Hard G Fills the Mac GIF Gap Nicely

I’m a firm believer that if you want to write meaningful software, find a problem people have and solve it. My friend and fellow developer Aaron Vegh has done just that with his new app for macOS – Hard G. Despite it having the worst possible name a GIF app could have, Hard G is a helpful utility to make using animated GIFs on the Mac desktop the joy they were designed to be.

Powered by the GIPHY API, Hard G is a light-weight app that lets you quickly search for animated GIFs to use in social media posts, emails and other apps like iMessage. So what’s the problem Aaron has solved? The ability to quickly search AND effortlessly drag and drop them wherever you need. GIPHY makes it notoriously difficult to grab the actual animated GIF file from their site but with Hard G that issue falls like animated rain over David Tennant’s face as it washes down the drain forever.

Not only that, but the app also lets you save your favorite GIF’s for future quick reference, supports macOS Dark Mode and even can be used in the Mac Menu bar so it stays out of your way just until you need it. Aaron has some additional nice features planned for the future as well so if animated GIFs are your bag, baby head on over to the App Store and snap it up for just $14, a steal despite its name! 😉

A Sticker By Any Other Name Would Smell As Sweet

Sweet Stickypoo Sticker

So imagine that thing you’ve built your entire professional career on, something you love to create with a burning passion, slowly fades from popularity. Day by day people have less and less use for it, fewer and fewer people write you to make requests. You try to stay the course and keep doing your thing, but doubts inevitably creep in.

Then one day you find you’re just not doing it any more. You’re not really sure what happened but somewhere along the way it just… stopped. It pains you that people no longer love or even really need the thing you’ve honed your craft on for close to twenty years, but what can be done?

You go about your business, applying what you’ve learned to other areas of your discipline. Occasionally a project invites you to play in the fields you once roamed with glee, but they seem few and far between.

Then one day something comes along that turns the old thing you loved to do into something new and exciting. It presents that thing in a whole new, modern way and lets you express your creativity as never before to an entirely new audience. These people are too young to really remember you or where you’ve come from but that doesn’t matter. All that matters is that you’re standing in the middle of those lush, green fields once again and the sky is literally the limit. It may not last a year, a few months or even a week but for now, for right now, it’s just as fun, just as compelling and fulfilling as it ever was and it is glorious.

Those “things” are simply icons. Desktop icons, specifically.

They are what, since yesterday, we now call stickers in Messages but they’ll always be icons to me. Their introduction in iOS 10 represents a new era for icon artists like myself who once toiled for endless hours to create piles and piles of icons that people could download and use on their computer desktops. We created them because it was fun for us as artists and especially fun for those who collected them.

The advent of the iPhone and mobile era changed all that and desktop icons went out of fashion. People were glued to their tiny screens and didn’t have the time or attention span to customize their desktop folders and hard drives any longer. With the advent of iOS 10 however, people once again have a way to collect and share those tiny, iconic works of art in the form of iMessage stickers. Stickers, perhaps even more than emoji have the capacity to inspire and delight people as never before and I have completely enjoyed creating them during these precious weeks leading up to yesterday’s launch. I’ve been working with my friends at the Iconfactory to bring hundreds of icons stickers to life and it has been a blast. I’ve worked with outside artists as well and watching them create has been joyous.

Stickers may turn out to be another flash in the digital pan and fade quickly into the sunset but that hardly matters. Even if they do, for one brief moment, they allowed me to re-energize, create and dream what might be possible. In short, they have inspired me. As an artist I can truly say this matters more to me than all the tea in China. Thank you, Apple. I owe you one.

Pokéwall Wallpaper for iOS

Pokewall Wallpaper on an iPhone 6

I designed these mobile wallpapers to work specifically with iOS, but there’s nothing that says you can’t use them with Android or Windows phone too. I’m just not going to make a bazillion size variants for all those devices 😛

There’s no denying that the new augmented reality game Pokémon GO from Nintendo and Niantic, Inc. has taken the world by storm. People of all ages are getting their butts up off the couch and heading out into the real world to try and capture as many of these cuddly, courageous animals as they can.

