing the “M” key in aboard ship, in spacedock or on a planet displays various types of maps. Before shouting out “where is so-and-so” take a look at your map first, it will often display what you’re looking for. FYI, at Starfleet headquarters, Sulu is in the Admiral’s office.

Linking Items: You can easily link in-game items you pick up in chat by control-clicking on them.

Item Rarity: Energy credits can be earned by selling items in your inventory. The more uncommon an item, the more it’s worth. Items in Star Trek Online follow a similar path as those in Warcraft. White: Standard issue, Green: Uncommon, Blue: Rare, Purple: Epic. I don’t know if there are colors beyond purple or even what they’re called yet.

Loot System: Loot “drops” when certain ships are destroyed, usually the last ship in a squadron. If loot is available to pick up, you’ll see a glowing, floating orange pylon in space or an orange sphere in ground missions. Unlike Warcraft, loot in Star Trek Online is only available to a specific player, so don’t be afraid to pick it up by pressing “F” when you see it.

You’re In Charge: Don’t forget about equipping your crew as you progress. Those under your command will not pick up loot and equip themselves, so it’s important that you do so for them. A low-level shield may not be useful to you, but could be just what your science officer needs to keep from being sent to sickbay every away mission. Be sure to examine everything before selling it.

Instances: As of this writing there are no “realms” in Star Trek Online. The game is played on a single, massive server for everyone. There are however, instances within this server. So you can be talking to someone in zone chat who’s at the same location you are and not see them floating in space next to you. You can change instances by clicking on the small downward pointing arrow in the upper right of your HUD.

Powers: As soon as you get your own ship and are floating above Sol Spacedock, press “P” and open the available list of powers. Drag and drop the shield power management controls into your HUD so you always have access to them during battle. Throwing power to a particular shield has saved me more times than I can count in Star Trek Online.

Emotes: Click the little Starfleet badge icon in the corner of your chat window to list all of the emotes your character can perform. I especially love the “Tug”, “Dance: Robot” and “Prosper” emotes.

What about you? Do you have tips and tricks for Star Trek Online that other players can benefit from? If so, please leave them in the comments of this post and I’ll add the best ones to the list. Thanks and feel free to add me to your list of in-game friends, I’m Kodos@Gedeon.

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All I ask is a tall ship…

Thanks to the generosity of a friend, I’ve been lucky enough to beta test the new MMO, Star Trek Online from Cryptic Studios. The game is set to launch in early February and at least for this Star Trek fan, it’s a winner. Playing around in Gene Roddenberry’s universe has given me a new appreciation for the art direction of designers such as Matt Jeffries and Michael Okuda. Designing anything is challenging, but designing interiors, user interfaces and uniforms of things that have yet to be must be especially difficult.

Most beloved of all the designs of Star Trek is perhaps the bridge of the Starship Enterprise itself. The bridge is the command center of the ship and is often the focus of action on both the big and small screens. Jeffries’ original utilitarian layout eventually gave way to more modern looking interiors, but the basic design (center command chair, flanking support positions) has withstood the test of time. The bridge is such an integral part of Star Trek that due to popular demand, the developers of Star Trek Online recently announced they were implementing them for individual ships within the game. Virtual captains told Cryptic they wanted their “big chair” and the game designers responded in kind.

All of this got me thinking about which starship bridge I liked the best. The answer has to be that of the Enterprise-D from Star Trek: The Next Generation. To many Trek fans this bridge seemed more like a hotel lobby than a high-tech command center, but I always admired its sleek curves, high-tech surfaces and muted colors. The original TV design was modified slightly for Star Trek Generations (seen here) to accommodate new science/tactical stations, giving the set a more cinematic feel.

