Most days, being a developer on the App Store is a little like this:
Everywhere you look, more and more people feel they are entitled to something they’re not. I and others have written about the obscene level of entitlement some users feel is owed them when they download apps from the App Store, and to be sure this is still a huge problem today. Lately however, I’ve been observing another form of app entitlement and honestly, it has got to stop – iPhone 6 Plus users who think all interfaces should be designed to both fit their jumbo phones AND still allow one-handed use.
When Apple introduced the iPhone 6 Plus and it’s enormous 5.5″ screen, it clearly filled a much-needed gap in the iOS universe. Users had been clamoring for more screen real estate for years and when it finally arrived, they rejoiced. Over time however, these users have developed a sense of entitlement that the apps they run should place all controls at or near the bottom of the screen where they can be reached by the thumb. Sorry, but like Captain Picard in First Contact, I’m drawing a line in the proverbial sand. No, iPhone 6 Plus users don’t get to dictate interface design for the rest of us.
Like it or not, buttons at the top of the screen are not going away any time soon. Developers need every bit of screen real estate to logically lay out controls consistently across a host of device ranges and configurations. From the tiny iPhone 4 to the popular iPhone 6 and the iPad there’s a method to our madness. It might seem like a great idea if every single button, tab, actionable element and control were within thumb’s reach, but that simply isn’t possible, nor is it actually desirable.
When Apple developed iOS, the experts charged with designing its interface laid out regions of the iOS screen for specific interactions. Since the entire navigation stack generally flows from left (where you were) to right (where you are going), the button for closing or going back a level is at the upper left. Creation of new content or taking action on that content, like adding a calendar event or sending an email or a tweet, is usually found at the upper right. Tab controls can be either at the top or the bottom, though generally they are usually found at the bottom. In this way, a user who picks up an iPhone 4 has a reasonable expectation that similar types of controls will appear in similar places when she picks up an iPhone 6 Plus. This helps maintain usability and UI consistency for all apps, not just those that run on jumbo phones.
There are ways that developers can help facilitate one-handed use when it’s appropriate. The swipe to go back gesture is a great innovation Apple introduced back in iOS 7 and is a thumb-saver on larger phones. Many apps no longer require you to reach up and tap “Back” to go back, you can simply swipe from the left edge of the screen to navigate back one level. Apple also implemented Reachability (double tap the Home button to lower the entire screen temporarily) to help reach interface elements at or near the top of the screen. But for some users, these gestures are simply not enough. The thing they forget is that by opting for a large device they gained a huge, highly readable screen but they also sacrificed some level of UI convenience. iPad users have been dealing with this trade-off for years, that’s the nature of the beast, like it or not.
When I first heard about the rumored existence of the iPhone 6 Plus and its huge screen, I wondered how Apple would reconcile its long-held tenet that one-handed use reigned supreme with that of it’s upcoming larger device. Apple even built an entire marketing campaign around the advantages of smaller iPhones vs their larger Android counterparts. But when the Plus was released, Apple quickly abandoned that philosophy in order to sell millions of 6 and 6 Plus’. Funny how that happened.
The problem with these users is that they often think like the Borg – they want the best of both worlds – larger screens and an interface that lets them use every app one-handed. As someone who designs for the screen, I’m here to tell them that until humans evolve longer thumbs that simply isn’t possible. At some point (iOS 10?) Apple may come up with a completely new interface paradigm for iOS, but in the meantime it’s best if they start dealing with reality. Whether it’s assimilating Starfleet personnel or playing with your apps, sometimes you just need to use two hands.
Much has been made over the years about how the App Store could be improved for both developers and customers. Areas like interactive reviews, trial periods, an App Store VP and paid upgrades are all important. One of the key areas many agree is the biggest problem Apple has yet to correctly address is discovery. For small developers like myself, a potential customer’s ability to find your app on the App Store is critical. If customers can’t easily discover and download your software, your app (and indeed your business) has little chance of survival.
The App Store now has over 1.2 million apps available to consumers and with such a wide range of products, it’s more important than ever people are able to quickly find and what they are looking for. Developers have known for years that searching for something in particular doesn’t always yield the results you’d expect, but often it’s downright ridiculous.
Take Twitterrific, the 3rd party Twitter client that my company, The Iconfactory, created back in 2007 and released on the App Store in 2008. Twitterrific was there at the launch of the App Store and the latest iteration, version 5, is available even today, seven years later. Despite many 3rd party Twitter apps going the way of the dodo, Twitterrific, Tweetbot and a few other hearty Twitter clients have survived and sometimes even thrived. This despite Apple’s search results, which bear little resemblance to what a typical user might expect when searching for a simple, straightforward term like “Twitter” on the App Store.
