iPhone X Wallpaper Updates

iPhone X lock screen showing the Star Trek LCARS wallpaper

If you’re the proud owner of a slick new iPhone X then I have some good news. I’ve updated three of my lock screen wallpapers for the new device and boy do they look great. The iPhone X’s new OLED screen means blacks are truly black resulting in a stunning appearance for lock screen designs like my popular Star Trek LCARS wallpaper. The design also seamlessly blends with the device’s bezel to create a fun Next Generation feel in your hands. The LCARS lock screen even comes in four variants so there’s lots options to try out.

I’ve also updated my Twin Peaks and Pokéwall wallpapers as well so be sure to check them out too. I’ll probably update the others (Westworld & Cosmos) in time but for now these three updates would make great additions to any iPhone X lock or home screen. Enjoy!

Reclaim Your Screen with Unobstruct

Unobstruct app iconRecently I had the pleasure of collaborating on a fun project with my friend and co-worker, Troy Gaul. Troy and I worked closely together to develop Linea and he asked if I could design the app icon for a new type of ad blocker he was developing which eventually became to be called Unobstruct. The concept behind the app is simple – get annoying social media banners that websites overlay on their content out of the way. Screen real estate, especially on mobile devices, is limited and the last thing users need are buttons for Twitter and Facebook cluttering up the view.

From the moment I took up the project I knew I wanted the app’s icon to be both fun and non-flat. Like many iOS developers these days, I’ve had my fill with two-dimensional glyph-type icons that seem to be piled as far as the eye can see in the App Store. I didn’t want to swing the pendulum all the way back to a full skeuomorphism but I didn’t want Unobstruct’s icon to be just another soulless geometric utility that no one would ever remember.

rough idea concepts for Unobstruct sketched in Linea on the iPad

I gathered the gang at the office for a quick brainstorming session and we sketched out a bunch of rough ideas (I have a fondness for the one that looked like a bare-chested Vladimir Putin but alas that was never meant to be). From those quick doodles in Linea, a concept formed of a tough little bot that pushes offending social media bars and banners off the screen. Once I drew his basic forms in Adobe Illustrator, I slowly built up shading and subtle gradients to give him an overall feel of tactility. You can see a similar approach in the xScope Mirror icon, creating subtle dimension through the strategic use of highlights and shadows.

The result is an adorable, tough-as-nails app that will never stop fighting to free up your screen from those annoying floating bars and let you read easier. Check out Troy’s Medium post detailing how he developed the app and what went into making it a reality. Unobstruct is available today in the App Store for .99¢. We hope you’ll give it a try, enjoy!

The Evolution of Linea

iMore Show artworkLast week, the Iconfactory launched its new simplified sketching app for iPad – Linea. We worked on the app for over a year and used it internally for client projects during its development. The response has been nothing short of amazing. We designed the app to be easy to use and immediately approachable for both advanced artists as well as novice users and that simplified philosophy seems to really have struck a chord with people.

Rene Richie invited me to come on episode 543 of the iMore Show and talk about Linea. We discussed how the app came to be, what went into bringing it to market and how it hopefully stands out in the crowded space of App Store sketch apps. I had a great time with Rene, Serenity Caldwell, Lory Gill and Georgia Dow talking about Linea and getting their insights into why they love sketching with it. As an aside, if you’ve not seen Serenity’s amazing video review of Linea, please do check it out, it’s one of the best product reviews I’ve ever seen.

A big thanks to the entire iMore crew for having me on to talk about Linea. It’s gratifying to see something you’ve worked so long and hard on be so loved by the iOS community. The Linea section of episode 543 starts around the 24 minute mark. Enjoy!

A Sticker By Any Other Name Would Smell As Sweet

Sweet Stickypoo Sticker

So imagine that thing you’ve built your entire professional career on, something you love to create with a burning passion, slowly fades from popularity. Day by day people have less and less use for it, fewer and fewer people write you to make requests. You try to stay the course and keep doing your thing, but doubts inevitably creep in.

Then one day you find you’re just not doing it any more. You’re not really sure what happened but somewhere along the way it just… stopped. It pains you that people no longer love or even really need the thing you’ve honed your craft on for close to twenty years, but what can be done?

You go about your business, applying what you’ve learned to other areas of your discipline. Occasionally a project invites you to play in the fields you once roamed with glee, but they seem few and far between.

Then one day something comes along that turns the old thing you loved to do into something new and exciting. It presents that thing in a whole new, modern way and lets you express your creativity as never before to an entirely new audience. These people are too young to really remember you or where you’ve come from but that doesn’t matter. All that matters is that you’re standing in the middle of those lush, green fields once again and the sky is literally the limit. It may not last a year, a few months or even a week but for now, for right now, it’s just as fun, just as compelling and fulfilling as it ever was and it is glorious.

Those “things” are simply icons. Desktop icons, specifically.

They are what, since yesterday, we now call stickers in Messages but they’ll always be icons to me. Their introduction in iOS 10 represents a new era for icon artists like myself who once toiled for endless hours to create piles and piles of icons that people could download and use on their computer desktops. We created them because it was fun for us as artists and especially fun for those who collected them.

The advent of the iPhone and mobile era changed all that and desktop icons went out of fashion. People were glued to their tiny screens and didn’t have the time or attention span to customize their desktop folders and hard drives any longer. With the advent of iOS 10 however, people once again have a way to collect and share those tiny, iconic works of art in the form of iMessage stickers. Stickers, perhaps even more than emoji have the capacity to inspire and delight people as never before and I have completely enjoyed creating them during these precious weeks leading up to yesterday’s launch. I’ve been working with my friends at the Iconfactory to bring hundreds of icons stickers to life and it has been a blast. I’ve worked with outside artists as well and watching them create has been joyous.