Designed by Andrew Probert, the bridge of the Enterprise-D was the ultimate set for the weekly TV series. The layout was big enough to allow the actors room to move around comfortably as well as give characters space for private conversations, tucked away from prying ears. The raised back level provided an elevated platform that made Worf look even more imposing while offering Geordi and Data stations where they could work out solutions to the problem of the week. The set also introduced flanking seats to those of the Captain’s something that Star Trek Voyager would also adopt.

In contrast to The Next Generation’s warm earth tones, the bridge of the U.S.S. Voyager presented TV viewers with the cool grays and electric blues so often associated with science fiction. Created by production designer Richard D. James and illustrator Rick Sternbach, the interior design of the bridge of Voyager introduced subtle under lighting techniques that contributed to the “deep space feel” of the show. This design also reduced the traditional two-man con and navigator positions to a single console, putting emphasis on Captain Janeway.

I love the look of these two sets because they put the focus on the characters and their actions rather than the technology all around them. Some production designers tend to get out of hand with their creations and let the look of the set overpower its inhabitants. Voyager’s and Next Gen’s bridges are awesome examples of futuristic interior design precisely because they don’t go overboard. Compare these simple designs to the complex bridges of the Enterprise-E or the franchise reboot and you’ll see Star Trek art direction run amuck. Overlapping lines, textures and lens flares get in the way of the action and detract from the audience’s ability to focus on the characters.

Designing anything, even a fictional universe is an art form. More so when a large part of that universe’s appeal centers around details. Through the years, those entrusted with designing the bridges of Starfleet have evolved and molded it again and again. These talented artists have put their stamp on Gene Roddenberry’s original vision of the future and given Trek fans a place they could easily call home. Star Trek Online will soon give players a chance to roam the bridges of some of the most beloved starships in Star Trek history, all from the comfort of their computers. So until we can all afford to build a bridge in our basement, a virtual one has to be the next best thing.

My Most Anticipated of 2010

With so much to look forward to in the coming year, I thought I would assemble a list of just some of the things I’m anticipating most. All of the things on my list have been in development for a very long time, and all of them are coming to a head in 2010. If you’re like me, then you know at least a one item on this list, if not then hopefully you’re in for a few pleasant surprises.

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Star Trek Online

Video Games

When Star Trek Online finally beams down in February of 2010, the game will have been in development for over 6 years. This massively multiplayer online role-playing game (MMORPG) has the potential of being the best online experience since Blizzard’s hugely popular effort, World of Warcraft. Players will be able to command their own starships, explore strange new worlds, and team up to defeat classic Star Trek enemies such as the Borg and Klingons.

Historically, video games based on the Star Trek franchise have not been widely successful. I have a feeling that Star Trek Online is about to change all that. How do I know? I’ve played it. That’s right I’ve sat in the Captain’s chair and I am here to say STO is a winner. I can’t divulge much due to the closed beta NDA except to say that Cryptic Studios has managed to capture this Trekkie’s heart with their incredibly fun and detailed futuristic universe. Star Trek Online enters public beta in January of 2010. Unfortunately no Mac or Linux version is planned for launch, but there is a logical alternative. If you own a fast Mac and aren’t afraid to run Windows via Boot Camp, there’s no reason you can’t go where no one has gone before. Make it so!

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The Pacific

Television

From Producers Tom Hanks and Steven Spielberg, the team that brought us the Emmy Award winning miniseries, Band of Brothers, comes The Pacific. I first wrote about this HBO 10-part drama back in April of 2007 and have been waiting for it ever since. The original Band of Brothers was a tour de force showcasing the gritty realism and heroic courage of WWII in Europe. The Pacific aims to tell the story of a small group of Marines in the Pacific theater of battle and includes an almost entirely unknown cast of actors.

The Pacific is based on two memoirs of U.S. Marines: With the Old Breed by Eugene Sledge and Helmet for My Pillow by Robert Leckie. The series will tell the stories of the two authors and Marine John Basilone, as the war against the Empire of Japan rages. According to Wikipedia, the series will feature well-known battles involving the 1st Marine Division, including Guadalcanal, Cape Gloucester, Peleliu, and Okinawa, as well as Basilone’s involvement in the Battle of Iwo Jima. While Band’s battle scenes rivaled anything on the silver screen, it was always the thoughtful stories of the men who fought and died for their country that made the series so compelling. The Pacific is set to air on HBO in March of 2010.