The following list was generated by a manual App Store (iPhone) search on Nov 15th, 2014 for the term “Twitter”. To make the list easier to parse, I’ve called out all apps that allow a user to directly read AND post to Twitter in bold. Everything else is either a game, a utility, or some other social network enhancement. The official app from Twitter is naturally the first result, but the next actual Twitter client (Hootsuite) doesn’t appear on the list until #20 and the next one after that comes in at #62. Even the mega-popular Tweetbot isn’t returned in the results until position #81 and even then, the older v2 of Tweetbot (for iOS 6) comes first. Where’s Twitterrific? Although it contains the word “Twitter” in the app’s name, Twitterrific isn’t seen in the list until you scroll all the way down to #100.
5. Pick Jointer
6. Happy Park
7. Crop Pic
8. Wayze Social GPS
10. InstaCollage Pro
11. Symbol Keyboard
12. Find Unfollowers
13. Cool Fonts
15. Big Emoji
16. Get Followers
17. Framatic Mess
18. Alarm Clock HD
21. Emoticon Art
22. Textizer Fonts
23. 4 For Follow
25. Just Unfollow
26. Unfollow for Twitter
30. New Cool Text
33. Tweetcaster for Twitter
35. Camera Awesome
36. InstaEffect Effects
37. Emoticons and Emoji
38. TwitBoost Pro
40. Insta Scrapbook
44. Facetouch HD Light
45. Paper Toss Friends
47. Frame UR Life
48. HayWire Text Free
49. Nimble Quest
50. InstaCollage Pro
51. TweetBoost Pro
52. Right Behind
54. Follow Tool for Twitter
55. Color Cap
56. Emoji for iOS 8
58. Emoji Emoticons
60. Emoji 2 Emoticons
61. Fonts-Cool Font Maker
62. Echofon Pro
63. LiPix Pro
64. Alarm Clock HD
65. Smilebox Moments
66. Everypost for Social Media
67. Google Apps Browser Plus
69. VPN Express
70. ÜberSocial for Twitter
71. You Doodle
72. TweetBot 2 (iOS 6)
73. Stocks Live
74. Stocks Live Essentials
77. Oz Quake
78. Buffer for Social Media
79. Yahoo! News Digest
80. Wefollow for Twitter
81. TweetBot 3
82. Photo Notes HD
83. Emoji Art and Text
84. Find Unfollowers Pro
85. Followers for Twitter
86. Follower Boost for Twitter
87. Color Effects FX HD
88. Double Ball
89. TwitGrow for Twitter
90. Twittelator Pro (iOS 6)
91. Emoji Art
92. TwitBoost Pro for Twitter
93. Jedi Lightsaber
94. Get Followers for Instagram
95. Aqua Emoji Keyboard
97. Emoji for Messaging
98. Facely HD for Facebook
100. Twitterriffic 5
102. FollowBoost for Twitter
103. Hyperlapse for Instagram
106. Text Pics Free
108. Followers + for Twitter
109. Emoji Keypad
110. Follower Plus
112. Wow Followers for Twitter
113. Table Top Racing
114. TwitBird Free for Twitter
115. Singing Texts
116. Dice World 6 Free
117. Cool Frames and Picture Effects
118. Bamboo Wallet
119. JustFollow for Instagram
120. Twitter Check
121. TurboBoost for Vine
122. PhillyD Official
123. Hybrid Fonts
125. Color Zen
126. Keyboard Pro
127. Symbol Keyboard
128. Tweetlogix for Twitter
148. Echofon for Twitter
167. TweetList (iOS 6)
Every app in bold on this list should precede every other app (save the official client) in the results. This is especially true of apps that are not optimized for iOS 8, yet some apps built for iOS 6 (not iOS 7, 6!) come first. Why? Why games appear on this list at all is a mystery, they are by far the least relevant and don’t even get me started on #18 “Alarm Clock HD” and #93 “Jedi Lightsaber” (really?). Twitter’s own Vine app doesn’t appear here until #34 and some would argue it should be result #2, and rightfully so. It’s obvious that Apple’s search algorithm needs adjusting so it’s weighted not towards downloads or popularity, but relevance.
Finding apps for a small niche category like Twitter clients is relatively easy. Imagine how hard it must be to find a particular game in the vast wilderness that is the App Store if you don’t know exactly what you’re looking for. Until Apple decides to take definitive steps to improve search results, either via human curation, or by lowering dependencies on popularity, easy discovery in the store will continue to be a major problem. Unfortunately for small developers who need paying customers to survive, time is quickly running out.
PS – One thing I learned while compiling this post is that there are a lot of apps that purport to help you boost your follower count on Twitter. Like tons. That and emoji apps. Who doesn’t like emoji though?
PPS – One of the ways developers let Apple know that something is broken is by filing Radar reports for a given bug or improvement. Lots of developers have filed radars for the App Store’s irrelevant search results including Radar #18265234 from Simon Booth. In his report, Simon describes just how badly a search related to his music app Smilophone returns results. If you’re an Apple dev, dupe his radar, hopefully it will do some good.