Stickers may turn out to be another flash in the digital pan and fade quickly into the sunset but that hardly matters. Even if they do, for one brief moment, they allowed me to re-energize, create and dream what might be possible. In short, they have inspired me. As an artist I can truly say this matters more to me than all the tea in China. Thank you, Apple. I owe you one.

Pokéwall Wallpaper for iOS

Pokewall Wallpaper on an iPhone 6

I designed these mobile wallpapers to work specifically with iOS, but there’s nothing that says you can’t use them with Android or Windows phone too. I’m just not going to make a bazillion size variants for all those devices 😛

There’s no denying that the new augmented reality game Pokémon GO from Nintendo and Niantic, Inc. has taken the world by storm. People of all ages are getting their butts up off the couch and heading out into the real world to try and capture as many of these cuddly, courageous animals as they can.

I thought it would be fun to whip up a mobile wallpaper that let’s you turn your smart phone lock screen into a Pokéball, and so Pokéwall was born. Now you can become the envy of all those shiny new friends you’ve made while you explore your community at all hours of the day and night!

How to download and apply the wallpapers on iOS:

1) Click to view the wallpaper that best fits your device:

• iPhone 5 Series – Original
• iPhone 6 – Original
• iPhone 6 Plus – Original
• iPhone X – Original
• iPad & iPad Pro – Original

2) Tap & hold on the image in mobile Safari & save it to your photo library

3) Open Photos, view the image then tap the Share button in the lower left

4) Scroll to the right in the Share menu and tap Use as Wallpaper

5) Pinch Zoom OUT on the image to size it exactly to the screen

6) Turn Perspective Zoom OFF

7) Tap Set > Set Lock Screen

That’s it! Sleep/lock your iPhone and the next time you activate it, you can pretend you’re about to catch that elusive epic Pokémon you’ve always wanted. I hope you enjoy this fun treat & help spread the word via Twitter and Facebook. Have fun and stay safe!

PS – If you liked Pokéwall, be sure to check out my Star Trek LCARS wallpapers as well.

Super Tribes for iOS Walkthrough Plus Tips + Tricks

I’ve never actually done a video walkthrough of a mobile game before so this is new territory for me. As such, this review of the fun, turn-based iOS game Super Tribes is a bit longer than it probably should be but I’m still learning so go easy on me! My friend @Bigzaphod turned me onto Super Tribes and I’ve been playing it on and off for about a week. It’s really fun, light and doesn’t suck a huge amount of time which is perfect.

The best part about Super Tribes is that the game length is fixed to 30 individual turns which means a typical game can last anywhere from 20 minutes to about an hour and that’s it. You play against the AI, not other people or friends. Depending on your style of gaming this may be a plus or minus to you, but I personally enjoy it. There’s tons of stuff I didn’t cover in the walkthrough but what I do cover should be enough to get you up and exploring the flat, grid-shaped world of Super Tribes in no time.

The game is free to play in the App Store, but if you do try it and like it, I beg you to purchase at least one of the in-app tribe packs to help support the developer. Games of this quality take thousands of hours to design, produce, test and deploy and we want them to continue making them, they need to eat. That’s all I’m saying. Enjoy!

You Will Adapt Your User Interfaces to Service Us!

picard_firstcontact

Everywhere you look, more and more people feel they are entitled to something they’re not. I and others have written about the obscene level of entitlement some users feel is owed them when they download apps from the App Store, and to be sure this is still a huge problem today. Lately however, I’ve been observing another form of app entitlement and honestly, it has got to stop – iPhone 6 Plus users who think all interfaces should be designed to both fit their jumbo phones AND still allow one-handed use.

When Apple introduced the iPhone 6 Plus and it’s enormous 5.5″ screen, it clearly filled a much-needed gap in the iOS universe. Users had been clamoring for more screen real estate for years and when it finally arrived, they rejoiced. Over time however, these users have developed a sense of entitlement that the apps they run should place all controls at or near the bottom of the screen where they can be reached by the thumb. Sorry, but like Captain Picard in First Contact, I’m drawing a line in the proverbial sand. No, iPhone 6 Plus users don’t get to dictate interface design for the rest of us.

Like it or not, buttons at the top of the screen are not going away any time soon. Developers need every bit of screen real estate to logically lay out controls consistently across a host of device ranges and configurations. From the tiny iPhone 4 to the popular iPhone 6 and the iPad there’s a method to our madness. It might seem like a great idea if every single button, tab, actionable element and control were within thumb’s reach, but that simply isn’t possible, nor is it actually desirable.

When Apple developed iOS, the experts charged with designing its interface laid out regions of the iOS screen for specific interactions. Since the entire navigation stack generally flows from left (where you were) to right (where you are going), the button for closing or going back a level is at the upper left. Creation of new content or taking action on that content, like adding a calendar event or sending an email or a tweet, is usually found at the upper right. Tab controls can be either at the top or the bottom, though generally they are usually found at the bottom. In this way, a user who picks up an iPhone 4 has a reasonable expectation that similar types of controls will appear in similar places when she picks up an iPhone 6 Plus. This helps maintain usability and UI consistency for all apps, not just those that run on jumbo phones.

screencontrols

There are ways that developers can help facilitate one-handed use when it’s appropriate. The swipe to go back gesture is a great innovation Apple introduced back in iOS 7 and is a thumb-saver on larger phones. Many apps no longer require you to reach up and tap “Back” to go back, you can simply swipe from the left edge of the screen to navigate back one level. Apple also implemented Reachability (double tap the Home button to lower the entire screen temporarily) to help reach interface elements at or near the top of the screen. But for some users, these gestures are simply not enough. The thing they forget is that by opting for a large device they gained a huge, highly readable screen but they also sacrificed some level of UI convenience. iPad users have been dealing with this trade-off for years, that’s the nature of the beast, like it or not.

