Four Innovations I love in Gaming

FarCry4_1

A lot of times, particularly where technology is concerned, we’re so focused on the future that we forget to enjoy the present. With ridiculously capable laptops, tablets, and smartphones at our disposal, many are looking ahead with hope to Iron Man-style hologram displays. With powerful cars setting new standards for safety and efficiency, we’re seeing advertisements for driverless vehicles. And in gaming, many seem to be turning their focus toward wearable, virtual reality options that will no doubt be widely available in a matter of years—not decades.

That’s all well and good, but as a bit of a gaming nut, I like to focus more on the present and what I can play today. Furthermore, there have been some pretty great innovations—some small, others large—throughout the gaming industry in the past few years. Here are a few I’ve enjoyed in particular.

The Spread Of Open World

Open world gaming is nothing new, but the concept has exploded in popularity over the past couple of years. A decade or two ago, a video game employing an open world format felt unique and special. For example, pretty much the only thing that made Skyrim remarkable (in my opinion) was the sheer size of its world. Well, now it’s just about the standard for action and adventure games. Look through this list of the 12 best open world games, and you’ll find a lot of releases from the past couple of years, such as Far Cry 3 and Grand Theft Auto V. To some extent, the concept has even extended to mobile platforms, with Minecraft Pocket Edition now offering a limitless world creative option!

Narrative Gaming

Narrative gaming is nothing new on the console level, other than that it’s gotten better. Not long ago, it was a common complaint among gamers when a game attempted to be too cinematic in nature, but that’s because it was usually done via interspersed, non-playable graphic clips used to move the story along. This is still a problem in some titles, but generally speaking most now have natural, free-flowing narratives that make them more interesting. Even in sports games, “My Player” and “My Career” modes let you play out the story of an athlete or franchise. The trend toward sharper narratives is also particularly prevalent in app gaming, where indie developers like Simogo focus as much on story as action. In my view, this is a positive trend.

Live Dealing & Interaction

This is a trend that exists primarily in the casino gaming industry. Given that this industry now occupies a significant portion of the video game business as a whole, it still feels noteworthy. Live interaction is nothing new. The best online casino sites allow players to face live competition, and even some of the popular poker and blackjack apps, most of which operate with play money, allow for live online games. But one fascinating trend that I first noticed here is the idea of using an actual video feed of a live dealer in roulette and card games. Naturally, this concept makes the games feel a great deal more realistic. While there’s not an obvious parallel in non-casino gaming, the implications of using a live feed in gaming are interesting. One can imagine in-game video chats with other players, Google Maps feeds of real geographical areas, etc. helping to make other games more realistic.

Retro Appreciation

And finally there’s this, my single favorite trend in modern gaming. As mentioned, we have a tendency to always look forward when it comes to technology. But thanks in large part to new-ish formats of gaming, such as mobile app stores and console download stores, there seems to be a broad recognition of retro games going on. In part, we see it through the continuation of old, beloved franchises, with the most relevant example being the coming Street Fighter V PS4 game from Capcom. But mostly, the retro appreciation is seen in apps and downloads. On modern consoles, players have access to huge libraries of old games, either for free or for just a few dollars. In app stores, we can play with all kinds of old characters such as Sonic the Hedgehog, the Street Fighter and Mortal Kombat fighters, and so on. According to ZDNet, we may even soon have a Mario game or two available on iPhones! This is a trend any serious gamer can get behind.

All-Aboard for Tricky Tracks

Tricky Tracks is a stunningly beautiful and deceptively simple web-based game by Maxomedia Design Agency. If you’ve ever played with toy train sets, love building things out of LEGO bricks, or just appreciate beautiful game design, Tricky Tracks is for you. Sponsored by the SBB Swiss Federal Railway, the game’s 15 levels are broken up into groups or “boxes” of tracks, each set on gorgeous, 3D wedges of the Swiss countryside.

The object of the game is simple – Get your passenger train from station A to station B. You do this by simply pulling a pinball-style plunger in the upper-right corner of the browser window. Pull with too little force and your train won’t reach the other station. Pull too hard and your train along with all its passengers will fly right off the tracks in a spectacular wreck (yes, I’ve done this intentionally just to see what would happen). Points are awarded based on how many attempts it takes to complete a level, total time spent and special bonuses in the form of achievements that you rack up along the way.

As you progress through the beautifully rendered levels, you’ll encounter ever more difficult challenges such as railroad switches, car crossings, tunnels and steep inclines. Both the timing and power of your shot has to be perfect if your tiny train is to make it safely from one side of the level to the other. The game play is highly addictive, but for my money, the best part of Tricky Tracks are the visuals. From the moment the game loads, you know you are in for a special experience. The user interface is classic Swiss design – simple and elegant. The camera controls are easy to master and give you a soaring view of the tiny hills, valleys and towns that you’ll be visiting while you play.

I’m told that many of the locations used in the game are based on actual places in Switzerland, which after playing, just makes me want to ride the Swiss Railway even more. The scenes are gorgeous and the extremely narrow depth of focus is reminiscent of tilt-shift photography which enhances the illusion of playing with toy trains. Some levels like Genhimmelen (seen left) seem impossibly difficult, but with enough persistence and a little luck, you’ll be pulling into stations perched high atop mountain cliffs and braving pesky downtown traffic jams like a real pro.

Tricky Tracks makes use of the Unity 3D Web Player plug-in so you’ll need to download and install it for your favorite web browser before you can play. I’m not sure of the minimum system requirements, but I ran Tricky Tracks on my Core i7 iMac with 8Gb of RAM and the game played fine, at least until the last few levels. The complexity of the maps in the 3rd box of levels seemed to make camera rotation a bit jerky, but it was still very playable.

Perhaps the very best part of this wonderful effort is that Tricky Tracks is absolutely free to play. All of the initial 15 levels are included on the game’s website with the promise of a new box of 5 more “coming soon”. It took me about 2 hours to play through every level but it could probably be done in less time. Admittedly, I spent a much of my time enraptured with the look of each level. From the bright, overwhelming city lights of Knetikon (seen right) to the miniature majesty of Chateau Obersbach and the picturesque sea-side town of Sunnikon, the visual wonders in Tricky Tracks delight the eye and bring out the kid in all of us. I can’t wait to see what other challenges the game’s designers have in store, but in the meantime steam on over and give Tricky Tracks a go today. You won’t be disappointed.