I thought it would be fun to whip up a mobile wallpaper that let’s you turn your smart phone lock screen into a Pokéball, and so Pokéwall was born. Now you can become the envy of all those shiny new friends you’ve made while you explore your community at all hours of the day and night!

How to download and apply the wallpapers on iOS:

1) Click to view the wallpaper that best fits your device:

• iPhone 5 Series – Original
• iPhone 6 – Original
• iPhone 6 Plus – Original
• iPhone X – Original
• iPad & iPad Pro – Original

2) Tap & hold on the image in mobile Safari & save it to your photo library

3) Open Photos, view the image then tap the Share button in the lower left

4) Scroll to the right in the Share menu and tap Use as Wallpaper

5) Pinch Zoom OUT on the image to size it exactly to the screen

6) Turn Perspective Zoom OFF

7) Tap Set > Set Lock Screen

That’s it! Sleep/lock your iPhone and the next time you activate it, you can pretend you’re about to catch that elusive epic Pokémon you’ve always wanted. I hope you enjoy this fun treat & help spread the word via Twitter and Facebook. Have fun and stay safe!

PS – If you liked Pokéwall, be sure to check out my Star Trek LCARS wallpapers as well.

1 Comment

You’re Gonna Need a Bigger Screen

Well not necessarily a *bigger* screen, but you will need one that sports more pixels per inch. That is to say if the predictions about the iPad 3 are true then your current desktop setup is about to feel very inadequate when developing for Apple’s mobile operating system, iOS. How so? It turns out that the new iPad’s predicted native screen resolution of 2048×1536 is larger than will fit comfortably on any of Apple’s current desktop hardware. At the Iconfactory I use a dual-display setup of a 30″ Cinema display and a 27″ iMac. Even my 30″ doesn’t support enough pixels to view the iPad 3’s screen (particularly in portrait) and that’s a problem.

When designing or coding for the iPhone and iPad, it’s critical to be able to view your work at a 1:1 ratio. It’s best not to view a Photoshop mockup or Xcode simulator window by zooming out, or compressing the pixels to fit the screen. Doing so makes it difficult to tell when interface elements like buttons, tabs and fields properly align or are positioned correctly. I could go into a long explanation of how the math for all of this works out, but TUAW’s Richard Gaywood and App Cubby’s David Barnard have already done that in fine style. If you’re interested in the ins and outs of screen resolutions then head on over and check them out. For my part, I just want to know how long I’ll have to limp along designing for a screen resolution I cannot see 1:1 without having to scroll around. David suggests that Apple won’t be in any particular hurry to bump up the resolutions of their desktop offerings and I have to say I agree with him.

To Apple, the customer comes first not the developer, which is how it should be. Higher resolution displays will eventually be a great selling point for new desktop Macs (and will solve developers’ iPad 3 problems), but they will undoubtedly take time to bring to market. Recent discoveries in Mountain Lion bolster the theory Apple has been planning higher density displays for some time but that doesn’t mean Tim Cook will be announcing them on March 7th. So if you’re a developer like me, be prepared to feel a bit cramped for a while. How long is anybody’s guess but I wouldn’t hold my breath.

4 Comments

My Home Away From Home

It always fascinates me to see what people’s workspaces are like. I love getting an inside look at how artists, programmers and designers organize their desktops and select the tools they need to do their job. Some workspaces border on zen-like art, while others take on an air of controlled chaos. Some of us work in our homes like my friends Wolfgang Ante or Craig Hockenberry. But most of us spend the majority of our weekdays at “the office”.

And so, I thought I would throw my hat into the ring and give you a small peek at my workspace. My desk at the Iconfactory in Greensboro is where I do much of the pixel-pushing, writing, designing and illustrating that helps keep the bills paid and clients happy. Each and every day, I’m fortunate to work in a creative atmosphere surrounded by talented and dedicated people. Like many of us these days, I’ve tried working at home for extended periods, but it just doesn’t suit me. I love the bustle of the Iconfactory and the creativity our “open plan” offers the group (except when more than 3 of us are on the phone at the same time). I hope you enjoy this small behind-the-scenes look where I spend my days. Head on over to Flickr to check it out. Enjoy!