When I first heard about the rumored existence of the iPhone 6 Plus and its huge screen, I wondered how Apple would reconcile its long-held tenet that one-handed use reigned supreme with that of it’s upcoming larger device. Apple even built an entire marketing campaign around the advantages of smaller iPhones vs their larger Android counterparts. But when the Plus was released, Apple quickly abandoned that philosophy in order to sell millions of 6 and 6 Plus’. Funny how that happened.

The problem with these users is that they often think like the Borg – they want the best of both worlds – larger screens and an interface that lets them use every app one-handed. As someone who designs for the screen, I’m here to tell them that until humans evolve longer thumbs that simply isn’t possible. At some point (iOS 10?) Apple may come up with a completely new interface paradigm for iOS, but in the meantime it’s best if they start dealing with reality. Whether it’s assimilating Starfleet personnel or playing with your apps, sometimes you just need to use two hands.

Star Trek: Next Gen Wallpapers for iPad

iPad_LCARS_Hero

A few months ago I released several iPhone wallpapers that Star Trek fans have really been enjoying. The response to these LCARS-style graphics was tremendous and almost immediately I started receiving requests for iPad versions of them. The problem was there’s no way to design a square LCARS wallpaper that works both in portrait and landscape mode on the iPad. All of the major elements on-screen (the time, date, slide to unlock & camera icon) are positioned differently when you rotate your device.

A big part of the charm of the iPhone LCARS wallpapers is that the iOS elements flow right into the design and become part of it, but this just isn’t possible to do with a single image for iPad. The solution was to not even try and to design separate wallpapers that can be used in either landscape or portrait, not both. The result is the landscape Next Gen iPad versions I’ve created here. I may create portrait versions at some point, but the majority of iPad owners use the device in landscape mode primarily so that’s what I went with.

I’ve been a huge fan of Star Trek Production Designer, Michael Okuda since day one and like the iPhone versions, this project is my ongoing way of saying “Thank you!” for the wonderful, futuristic operating system that Next Gen fans know and love as LCARS. With these new iPad versions, you can definitely feel like you’re using a real Next Gen PADD when you unlock your tablet, it’s super fun!

How to download and apply the wallpapers on iOS 8:

1) Click to view the version of the iPad wallpaper you like best:

• iPad landscape – Original / TNG Colors
• iPad Pro landscape – Original / TNG Colors
• iPad landscape (Starship Schematic) – Original / TNG Colors
• iPad Pro landscape (Starship Schematic) – Original / TNG Colors

2) Tap & hold on the image in mobile Safari & save it to your photo library

3) Open Photos, view the image then tap the Share button in the lower left

4) In the Share menu tap Use as Wallpaper

5) Pinch Zoom OUT on the image to size it exactly to the screen

6) Turn Perspective Zoom OFF

7) Position the image so the Lock Screen’s date line is centered inside the thinner, red upper bar

8) Tap Set > Set Lock Screen

That’s it! Sleep/lock your iPad and the next time you activate it, you can pretend you’re Captain Picard himself receiving an important message from Starfeet Command. I hope you enjoy this fun treat & help spread the word via Twitter and Facebook.

Be sure to visit my Goodies page to download other fun desktop wallpapers for iPhone, iPad & Mac. Engage and enjoy!

UPDATE: Added new sizes of both variants of the LCARS lock screen for the new iPad Pro.

You’ve Come a Long Way, Ollie!

While preparing for the onslaught of technical support that accompanies new releases of our most popular app – Twitterrific, I was curious about just how many updates we’ve actually released over the years. I looked back through the app’s version history as well as a fun timeline of Iconfactory software releases I created a few years ago to find this week’s 5.8 update is the app’s 50th since its launch in the summer of 2008.

If you had told me back then that we would still be coding and improving the little blue bird that could almost seven years later, I probably would never have believed you. Back then Twitterrific 1.0 was a fun, but unproven app for the then newly released iPhone from Apple. It was released along with the launch of the brand new App Store where users could browse hundreds (yes hundreds) of apps for their shiny new phones. At that time there was no official Twitter mobile client, I’m not even sure there were ANY other Twitter apps in the store at launch*.

Fast forward to 2014 and 50 updates later and we arrive at v5.8 for iOS 8. Given the rocky history 3rd party developers and Twitter have gone through the last few years, I’m honestly surprised we’re still here today. Over the years Twitter has focused more and more on controlling their own user experience and branding. This meant imposing design and interaction guidelines on 3rd party devs like the Iconfactory as well as capping the number of total users who can actually own Twitterrific. Thankfully, since Twitterrific was there at the very beginning, our token pool (at least on iOS) is quite large and we can afford to continue developing the app as long as it makes money. The same can’t be said for so many other smaller 3rd party Twitter developers who have either given up or sold their apps to other larger developers. One of the reasons why the Mac version of Twitterrific still hasn’t been updated is due to the limited number of user tokens available to us on the Mac platform, a policy I sincerely hope Twitter re-examines one day.

When I think of all the hard work, hand-wringing and ultimately, satisfied customers, Twitterrific has gone through over the years it really boggles my mind. Knowing that so many people use and love something you’ve created day after day is a wonderful feeling. You keep downloading and sending us positive feedback, and that motivates us to refine and improve the app. Twitterrific would never have flown as far and wide as it has if it wasn’t for all of our loyal customers, and for that we are truly thankful. If you’ve not tried Twitterrific in a while, I invite you to check it out. Everything old is new once again!

* There was at least one other 3rd party Twitter app in the store at launch – Twinkle.

Troubleshooting Broken App Store Downloads

For the past several weeks I was unable to download any app, paid or free, from the iOS App Store. Every time I tried, once I tapped the button to buy an app and input my iTunes password, the App Store would display the progress indicator as if it was about to download and then return to its default state. The app itself was never downloaded to my device.