News today that some businesses have begun disabling the NFC readers in their retail locations so as block customers from using Apple Pay. When I read this, I have to say it filled me with rage. I don’t yet own an iPhone 6 or 6 Plus, but I will soon and one of the reasons why I’ve been looking forward to owning one is the secure, easy transactions that Apple Pay represents. Now we learn that a group of merchants wants to introduce their own payment processing system, one that favors the merchants by eliminating credit card fees, but is most likely far less secure, and most certainly more difficult or confusing to use.
If you’re an iPhone owner who’s as upset as I am, I’ve designed this helpful flyer that you can print a stack of and hand to the clerk at CVS, Rite Aid or anywhere else that refuses to accept Apple Pay. Simply put, you’re telling them that you’re going to take your business elsewhere until they come to their senses and accept your money via Apple Pay. Why any business owner would actually refuse a customer’s money in this economy is bewildering to say the least, but we need to let the corporate owners know we have choices and we chose not to give them our money.
Download the PDF version. If you want, sign your name at the bottom and then see they get into the hands of businesses in your area that insist on doing what’s better for them, instead of what’s best for the consumer.
You can also contact CVS and Rite Aid electronically and tell them that they need to support Apple Pay or risk alienating millions of iPhone users. The more our voices are heard, the harder it will be for them to ignore us.
On the surface, users coming from iOS 7 may not notice the myriad of changes and improvements Apple has made in their latest mobile operating system, iOS 8. Visually, iOS 8 is almost identical to its immediate predecessor, but under the hood there’s a great deal to like and even some to really love.
Much has been written about the new OS, but now having used it for a few weeks, I thought I would write about my own personal observations from the user’s perspective. I could write an entire other post about the good and bad parts of iOS 8 as they relate to developers (and perhaps I will), but for now, here are the parts of the new operating system that I’ve been enjoying the most.
3rd Party Extensions
Without a doubt, iOS 8′s single greatest feature is the ability to extend the system via 3rd party extensions. Early iPhone adopters will probably remember what the device was like before the advent of the App Store – it was cool, but killer apps made it a “must have”. I liken extensions in iOS 8 to that early invitation of 3rd party devs to the iPhone party. The most well received extension so far as been Agile Bit’s amazing security utility, 1Password. Thanks to iOS 8′s extensions you now can access your secure passwords directly within apps reducing friction and making your information more secure.
Other notable extensions include PCalc’s Today View which gives you handy computation abilities right from your iPhone’s lock screen and another personal favorite of mine – Add to Wunderlist which lets you add web pages directly to new or existing lists. Perhaps the most exciting part is that we’re just in the early days of iOS 8 extensions so we’re only seeing a fraction of the potential that 3rd party extensions represent. More great stuff is sure to come and I for one am very excited.
Directly Replying to Notifications
Swipe left on a notification on your device’s lock screen or downward from a notification within iOS 8 itself to reveal the ability to reply directly to instant messages. I have to admit that I’ve found myself using this one more and more. It saves so much time being able to reply directly it’s incredible. This is one feature I really wish Apple had implemented earlier, but I’ll surely take it now that it’s here.
Siri’s Visual Feedback
Apple’s digital assistant, Siri, has taken a cue from other popular voice-activated services like Google Voice Search and now displays helpful visual feedback when dictating text or commands in iOS 8. This really comes in handy when you have long blocks of text you want to enter and can see in real time how well (or how badly) you’re doing. It’s still not as fast or precise as Google’s version, and I don’t know how Siri stacks up against Windows Phone’s new assistant, Cortana, but it’s a big improvement none-the-less. Siri’s real-time dictation even works within 3rd party apps like Twitterrific, which was an unexpected and delightful surprise!
Perspective Zoom: OFF
Remember the old “Genie Effect” from Mac OS X where minimizing an app would make it snake down into the magic lamp of the Dock? It was kinda neat the first few times you tried it, but if you were like millions of other OS X users, you probably turned it off pretty quickly. The 3D parallax effect in iOS 7 was the Genie effect reborn for iPhone and was one of the very first things I turned off when I went from iOS 6 to iOS 7.
Now, thankfully in iOS 8 you have even greater control over the parallax effect and can turn it on or off for just the Lock Screen, the Home Screen or both. When you go into Settings > Wallpaper and choose an image to use as your Lock or Home screen, iOS 8 gives you the ability to turn Perspective Zoom on or off when you confirm the choice. Why anyone would choose to leave it turned on is beyond me, but at least now you have granularity when it comes to these cutting-edge, effects that can cause motion sickness in some people. Yay!
Recent Contact List
With fewer and fewer people using the built in Phone app, Apple wisely added a row of recent & favorite contacts to the top of the multi-tasking view. This handy list of people and places you’ve called, IM’d or written is a great way to initiate contact with them quickly and easily.
