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Next Up: Arcade Daze System

They say you never forget your first true loves. I think that’s one of the reasons why I’ve recently gravitated to the pixel-click world of Arcade Daze once again. When I released the first Arcade Daze set back in August of 2006, it managed to combine two of my favorite things: video games and icons. I’m not talking about the photo-illustrative, super real creations that pass for icons today. I’m talking about good old fashion 16×16 and 32×32 pixel-clicked pieces of hand crafted art. Back before some of you who are reading this used a computer, icons were limited in the number of pixels AND colors they could contain. Placing each dot in the canvas was critical to the success of the final icon and something I thoroughly enjoyed doing.

Over the holiday break I started working on a new system replacement icon set for CandyBar based on Arcade Daze and I have to say it’s been a blast. I still have a way to go until it is completed, but I can already tell it will be one of my favorite sets. Every item in the collection is based off a 14×15 pixel click icon that then gets super-scaled up by various factors to flesh out all the sizes up to Leopard’s 512x512s. With Anthony’s help, I managed to create a series of Photoshop actions that take a lot of the grunt work out of creating Arcade Daze System. Thanks to these actions I’ll be able to include more icons in this collection than I’ve ever done before.

So stay tuned to the Iconfactory and in the meantime, head on over to my Flickr page for a sneak peek at what the pixelated future holds. This is gonna be fun!

2 Comments

  1. Hi Mr.Maheux

    I’d like to know which are the steps from a simple 8 bit image to obtain the “8bit-arcadeDazed” image.
    Is it simple?

    Thanks

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