At first I thought it was a temporary problem that would resolve itself. I tried restarting my iPhone and iPad (it was happening on both of my iOS devices) several times but that didn’t fix the issue. I tried signing out and back into iTunes via iOS Settings, but that didn’t seem to fix the issue either. I waited several days and tried again and again with no luck. My patience finally ran out and I made an appointment to see an Apple genius at my local Apple Store and thankfully he helped me resolve the issue. I thought I would share the steps he took with me for all those out there that might be having the same problem.

Here’s how he corrected the issue and got me back downloading apps on iOS:

1) Open iOS Settings > iTunes & App Store > tap your Apple ID and sign out

2) iOS Settings > General > Reset > Reset Network Settings

NOTE: This step will clear all of your current network settings including wifi passwords. You’ll have to re-sign back into all of your saved networks, but unless you have a ton of them, it really isn’t a big deal.

3) Restart your iOS device

4) Re-connect to your current network by re-entering your password

5) iOS Settings > iTunes & App Store > log back into your Apple ID account

If all goes as well as it did for me, you should now be able to download any and all apps from the App Store once again. Before you go through the steps of resetting the network connection completely, you might simply want to try logging out and back into your Apple ID first. The genius told me that this sometimes solves the problem, as does logging out and back into your account from another (different) device like a Mac.

Hopefully this process will work as well for you as it did for me and save you a trip to the Genius Bar. Good luck!

Muting Messages in iOS 8

One of the most useful (and hidden) features I’ve come across in iOS 8 is the ability to mute IM threads in Messages. Think of it like Do Not Disturb but on a case by case basis. I first noticed it by accident when a tiny crescent moon icon appeared next to one of my IM threads and so I Googled it to figure out what exactly it was.


When do not disturb is turned on for a particular message thread, you won’t be notified when that person(s) replies via text or iMessage. This can be really great if you want a way to ignore a person or group discussion that’s gotten out of hand. It can also be really frustrating if you happen to activate it by accident as I apparently I did without realizing it (or perhaps a bug in iOS 8?).

To turn Do Not Disturb for individual message threads on or off, tap the Details text at the top right of the Messages window to open that thread’s detail view. Next, scroll down to Do Not Disturb and toggle on or off as desired. When this feature is turned on, you won’t receive notifications when the person sends text messages or IM’s and you can go about your life notification free.

The Details view also gives you quick access to all the images that person has shared with you, as well as the ability to share your location information with the people you’re chatting with which is a nice feature as well.

The more I play with iOS 8, the more little things I find that truly set it apart from iOS 7. It’s wonderful that Apple is giving us more control over our digital world, I can’t wait to see what else is in store.

PS – I love Louie to death and would never mute his IM’s. He was gracious enough to let me use our conversation as an example. Thanks Louie! 🙂

iOS 8 Favorite Features

On the surface, users coming from iOS 7 may not notice the myriad of changes and improvements Apple has made in their latest mobile operating system, iOS 8. Visually, iOS 8 is almost identical to its immediate predecessor, but under the hood there’s a great deal to like and even some to really love.

Much has been written about the new OS, but now having used it for a few weeks, I thought I would write about my own personal observations from the user’s perspective. I could write an entire other post about the good and bad parts of iOS 8 as they relate to developers (and perhaps I will), but for now, here are the parts of the new operating system that I’ve been enjoying the most.

3rd Party Extensions

Without a doubt, iOS 8’s single greatest feature is the ability to extend the system via 3rd party extensions. Early iPhone adopters will probably remember what the device was like before the advent of the App Store – it was cool, but killer apps made it a “must have”. I liken extensions in iOS 8 to that early invitation of 3rd party devs to the iPhone party. The most well received extension so far as been Agile Bit’s amazing security utility, 1Password. Thanks to iOS 8’s extensions you now can access your secure passwords directly within apps reducing friction and making your information more secure.

Other notable extensions include PCalc’s Today View which gives you handy computation abilities right from your iPhone’s lock screen and another personal favorite of mine – Add to Wunderlist which lets you add web pages directly to new or existing lists. Perhaps the most exciting part is that we’re just in the early days of iOS 8 extensions so we’re only seeing a fraction of the potential that 3rd party extensions represent. More great stuff is sure to come and I for one am very excited.

Directly Replying to Notifications

Swipe left on a notification on your device’s lock screen or downward from a notification within iOS 8 itself to reveal the ability to reply directly to instant messages. I have to admit that I’ve found myself using this one more and more. It saves so much time being able to reply directly it’s incredible. This is one feature I really wish Apple had implemented earlier, but I’ll surely take it now that it’s here.

Siri’s Visual Feedback

Apple’s digital assistant, Siri, has taken a cue from other popular voice-activated services like Google Voice Search and now displays helpful visual feedback when dictating text or commands in iOS 8. This really comes in handy when you have long blocks of text you want to enter and can see in real time how well (or how badly) you’re doing. It’s still not as fast or precise as Google’s version, and I don’t know how Siri stacks up against Windows Phone’s new assistant, Cortana, but it’s a big improvement none-the-less. Siri’s real-time dictation even works within 3rd party apps like Twitterrific, which was an unexpected and delightful surprise!

Perspective Zoom: OFF

Remember the old “Genie Effect” from Mac OS X where minimizing an app would make it snake down into the magic lamp of the Dock? It was kinda neat the first few times you tried it, but if you were like millions of other OS X users, you probably turned it off pretty quickly. The 3D parallax effect in iOS 7 was the Genie effect reborn for iPhone and was one of the very first things I turned off when I went from iOS 6 to iOS 7.