The only downside is that since I’m seeing their faces a whole lot more, I feel compelled to assign all my contacts decent looking photos for their avatars. Needless to say, not all of my friends have great pictures of themselves and this, as they say, has proven to be “challenging” to say the least. I guess we can’t all look like models from a GAP ad :-/
There are still more than a few rough edges that need sanding in iOS 8. Transition animations can be jerky, apps are prone to crash more often than in iOS 7 and devices can have problems staying connected to local WiFi networks. If history is any indication however, Apple should iron out these wrinkles in pretty short order. In the meantime there’s plenty of cool, useful new features in iOS 8 to keep all of us busy for some time and we haven’t even experienced Apple Pay or Continuity yet. The best, I suspect, is yet to come.
As the days and hours march inexorably towards the launch of Yosemite and iOS 8 this fall, I find my thoughts turning more and more to the fabled and much-rumored iWatch. I’ve been trying to think of what Apple could possibly offer in such a wearable device that might get me to jump in and buy one if it will indeed exist. I don’t need a time piece, I haven’t actually worn a watch in years. I stopped wearing them around the time the iPhone came out, as I’m sure many people did. I’ve read the pitiful reviews of Samsung’s early efforts with smart watches and unsurprisingly was less than impressed. Even if the design of these devices was more elegant and sleek than they currently are, the feature sets just wouldn’t be enough for me to wear both a smart watch and carry around my trusty iPhone.
In order to be desirable, Apple’s iWatch has to fulfill a need that I currently don’t know I have. While this sounds like typical Apple fanboy BS, strangely enough it actually does make sense. Steve Jobs once famously said “It’s not the customer’s job to know what they want.” and I firmly believe this. One thing that Apple does, perhaps better than any other company on the planet, is to elicit desire in people for their products. They do this by identifying key customer needs, and then meticulously design a simple and elegant solution. One so beautiful and easy to use the public doesn’t understand why it hasn’t been there all along. I really think this will be the case with the iWatch. Some of these feature sets have been speculated since day one. Perhaps some kind of intelligent notification system, health monitor or location aware smart assistant are in the cards but again, I’m not sure any of these would make me crave it.
I am sure the iWatch will not replace a user’s iPhone. The margins on these devices just won’t be high enough for that kind of strategy. Logically, a wearable iDevice would extend the functions of your iPhone (or Mac) to give you more control over your digital life. I just sat down at my Mac, so don’t send that IM to my iPhone, iPad and Mac, just my iPhone. Wouldn’t that be great? Yeah it sure would but it could also be done by simply making your iPhone smarter. My phone goes everywhere I go, I don’t need something like an iRing for that.
Unfortunately that leads us back to square one and perhaps it’s for the best. Trying to outguess Tim Cook’s Apple may be a fun diversion for bloggers and tech mavens but personally I’d rather give the talented folks at Apple the benefit of the doubt. I’m confident that if and when the iWatch does arrive it be simple to use, beautiful to look at and most of all make perfect sense. As Futurama’s Philip J. Fry once said, “Whatever is in there, it’s the only thing I’ve ever wanted!” You took the words right out of our mouths, Phillip.
This week I finally upgraded to a brand new iPhone 5c after almost 2 full years of use on my trusty iPhone 4s. I’ve now spent a couple days with the new device running iOS 7 and wanted to share some random observations (both good and bad) for what they’re worth. As with anything, your milage may vary.
• AT&T LTE – I mean just look at it!
• Siri’s new voice – It’s so much better than before. Feels very Star Trek.
• New ring and alert tones – There’s been some fun made of these but overall I really like them. The majority have a light, fun feel that seems to fit perfectly with the new iOS 7. My ringtone is currently set to Sencha and my alert tone is Chord. Groovy!
• OS 7′s folders – Worlds better than the one in use in iOS 5 & 6 the new folders are clean, easy to manage & hold more apps.
• Background refreshing – We implemented it in Twitterrific and I can already tell it will be one of my favorite features of the new OS. Having content ready for you when you wake the device is killer. Jury’s still out on how it will affect battery life however.
• The feel – The feel of the 5c in the hand is just as I imagined it would be. It has the smooth, comfy feel of the 3gs without the extra bezels. It feels rock solid in your hand, not like you’d expect from a plastic phone.
• Use of color – Much has been made of the, let’s just say “bold” use of color in iOS 7, some good, but mostly bad. Personally I love it. I love the way your wallpaper setting for instance changes how interfaces like the dialer screen looks. Make an overall change here and the whole user experience feels fresh. Bravo Apple.
• Command Center – Being able to turn off blue tooth at will as well as quick access to a flashlight (don’t laugh, it’s useful!) is just great. I can’t wait until I have a use for sharing a file via AirDrop.
• Multi-image emails – The ease of use selecting multiple images from your camera roll to attach to a single email is simply fabulous.
• Missing share buttons – Apple removed the ability to tweet and post to Facebook right from Notification Center for some reason. I’m not sure why, but this was a great way to quickly get a tweet out without any fuss. You can still do it via Siri, but it’s too prone to errors. Hopefully these controls will be coming back.