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The Return of Futurama

Television

You just can’t keep an animated robot and his hilarious best friends down. After a pre-mature cancellation by Fox in 2003, Futurama found new life in syndication thanks to Cartoon Network’s Adult Swim and Comedy Central. The show’s creators, Matt Groening and David X. Cohen teamed up and briefly brought Futurama out of deep freeze with the release of 4 straight-to-DVD movies, the last of which was released in early 2009. On June 9th, 2009, Comedy Central announced that they had picked up the show for 26 new half-hour episodes which are due to start airing in mid-2010.

I’ve been a personal fan of this deeply funny show since the first day it aired on Fox. While I have enjoyed the DVD films, the 1.5 hour format really didn’t suit Futurama and the stories lost focus. I’m confident that returning to the 1/2 hour format will make all the difference as the writers, producers and voice actors once again lift us to new heights of geek-filled fun. Plus, I’m dying for new material for my Futurama icon sets!

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Super Mario Galaxy 2

Video Games

When it was released in November of 2007, Super Mario Galaxy quickly became hailed as one of the greatest video games of all time. As the flagship title for the new Nintendo Wii, Galaxy brought the beloved Mario series to a whole new level. The game challenged gamer’s preconceptions of 3D level design as Mario dashed and jumped around and across entire planets on his hunt for Power Stars. Adding to the game’s impact were the over 20 fresh and epic musical tracks scored by composer Koji Kondo. Although few sequels live up to the thrill of the original, knowing Shigeru Miyamoto as they do, Nintendo fans everywhere are anxiously awaiting Super Mario Galaxy 2’s appearance sometime in 2010. Count me among them.

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Apple iPadd

Technology

Rumors of the mythical tablet computer from Apple have been swirling for the better part of a decade, but it wasn’t until the iPhone came along that the possibility of such a device seemed real. Add to that slips of the tongue from newspaper and magazine publishers, supposed patent filings and oodles of fake mock-ups and suddenly rumor becomes reality. If speculation is to be believed, then the iPadd (my pet nickname for the device ode to the ubiquitous tablet computers from Star Trek) will arrive sometime in March or April for under $1,000.

When all is said and done, the bigger question might be why is Apple making a tablet computer in the first place? The answer seems to be to do for books what the iPod did for music, that is to revolutionize it. Steve Jobs is apparently setting Apple up as the direct competitor to the hugely successful Kindle from Amazon, and that’s just fine with me. Call me crazy, but I think if you’re going to let users download and read books in bed, that device should have built-in backlighting. Oh, and color would be great too.

I could easily see my trusty iPadd coming in handy while I watch TV to tweet a snarky comment or to look up a movie reference. I could also see myself propping up the device on a nifty stand to display the recipe du jour as I cook. Oh yes, if and when the iPadd comes, I’ll probably find a way to talk myself into needing it along with millions of other consumers. Curse you Steve Jobs!

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TRON Legacy

Movies

This long-awaited sequel to Disney’s original TRON has geeks everywhere spazzing out. The story follows Flynn’s son Sam as he attempts to track down his missing father. Inside the cyber world audiences first visited in 1982, the programs have become more advanced, video games more violent and cyberspace more deadly.

The sequel will feature original TRON stars Jeff Bridges as Kevin Flynn and Bruce Boxleitner as Tron himself. Given the advancements that have been made in computer special effects in the past 28 years, TRON Legacy promises to be a visual spectacle unlike anything movie goers have ever seen. Disney has scheduled the release date of the film as December 17th, 2010, a year and a few days from when I write this. Only time will tell if it’s worth the wait.

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