Now, thankfully in iOS 8 you have even greater control over the parallax effect and can turn it on or off for just the Lock Screen, the Home Screen or both. When you go into Settings > Wallpaper and choose an image to use as your Lock or Home screen, iOS 8 gives you the ability to turn Perspective Zoom on or off when you confirm the choice. Why anyone would choose to leave it turned on is beyond me, but at least now you have granularity when it comes to these cutting-edge, effects that can cause motion sickness in some people. Yay!

Recent Contact List

With fewer and fewer people using the built in Phone app, Apple wisely added a row of recent & favorite contacts to the top of the multi-tasking view. This handy list of people and places you’ve called, IM’d or written is a great way to initiate contact with them quickly and easily.

The only downside is that since I’m seeing their faces a whole lot more, I feel compelled to assign all my contacts decent looking photos for their avatars. Needless to say, not all of my friends have great pictures of themselves and this, as they say, has proven to be “challenging” to say the least. I guess we can’t all look like models from a GAP ad :-/

There are still more than a few rough edges that need sanding in iOS 8. Transition animations can be jerky, apps are prone to crash more often than in iOS 7 and devices can have problems staying connected to local WiFi networks. If history is any indication however, Apple should iron out these wrinkles in pretty short order. In the meantime there’s plenty of cool, useful new features in iOS 8 to keep all of us busy for some time and we haven’t even experienced Apple Pay or Continuity yet. The best, I suspect, is yet to come.

Star Trek: Next Gen Wallpapers for iPhone 6

UPDATE: Four new variants have been created for Apple’s new iPhone X. The device’s OLED screen means the LCARS design blends seamlessly into the bezel like never before. So much fun!

If you enjoy Star Trek as much as I do then you’ll love these free, Next Generation mobile wallpapers I designed for use with iOS. I’ve updated my original LCARS Star Trek lock screen for the brand new iPhone 6 and 6 Plus so you can be the geeky envy of all your friends. For those of you still running the smaller iPhone 5, don’t worry, there’s even a version here for you!

I’ve been a huge fan of Star Trek Production Designer, Michael Okuda since day one and this project was my way of saying “Thank you!” for the wonderful, futuristic operating system that Next Gen fans know and love as LCARS. With the iPhone 6 Plus approaching the size of actual padds from Next Gen, it only made sense to bring this amazing aesthetic to the palm of our hands.

How to download and apply the wallpapers on iOS:

1) Click to view the wallpaper that best fits your device:

• iPhone 5 Series (iOS 8 & 9) – Original / TNG Colors / Janeway Alt / Janeway TNG
• iPhone 6 (iOS 8 & 9) – Original / TNG Colors / Janeway Alt / Janeway TNG
• iPhone 6 Plus (iOS 8 & 9) – Original / TNG Colors / Janeway Alt / Janeway TNG
• iPhone SE Series (iOS 10) – Original / TNG Colors / Janeway Alt / Janeway TNG
• iPhone 7 (iOS 10) – Original / TNG Colors / Janeway Alt / Janeway TNG
• iPhone X (iOS 11) – Original / TNG Colors / Janeway Alt / Janeway TNG
• iPhone Xs Max (iOS 12) – Original / TNG Colors / Janeway Alt / Janeway TNG

• Windows Phone – Original / TNG Colors
I don’t own a Windows Phone and make no promises about how this version will work for you. These are provided as is!

2) Tap & hold on the image in mobile Safari & save it to your photo library

3) Open Photos, view the image then tap the Share button in the lower left

4) Scroll to the right in the Share menu and tap Use as Wallpaper

5) Pinch Zoom OUT on the image to size it exactly to the screen. You want the date to be vertically centered within the sub-horizontal bar near the top.

6) Turn Perspective Zoom OFF

7) Tap Set > Set Lock Screen

That’s it! Sleep/lock your iPhone and the next time you activate it, you can pretend you’re Captain Picard himself receiving an important message from Starfeet Command. I hope you enjoy this fun treat & help spread the word via Twitter and Facebook. Engage and enjoy!

UPDATE: I’ve added 6 new variants of the lock screen for iPhone after a request from @keydiehhurst. Available in both original and TNG color schemes, these variants address the communique to fearless Captain Kathryn Janeway in the Delta Quadrant. Safe journey, Captain!

UPDATE 2: I’ve added 8 new iPhone SE & 7 variants for use with iOS 10. The lock screen in iOS 10 has moved controls around so the wallpaper had to change to accommodate the new design. Hope to add iPhone 7 Plus variants soon.

UPDATE 3: I’ve added 4 new iPhone X variants for use with iOS 11. The lock screen in iOS 11 puts controls in a different place plus the tall format of the iPhone X means the wallpaper had to change to accommodate the new design.

UPDATE 4: I’ve added 4 new iPhone Xs Max variants for use with iOS 12. This iPhone is freakin’ huge so the placement of the controls, date bar and message block all had to be adjusted again. The Max is about the size of a small TNG PADD!

The Only Thing I’ve Ever Wanted

As the days and hours march inexorably towards the launch of Yosemite and iOS 8 this fall, I find my thoughts turning more and more to the fabled and much-rumored iWatch. I’ve been trying to think of what Apple could possibly offer in such a wearable device that might get me to jump in and buy one if it will indeed exist. I don’t need a time piece, I haven’t actually worn a watch in years. I stopped wearing them around the time the iPhone came out, as I’m sure many people did. I’ve read the pitiful reviews of Samsung’s early efforts with smart watches and unsurprisingly was less than impressed. Even if the design of these devices was more elegant and sleek than they currently are, the feature sets just wouldn’t be enough for me to wear both a smart watch and carry around my trusty iPhone.