• Multiple chargers – I like the new smaller, 10 pin charger but my iPad 3 still uses the old 30-pin version. This means I have to keep two different kinds of cords around my home to charge my devices. This stinks. Speaking of charging…
• RIP iHome Clock – It will no longer work with my new iPhone 5c’s 10-pin charger port. This makes me very very sad.
• RIP Olloclip – Designed for my iPhone 4, my Olloclip is now a useless hunk of metal and glass sitting on my desk. Again, sad.
• The feel – Yes, I love the feel of the new 5c, but even though it feels super awesome, it’s also super slippery in the hand. As my wife said, it feels like it’s “coated in butter”. I immediately went out and bought an ugly Apple case for it simply because I just knew I’d eventually drop it. I hate to cover the wonderful plastic up but i’m scared it will slip right out of my hand. I sat it on the arm of my couch and watched it sloooowly slide right off into my lap. It’s crazy smooth.
• Ugly icons – I realize I’m being a kind of icon snob here, but I just can’t warm up to the horrible Settings and Safari icons. The fact that they are two of the most important destinations on my iPhone means I have to look at them all the time and I just cringe when I do. Really hope the designers at Apple re-visit these at some point.
Overall I’m extremely happy with with my iPhone upgrade. There’s no doubt that it was time to replace my 4s. The only real choice was if I wanted to move to a 5s or a 5c. I’m extremely happy with how the new phone feels in my hands. The plastic case is top notch and doesn’t have the kinds of beveled edges that made my 4s hard to pick up and hold. Will I miss the finger print scanner, better camera and 64-bit processor of the 5s? Probably, but I’m betting a year from now we’ll see a new model that will have all of these things plus a larger screen and maybe the awesome case of the 5c. If you currently own an iPhone 5, then the 5c may not be the way to go, but if you’re like me coming from the previous model, you just might consider taking the colorful path to plastic town.
I’ve owned an iPhone 4s for almost 2 years now and had been patiently awaiting the successor to the iPhone 5 until this week. When the 5 was first introduced, I was off-cycle for a discounted upgrade from AT&T and when I finally was eligible I thought I might as well just wait and see. I was hoping the increasing popularity of larger-screened smartphones would encourage Apple to release at least an iPhone with a 4.6″ screen in their next rev, but as I tweeted this past week, it seems Tim Cook’s pigs have yet to fly.
Now I have a choice to make. I can go with the fancy new iPhone 5s, complete with 64-bit hardware, a greatly improved camera and a cool fingerprint scanner, or I can “settle” for a 5 wrapped in a lickable, candy-coated plastic shell, the iPhone 5c. The gadget freak in me says to go with the snazzy 5s. After all, its increased speed would hold up better over the next 1.5-2 years and the pictures I took would no doubt be greatly improved from those I snap now. The 5s is more expensive, but that wasn’t the deciding factor, at least not for me.
I’ve chosen to go with the iPhone 5c for a couple reasons, but mainly because of comfort. For my money, the most comfortable smartphone to hold and use was the iPhone 3GS. Its slightly rounded back, smooth plastic construction and tight edges made it a joy to hold and use. When the iPhone 4 was introduced, I really didn’t like the device’s form factor. The metal band creates sharp edges that fatigue the fingers and collect dirt. In addition, to me the device is *too* thin to hold safely without a case. The new iPhone 5c’s smooth curves, and seamless sides call out to the scifi geek in me and the colors, oh the colors! It’s much more streamlined, minimal in appearance and seems easier to pick up off the table. I must admit however, if I could have the 5s’ guts inside the smooth, plastic shell of the 5c, I’d opt for that in a plastic heartbeat.
I know that no matter which model I pick, either will be a great upgrade from my 4s. Although it’s served me well these last two years, I’m more than ready for the increased screen size, faster processor power and increased battery life of a new iPhone. With any luck, around this time next year Apple will be introducing a 4.6″ iPhone that will sport an all new form-factor as well as all the neat-o gadgets that are sure to make the iPhone 5s a huge success. In the meantime, unlike Kermit, it’s easy being green.
PS – iOS 7 is awesome, you’re gonna love it!
Ever since Apple announced iOS 7 at WWDC, developers have been coming to grips with what the new operating system will mean for them. There’s little doubt iOS 7 represents a huge opportunity for developers to get their updated products in front of massive numbers of new users almost overnight. But there’s another opportunity here for developers, one that’s been largely ignored up until now – paid upgrades. To be more precise, all new, iOS 7 paid versions of existing applications.
I’m sure many users are expecting developers of popular applications to simply update interface elements, compile some code and easily drop a brand spanking new version of their app onto the App Store for free. There’s little doubt that the majority of iOS 7 updates to existing apps will be free (which will please Apple), but I suspect there will be a surprising number of developers who will use the launch of the new operating system to completely re-boot their app, and why not? The visual and interactive paradigms iOS 7 mark a natural breaking off point and a perfect opportunity to re-coup costs. Some existing paid apps might even adopt an iOS 7 only strategy which means they’ll have no choice but to charge again.
