You’ve Come a Long Way, Ollie!

While preparing for the onslaught of technical support that accompanies new releases of our most popular app – Twitterrific, I was curious about just how many updates we’ve actually released over the years. I looked back through the app’s version history as well as a fun timeline of Iconfactory software releases I created a few […]

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Muting Messages in iOS 8

One of the most useful (and hidden) features I’ve come across in iOS 8 is the ability to mute IM threads in Messages. Think of it like Do Not Disturb but on a case by case basis. I first noticed it by accident when a tiny crescent moon icon appeared next to one of my […]

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One Perfect Shot: TOS ‘The Corbomite Maneuver’

Back in 2006 CBS Home Video began airing the first episodes of Star Trek: The Original Series in their newly re-mastered format. These episodes featured improved CGI effects, HD picture quality and professional sound mixing and have become my absolute favorite examples of how remastering a classic property such as Star Trek, should be approached. […]

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In Memory of Babylon 5

For the past week or so I’ve begun re-watching the groundbreaking scifi TV show, Babylon 5 from episode one. A few years back I began watching the series when it was available on Netflix streaming and I managed to get up to season 3 when it was unceremoniously dropped before I could finish. My friend […]

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Ollie Flies Free(mium)

Today marks a new beginning for Twitterrific, the venerable third party Twitter client from the Iconfactory. Today we’re announcing the app is now free to download from it’s normal price of $2.99. We’ve added several in-app purchases to the app to help cover the cost of push notifications and tweet translation, but the bulk of […]

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iObservations

This week I finally upgraded to a brand new iPhone 5c after almost 2 full years of use on my trusty iPhone 4s. I’ve now spent a couple days with the new device running iOS 7 and wanted to share some random observations (both good and bad) for what they’re worth. As with anything, your […]

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Watershed Moment

Ever since Apple announced iOS 7 at WWDC, developers have been coming to grips with what the new operating system will mean for them. There’s little doubt iOS 7 represents a huge opportunity for developers to get their updated products in front of massive numbers of new users almost overnight. But there’s another opportunity here […]

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Owning Your App Store Review

There are basically two kinds of people who leave software reviews in the App Store. The first are users who genuinely want to add their voice to the chorus of users who have downloaded the software. They want to let other potential users know what they’ve learned in the hopes of helping them make an […]

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The Art of Doing ‘Nothing’

“When you do things right, people won’t be sure you’ve done anything at all.” This line from Futurama perfectly sums up how I often feel about my job. Designing, if done right, takes the challenge of communicating a complex idea effectively, and turns it into something that can be easily understood by the masses. When […]

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Lost Cities Tips & Tricks

Lost Cities is a new game for iPhone from TheCodingMonkeys, publishers of the hugely popular Carcassonne. Based on the award winning card game by Reiner Knizia, Lost Cities takes elements of solitaire and combines them with vibes of Uno and Go Fish into a compelling game for two people or a single player vs any […]

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To Boldly Build…

Being the geek that I am, there are things I would like to own and then there are things that I want. This incredible hand-crafted LEGO set of gear from Star Trek: The Original Series definitely falls into the later category. Created by master builder Tommy Williamson, the amount of detail and precision on these […]

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Ramp Champ’s Ticket to Ride

Back when Ramp Champ was released for the iPhone in August of 2009, it was one of only a handful of boardwalk style games in the App Store. Although it had taken much longer to produce than we had initially thought, all of us at the Iconfactory and DS Media Labs were proud of the […]

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