In order to be desirable, Apple’s iWatch has to fulfill a need that I currently don’t know I have. While this sounds like typical Apple fanboy BS, strangely enough it actually does make sense. Steve Jobs once famously said “It’s not the customer’s job to know what they want.” and I firmly believe this. One thing that Apple does, perhaps better than any other company on the planet, is to elicit desire in people for their products. They do this by identifying key customer needs, and then meticulously design a simple and elegant solution. One so beautiful and easy to use the public doesn’t understand why it hasn’t been there all along. I really think this will be the case with the iWatch. Some of these feature sets have been speculated since day one. Perhaps some kind of intelligent notification system, health monitor or location aware smart assistant are in the cards but again, I’m not sure any of these would make me crave it.

I am sure the iWatch will not replace a user’s iPhone. The margins on these devices just won’t be high enough for that kind of strategy. Logically, a wearable iDevice would extend the functions of your iPhone (or Mac) to give you more control over your digital life. I just sat down at my Mac, so don’t send that IM to my iPhone, iPad and Mac, just my iPhone. Wouldn’t that be great? Yeah it sure would but it could also be done by simply making your iPhone smarter. My phone goes everywhere I go, I don’t need something like an iRing for that.

Unfortunately that leads us back to square one and perhaps it’s for the best. Trying to outguess Tim Cook’s Apple may be a fun diversion for bloggers and tech mavens but personally I’d rather give the talented folks at Apple the benefit of the doubt. I’m confident that if and when the iWatch does arrive it be simple to use, beautiful to look at and most of all make perfect sense. As Futurama’s Philip J. Fry once said, “Whatever is in there, it’s the only thing I’ve ever wanted!” You took the words right out of our mouths, Phillip.

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Lost Cities Tips & Tricks

Lost Cities is a new game for iPhone from TheCodingMonkeys, publishers of the hugely popular Carcassonne. Based on the award winning card game by Reiner Knizia, Lost Cities takes elements of solitaire and combines them with vibes of Uno and Go Fish into a compelling game for two people or a single player vs any one of four AI opponents.

The game is easy to learn (I won’t go into the full rules here) thanks to the wonderful spoken in-game tutorials, but the basic object is to score points by playing cards of increasing value in any one of five, colored channels. Whichever player has the most points when all the cards from the draw pile have been played, wins. Since the Iconfactory did much of the graphical work for Lost Cities, I was generously given early access to the pre-release and have been playing a great deal this past week. I’ve learned a lot in that time and I wanted to share some of the insights I’ve had with would-be challengers.

Practice Against the AI

It may seem straight forward but playing the various computer opponents is a great way to get a feel for Lost Cities. Playing the AI means the game proceeds quickly since you don’t have to wait for a human friend to move. Getting into a rhythm in LC really helps you to understand how points are scored, cards are held or discarded and what to watch for.

Watch the Draw Pile

The game continues only as long as there are cards to draw so keep a close eye on the number of cards left in the pile in the lower right of the interface. When that number reaches zero, the game is over so it’s important to know how many turns are left. Don’t wait until the last few turns to play your big cards if you can help it. Also, remember that the number of turns is just about one half of the number of cards left in the deck. It’s easy to look at 18 on the deck and think you have that many turns left, but you really don’t, you have approximately 9!

Ditch the 2’s and 3’s

Unless you’re trying to make a run and score 8+ cards in a channel, you might want to start a channel with a 4 or even a 5. Low cards don’t yield many points anyway and probably won’t make a huge difference in the final outcome. This isn’t always the case of course, but games can easily be won by just playing the higher number cards alone.

Remember to Look Up

It’s easy to get so focused on what cards you have in your own hand that you forget to pay attention to what your opponent is doing. You’re not the only one at the table who has a strategy! Don’t forget to pay attention to what cards she is pulling from the discard piles or what color channels they seem to be favoring. You may be holding some great cards, but always remember Lost Cities isn’t just about scoring your own points, but also trying to block your opponent’s as well.

The Nitty Gritty

Don’t forget that you can re-draw from the discard pile if a card you previously got rid of is now needed. This can come in quite handy when cards of certain colors start to present themselves. Also, listen for the audio cues in the game like the little “tink” sound that lets you know a channel has just crossed the boundary from negative to positive point totals. Lastly, when playing the AI, don’t forget you can pause at any time and take a break. Maybe a refreshing drink or walk around the block will clear your head and help you crush Ms. Lindenbrock.

I love games like Carcassonne and Lost Cities because they combine elements of skill and luck in fun and engaging ways. They are also played at your own pace which is wonderful, especially in the age of first-person shooters and nerve-wracking puzzlers. TheCodingMonkeys have gone above and beyond to make Lost Cities both addictive and fun to play. It takes all of the best elements of Reiner Knizia’s original card game and adds wonderful features like automatic score keeping, tough AI opponents, beautifully rich graphics and and soundtrack that feels like it belongs in the cinema instead of a game. If you enjoy turn-based strategy or card games, I urge you to check out Lost Cities for the iPhone today. Enjoy!

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The Murky Future of 3rd Party Twitter Apps

Magic 8-Ball, it’s been a while but I have some questions about Twitter’s recent blog post. You know, the one where they talked about “stricter guidelines” for how the Twitter API is to be used by third party apps. Since Twitter isn’t talking, I was hoping you might be able to clear some stuff up for me. Can I ask you some questions now?

Yes

All this talk about stricter guidelines and a “consistent Twitter experience” seems pretty ominous, should developers of 3rd party Twitter apps like me be worried?

Reply hazy, try again

I mean some people are calling Twitter’s non-announcement a “bombshell”. Are things really that bad?

Better not tell you now

What do you mean? Are you saying that 3rd party apps are about to become extinct or that Twitter just wants each app to display the timeline in a similar fashion?

Concentrate and ask again

I know Twitter’s got to start making serious money to pay for it’s massive overhead, are we talking about ads in the timeline?

Outlook good

If we’re talking about ads, I can deal with that. I’d rather have promoted tweets in Twitterrific than being forced to stop developing it completely.