As any developer knows, software doesn’t magically grow on trees. Significant reworks of existing apps can represent hundreds of hours of development time and depending on the complexity of the apps in question, require much more than simply updating graphics. Taking full advantage of new APIs, designing new interactions and more can represent a healthy investment, time is money after all. At what point in the update process does a developer decide she needs to charge for it? How many users will be alienated by charging again? Will these users be offset by the *huge* influx of new people Apple brings to the table with the launch of the new OS?
Perhaps a better way to answer the question might be, how willing would you be to re-purchase your favorite apps if they are optimized for iOS 7? Look at your device’s home screen and go down the list of apps you use most and ask yourself if you could live without it once you upgrade. I think that most users (at least those that matter to developers) would answer that they would gladly pay again if it means having the latest and greatest version of their favorite apps, at least I would hope so.
With the full-priced launch of Logic Pro X, it’s now pretty clear Apple won’t be implementing a paid upgrade mechanism in the App Store. Developers are forced into either giving free upgrades for life, nickel-and-diming users with in-app purchases or occasionally launching new, paid versions of their apps. At the Iconfactory, we typically offer new paid version of our apps (xScope, Twitterrific) about every 18 months with many free upgrades in between. Though there are always users who will complain about having to pay for all-new versions, the vast majority know that in order for an app to survive and flourish, they occasionally have to do their part and support its development. Hopefully the upcoming wave of apps updated for iOS 7, both free and paid, will help people fall in love with their apps all over again.
UPDATE: Just when you thought there was hope, a new report out indicates that the average price of apps in the App Store is now at an all-time low of just $0.19. Consumers continue to expect world-class software experiences in exchange for basically nothing. The author says that the freemium model may be a “wiser business move” in the long run but I disagree. It is much harder to recoup the cost of development if you have to postpone revenue much beyond launch of your product, especially if you cannot even guarantee success. If the trend continues, I don’t see how developers can make a living on the App Store.
There are basically two kinds of people who leave software reviews in the App Store. The first are users who genuinely want to add their voice to the chorus of users who have downloaded the software. They want to let other potential users know what they’ve learned in the hopes of helping them make an informed buying decision. They may encounter problems with the app, but overall they try to be open minded, fair and leave generally helpful reviews. If an app is good they generally say so. If a piece of software is poorly designed or implemented and deserves a low rating these users will go out of their way to describe why, which is great.
The second type of people who leave reviews do so for a simple reason – spite. They feel slighted by their purchase and want to do their very best to try and punish the developer in their small way by assigning a single star. They often accompany such reviews with unhelpful prose like “This app sucks, fix it!” or “Worst app I ever bought!” and so on and so on. These kinds of reviews are less than helpful to the developer of course, especially since Apple doesn’t currently provide a way for an app’s developer to easily get in contact with a review’s author.
As a developer, I’d love to be able to get in touch with both of these kinds of users to find out what I could be doing better with my software. Sometimes it’s possible to google someone’s App Store user name and track down a contact link, but more often it’s not. That’s why I recently decided I was going to start leaving my Twitter username in all my reviews I wrote on the App Store. Leaving a tangible point of contact for a developer gives them a way to reach out to you if you have specific issues with an app. Contacting them directly with your concerns is always best of course, but if you do leave a review, consider leaving your Twitter / contact info in the body of the review.
If you’re the type of user that wants to help improve an app, who wants to support the development of quality software through meaningful dialog, then owning your review would seem to be a no-brainer. And to all the one-star trolls who call the App Store home, I leave this sage piece of advice from my mom – If you can’t say something helpful, shut your damn pie hole!*
* I’m paraphrasing here
The Olloclip is a handy 3-in-one lens attachment for the iPhone 4 and 4S that lets you take wide angle, fisheye or macro shots rather easily. The clip itself is small enough to fit in the palm of your hand or your pocket and is easily attached simply by sliding it directly over the lens of iPhone’s built-in camera. The Olloclip contains a funky fisheye lens on one side and a wide angle lens on the other. This wide angle lens can be unscrewed to reveal the macro lens which allows you to take super close-ups (12-15mm) which are great for getting shots of insects, fauna or surface textures.
I’ve been using my Olloclip for the past few months and I have to say I’ve really enjoyed it. I’ve always been interested in macro photography but didn’t want to spend hundreds of dollars on expensive SLR’s and associated lenses. While the images the Olloclip produces may not be National Geographic quality, I’ve found them to be quite good, and certainly good enough to satisfy my hobby. I initially bought the clip to photograph a few Swallowtail caterpillars who had made their home on some parsley I had planted. The shots came out so good, I was soon hooked and have found myself constantly looking for fun macro subject matter. Head over to my Flickr set of Olloclip macro shots to see some examples I’ve posted.