What about expanded tweets, will Twitter force us to build some form of them into our apps?

Signs point to yes

If we don’t, do you really think Twitter would restrict API access and hang 3rd party apps out to dry?

Better not tell you now

That’s very comforting, thanks.

Don’t you think Twitter’s users would revolt if they took away our Tweetbots, Hibaris and Twitterrifics?

As I see it, yes

Damn straight they would. There are many developers and companies who have build their livelihood around the Twitter API since 2007. We even helped Twitter evolve and grow to where it is today. Are you saying none of that matters now?

Without a doubt

Frak.

Some developers are already suggesting we start creating a web-based, open alternative to Twitter using something like RSS. Would that really work? Would users really switch away from Twitter for a grass-roots service?

Don’t count on it

Do you think it’s a good idea for developers like us to keep coding away on their apps for now?

Most likely

Could the folks at Twitter have done a better job with their blog post to help stop the spread of paralyzing FUD?

It is certain

You really haven’t been much help to me. One last question…

Is the golden age of 3rd party Twitter apps over?

Ask again later

Meh! What do you know, anyway!

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Ramp Champ’s Ticket to Ride

Back when Ramp Champ was released for the iPhone in August of 2009, it was one of only a handful of boardwalk style games in the App Store. Although it had taken much longer to produce than we had initially thought, all of us at the Iconfactory and DS Media Labs were proud of the effort. From its pixel-perfect artwork, and the fantastic original soundtrack to the design of Ramp Champ’s in-app purchases, every part was crafted with love. I wrote back then that the game was a huge risk for us as developers, but no matter what happened, I wouldn’t trade the experience for the world. All of us had tons of fun creating the game and the effort was hugely rewarding. Fans loved the rich graphics and cleverly designed puzzles that brought back memories of arcades and boardwalks long gone.

Shortly after Ramp Champ’s release, Skee-Ball by Freeverse hit the App Store and quickly stole Ramp Champ’s momentum. Skee-Ball was limited in its game play and far less graphically rich than Ramp Champ, but thanks to its straight-forward approach and realistic 3D physics, it became a huge hit. With Skee-Ball’s success, dreams of hitting the top 25 of the App Store quickly faded and although the game held its own, it never rose to the level that we had hoped it would. We produced several new add-on ramp packs for the game, but both the Iconfactory’s and DS’s resources were limited and we each turned our attention to other projects.

With the advent of the iPhone 4’s retina display 4 in June of 2010, Ramp Champ fans clamored for an updated version of the game with new high-resoultion graphics. The problem was that most of the content for the game was produced using raster (bit-mapped) graphics, not scaleable vectors and re-creating the entire game for retina proved cost prohibitive. For a while there was talk of a sequel that would be designed around all new vector graphics, and an internal prototype was even built, but it just wasn’t in the cards. Sometimes it’s difficult for small companies to devote time and money to a project when success is far from assured and such was the case with Ramp Champ. Its future seemed bleak indeed.

Then near the end of 2011, Ben Stahlhood and I started talking about DS Media Labs taking the reins of our favorite gaming son. DS had gone through some restructuring and was hiring fresh new talent to position themselves well for 2012. It’s always tough handing one of your most treasured creations to another to foster, but with Ramp Champ the move made sense. DS had been a fantastic partner in the game’s creation and we knew that if anyone was going to give Ramp Champ a bright future it would be them. With our development efforts focused on xScope, Twitterrific and the upcoming Astronut for iPad, we finalized the arrangement and I’m pleased with the result. I don’t know what’s in store for Ramp Champ any more than you do, but DS’s recent press release promises at least updated retina graphics, and I’m confident there will be much more to come after that.

All of us at the Iconfactory wish Ben and the gang at DS Media Labs all the best in their success. We look forward to rolling balls, knocking down those damn ducks and collecting tickets for even bigger and better prizes when Ramp Champ ultimately gets the update it so badly deserves. Good luck gang!

Review: Paper for iPad

There are literally dozens of drawing/painting apps for iOS. Some of my favorites include Procreate, Penultimate, ArtRage and now Paper from FiftyThree, Inc. This new app burst onto the App Store recently and has been receiving a great deal of attention for its fresh approach to the genre of the sketch app. Much has already been written about Paper and so I’m going to try and cut right to the chase with my review by detailing things the app does well and areas where it’s lacking. If you want to know how Paper may or may not fit into your work flow, then by all means read on.

The Good

Simplicity

Above everything else, Paper keeps the interaction between the app and the user simple. This design decision is by far its greatest asset, but it is also its greatest weakness (more on this later). Getting into your sketchbook and starting work is dead simple. Thumb through drawings, access tools, and draw away. You can also add pages to your sketchbooks and share your work via Facebook, Twitter, Tumblr or email. There doesn’t seem to be a way to send drawings to the camera roll, but taking a quick screen shot does the job in a pinch. The entire app feels light, easy to get around in and, for the most part, doesn’t suffer from being over-designed.

Brushes

Paper has one of the best media engines I’ve ever encountered in a painting or drawing app. The pencil tool as well as the watercolor brush behave almost like their real world counterparts and are a sheer joy to use. Drawing speed helps determine stroke width with certain tools, and opacity with others. The overall effect is wonderful.

In-App Purchases

Some will say this isn’t a plus for an app like Paper. Many users don’t appreciate having to unlock functionality inside of an app that they thought was initially free, but Paper’s implementation of their in-app purchases is extremely well done. You buy only the tools you want and the app even lets you test drive the brushes prior to purchase so you can get a feel for them. Finally, there is an “Essentials” bundle that gives a small discount compared to buying all of the individual tools separately. If I find an app compelling, I certainly don’t mind paying for it and Paper’s in-app purchase model lets me pick and choose the parts I like most.