While the macro lens is by far my favorite feature of the Olloclip, the wide angle has also come in handy. I love being able to get a more complete image when snapping a picture of a room or a group of people with the Olloclip, although I have found that the resulting images seem dimmed at the very fringe of the optics. I’ve read that real estate agents LOVE the Olloclip’s wide angle feature and I can understand why. The fisheye lens is fun for unique occasions, but too funky for every day use. Every picture taken with the fisheye looks like you’re looking out a peephole, great as a novelty but the resulting images are too strange for every day use.
About the only downside I can see to the product is that it can only be used when your iPhone is naked. If you keep your iPhone in a case (even an extremely thin one) then you must remove it from the case in order to slip on the Olloclip. I completely understand why this is necessary, it just increases the time and effort it takes to get the shot you want, especially if you’re shooting a finicky subject like bugs. By the time you get your case off, the Olloclip on and the wide angle lens unscrewed, your butterfly may be long gone. I also wish it was “universal” in design and worked on both the iPhone and the iPad, although admittedly I don’t see how a single design could accommodate both devices.
The Olloclip started life as a Kickstarter campaign that raised the necessary funding and began production in June of 2011. It can be purchased in Apple retail stores or online for around $65 and is well worth the price. Considering similar SLR lenses will set you back hundreds of dollars, the Olloclip is a great way for amateurs to have their photographic cake and eat it too. Macworld gave the Olloclip four out of five mice, and the rating was well deserved. It’s a joy to use and has increased my love of digital photography by an order of magnitude. I highly recommend it.
Over the past few years, there’s been a significant increase in the polarization of people’s opinions in this country. More and more, folks are unwilling to put themselves in other people’s shoes, to see their side of the story or even just listen to what they have to say. Increasingly, we as a society are either unwilling or unable to compromise on important topics that affect the vast majority of us. I’m not sure where or when this started, but I do think much of it has to do with the Internet.
Since it came into wide-spread adoption, the Internet has been a way for people of widely varied viewpoints to express themselves on any number of topics. We can read, post, blog and tweet all from the comfort of our own homes and what we say is seen by hundreds, thousands or even millions of people. More importantly, when we say something online we do so from the relative safety of digital anonymity. Although some people hide behind pseudonyms online, these days it’s more common to see people representing themselves honestly and openly. Just because they do however, doesn’t mean that we “know” them or are friends with them or even have met them in real life and I think that is an important distinction.
When we sit down and have a conversation with our family, friends or even acquaintances, we often censor ourselves for the good of our relationships. We may think someone’s opinion isn’t valid or is something we consider to be foolish, but we probably won’t tell them that to their face. Instead we often try and steer those we disagree with towards mutual understanding, we give and take, we compromise. I love my family very much but I disagree heartedly with many of their political viewpoints. When I get into a discussion about these topics with them, I don’t call my Uncle an idiot or a bozo, I calmly listen to his opinion, and if I’m feeling feisty I’ll attempt to convey some opposing viewpoints. If he listens great, if he entrenches himself and refuses to hear what I’m saying I often change the subject and move on. I love him too much to risk hurting him or his feelings and so I censor myself to some degree. I firmly believe it’s for the best.
But when I frequent political blogs and forums and told I’m an “ignorant liberal” or when I tweet about Apple’s court victory over Samsung and am called a “typical Apple fanboi”, the people that do so have no pretenses about censoring themselves. Indeed, I too am more likely to let loose when I’m exchanging ideas and thoughts with someone I’ve only met online than I would if I were sitting with them face-to-face in a restaurant or coffee shop. Yesterday, Macworld editor Dan Frakes tweeted this about Apple’s original iPhone:
When the iPhone debuted, it was widely criticized for having no buttons/keys. Now people think the iPhone’s design is “obvious.”
— Dan Frakes (@danfrakes) August 25, 2012
As soon as I saw that tweet, I knew Dan was in for an earful. I had tweeted several times on Friday about the $1.01B judgement against Samsung by Apple and was not prepared for the amount of staunch anti-Apple sentiment that flowed into my Twitter timeline as a result. It seems that in platforms, as in politics, people have firmly chosen sides. You’re either with us or your against us and for some reason there can be no middle ground. I make my living using Apple products and have enjoyed them for well over 20 years so I have a strong affinity for technology that comes out of Cupertino. I also like to think that I’m fairly objective and have criticized Apple when I strongly disagree with a position they take. Sadly, some don’t see it this way. Apple is either the perfect corporate citizen who can do no wrong or a demon that is out to destroy open standards and lock all smartphone users into walled gardens manned by underage Chinese workers from Foxconn.