The Details

Customize the cover of your sketchbooks. Blend colors with the paint brush. Effortlessly flip between drawings that beautifully highlight your work. The devil is in the details and Paper does a deft job of getting them right.

Could Be Better

Rewind/Undo

The two-fingered gesture to step back (or forward) through your drawing is clumsy. Often times it takes me far longer to get to just the proper undo point with the gesture than it would if undoing was a simple button. I also sometimes make stray marks on the page when attempting to make the undo gesture. In addition, the number of undo states is far too small, especially when using techniques like cross-hatching. I also wish that rewinding would take you back through drawing a stroke little by little, but it doesn’t, it removes the last stroke in its entirety.

Colors

The selection of colors in Paper is extremely limited. There are a total of nine to choose from and of those, none of them are any shade of blue. The developer encourages users to go old school and mix colors to form new ones but the inability to select custom colors is a major deal breaker. I can’t use the app to sketch concepts for clients (or even myself) if I don’t have access to the entire range of colors I need, especially ones like blue and red.

Landscape

The app is perpetually locked in landscape mode and it’s extremely frustrating. I presume the developers did this to accommodate the wide screen design of the main menu, but I sincerely hope they add the ability to use Paper in portrait eventually.

Immutable Drawings

Unlike many other drawing/painting apps, once you place a mark on the page, that’s where it stays. There is no way to re-position a drawing or even a portion of one once it’s made. Some would say this simply echos a real-life sketch pad, but if I wanted a real sketch pad I would use one. I use Paper and apps like it because they give me additional flexibility when creating. Not being able to re-position elements on the page is frustrating and feels antithetical to the app’s overall design.

The Bad

Zooming

I want the ability to be able to zoom in and add details to my sketches or out and fill larger areas with colors quickly. Adding zooming would almost eliminate the need for various brush sizes, so if I had to choose between the two I’d take zooming. In addition, my brand new retina iPad has millions of pixels at its disposal. Paper’s lack of pinch zoom means a good many of them are going to waste.

Fills

The app desperately needs a fill tool. The watercolor brush does an inadequate job of filling large areas with solid colors and sometimes that’s just what you need. I’d love to be able to sketch in white pencil on black paper, but that isn’t possible in Paper. A fill tool would rectify this glaring deficiency rather nicely.

Sortable, editable layers would have been nice here.
Layers

Adding layers ala Photoshop would significantly increase the app’s complexity and FiftyThree may be unwilling to go there just yet which is fine. I do hope it comes eventually however because I often wish for the ability to erase or tweak individual elements of a sketch independently of the rest. I’m sure the talented folks there could find a way to add drawing layers to Paper in a simple and elegant fashion. I’d also like a way to lock a sketch once it’s done so I don’t accidentally add stray marks, which seems to happen often.

Conclusions

If you’re looking for a simple, straight forward tool for sketching you’ll probably find Paper both fun and elegant. I suspect this is what Daring Fireball author John Gruber meant when he said the app was “Exquisitely well-done”. I wouldn’t go that far but there’s a great deal to like in FifthThree’s initial effort. The app is a testament to beautiful user interface design, unfortunately it lacks too many features in my opinion to be used as anything more than a simple notebook. Paper’s limited undo states, narrow color palette, in-ability to re-position elements on the page and lack of zooming all force me to turn to other drawing apps when I want to truly create.

The good news is that Paper is a 1.0 product and as such I’m confident that improvements will come quickly. If the app simply added a long tap on color wells to bring up a picker and the ability to zoom in and out of a drawing, Paper would instantly become about 10x as useful as it is now. Since the app is free to try with the built-in quill pen, there’s no reason not to download and check it out yourself. I’ve definitely enjoyed exploring the app and it’s given me new reasons to try drawing with various styluses, but that’s blog post for another day.

My friend Dave Caolo recently told me that his kids love Paper. They each have their own sketchbooks and enjoy doodling and coloring very much. This comment is telling because right now Paper feels very much like a kids app. It has lots of potential but it’s too immature to really be useful. In their quest to make a dead simple iPad sketch app, FiftyThree may have sacrificed a bit too much functionality. Paper may be just what you’re looking for to jot down notes and quick sketches on the go, but I personally hope FiftyThree eventually lets Paper sit at the grown-up table.

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Effortless Unboxing

Apple already has one of the best unboxing experiences of any company on the planet. The industrial, packaging and graphic designers have gone to considerable pains to make sure that customers are extremely satisfied when they first open and activate their new Apple hardware. With iOS 5’s ‘PC Free’ technology, in combination with iCloud, Apple’s customers no longer need to attach their new iPhone or iPad to a desktop computer to start using it. All this is wonderful, but could Apple’s unboxing experience be even better?

Yes it could.

Imagine opening your new iPad that arrives by FedEx this morning, turning on the device and finding it already ready to use. No input of your Apple ID, no syncing of contacts, bookmarks or even apps. You turn the iPad on and it’s ready to go. Using the online ordering service via Apple.com in conjunction with your existing Apple ID, this kind of effortless unboxing experience could easily become reality. Ask any Kindle owner how awesome it is power on their new device and find all their books already there, ready to read. I could easily see an option at the end of Apple’s online ordering system that would give permission to use your Apple ID to pre-sync your new iDevice with your iCloud content.

There’s something to be said for the actual process of setting up your gadgets. The geek in us loves the discovery and rush we get from seeing, touching and exploring new technology and in that way, perhaps the current unboxing experience is superior. It gives Apple a chance to highlight just how elegant the process really is. That said, Apple is always designing for the 80%, not the geek and if that means giving customers the ability to simply open the box and go, I’m sure we’ll see it in the very near future.

[Hat tip: @BigZaphod @dlanham and @TandyQ contributed to this post]