The reality, of course, is somewhere in-between. Apple’s victory over Samsung can be right and just in accordance with U.S. patent law but that doesn’t mean they “invented rounded rectangles”. It also shouldn’t mean that you and I can’t have a friendly discussion on the topic without it devolving into the digital equivalent of the Jerry Springer Show. Admittedly, when we are so entrenched in our positions it is difficult to give up any ground, especially when one feels passionately about something. However, if we are to survive and flourish as a society and have meaningful conversations, we all need to try and make a concerted effort to climb out of our fox holes and meet somewhere in the middle.
Magic 8-Ball, it’s been a while but I have some questions about Twitter’s recent blog post. You know, the one where they talked about “stricter guidelines” for how the Twitter API is to be used by third party apps. Since Twitter isn’t talking, I was hoping you might be able to clear some stuff up for me. Can I ask you some questions now?
Reply hazy, try again
I mean some people are calling Twitter’s non-announcement a “bombshell”. Are things really that bad?
Better not tell you now
What do you mean? Are you saying that 3rd party apps are about to become extinct or that Twitter just wants each app to display the timeline in a similar fashion?
Concentrate and ask again
I know Twitter’s got to start making serious money to pay for it’s massive overhead, are we talking about ads in the timeline?
If we’re talking about ads, I can deal with that. I’d rather have promoted tweets in Twitterrific than being forced to stop developing it completely.
What about expanded tweets, will Twitter force us to build some form of them into our apps?
Signs point to yes
If we don’t, do you really think Twitter would restrict API access and hang 3rd party apps out to dry?
Better not tell you now
That’s very comforting, thanks.
Don’t you think Twitter’s users would revolt if they took away our Tweetbots, Hibaris and Twitterrifics?
As I see it, yes
Damn straight they would. There are many developers and companies who have build their livelihood around the Twitter API since 2007. We even helped Twitter evolve and grow to where it is today. Are you saying none of that matters now?
Without a doubt
Some developers are already suggesting we start creating a web-based, open alternative to Twitter using something like RSS. Would that really work? Would users really switch away from Twitter for a grass-roots service?
Don’t count on it
Do you think it’s a good idea for developers like us to keep coding away on their apps for now?
Could the folks at Twitter have done a better job with their blog post to help stop the spread of paralyzing FUD?
It is certain
You really haven’t been much help to me. One last question…
Is the golden age of 3rd party Twitter apps over?
Ask again later
Meh! What do you know, anyway!
iTunes Home Sharing is a wonderful feature that’s designed to let you share media libraries between multiple Macs, iOS devices and Apple TV. If you have Home Sharing turned on and a solid Wi-Fi connection, you don’t need to fill your iPad with movies and TV shows you’ve downloaded to watch them. Simply connect to your Mac’s media library via the Videos app, select the shared library and iTunes will present you with a list of all of your movies and TV shows. I own lots of TV show episodes, some I’ve ripped from my DVDs and some purchased directly from iTunes. Home Sharing should allow me to get quick access to all of them any time I want. At least that’s the theory.
When browsing music and movies via iTunes Home Sharing, media is displayed as one would expect. Movies are listed alphabetically by title and music arranged into playlists that can be navigated and played easily either via Apple TV or an iDevice. Unfortunately, TV shows are a whole different story. TV shows don’t always display in the proper order when browsed on Apple TV or iDevices via Home Sharing. Furthermore, certain TV show seasons will display multiple times or even worse, simply not appear at all. When this happens, it’s impossible to select the series and episode you want to watch making Home Sharing effectively useless. So what’s going on?
I recently spent several long nights experimenting with my iTunes media library learning what was causing some TV shows to appear multiple times, others appear out of order and some just not at all. I read several support threads at Apple that explained how a TV show’s meta data can confuse iTunes’ Home Sharing feature if not set correctly. What is metadata? It’s the information that is assigned to a file in iTunes such as the show’s title, season number, episode ID and so on. Selecting a song, movie or TV show in iTunes and then getting information on it (cmd-I) will reveal the file’s metadata and allow you to edit it.
The root of the trouble seems to be that unlike movies which are stand alone entities, and songs, which can be part of an album, TV shows are not only broken down by series title (the TV version of an “Album”), but also by season. This two-tierd level of sorting can be extremely confusing for the user since it’s not always obvious how iTunes decides what comes first, second, third and so on. In addition, there appears to be a quirk in iTunes where if values of a television show’s metadata (like episode ID) conflict with other episodes of that same TV show, the series simply won’t display in Home Sharing. Finally, to make matters worse, often times the metadata of a TV show isn’t set consistently by the publisher from season to season or even from episode to episode. Mis-numbered or conflicting episode ID’s, especially within the same TV series across multiple seasons, throws iTunes into a tailspin and leads to problems.
In the above example you can see that I have downloaded two seasons of the BBC series Sherlock. Both season 1 and season 2 have the correct season metadata set, but the individual episodes have duplicate episode ID’s. Season two’s episode ID’s are labeled “1, 2, 3, 101 and 102″ when they should be labeled “201, 202, 203, 204 and 205″. Because the season 2 episodes use ID numbers that conflict with those in season 1, Home Sharing freaks out and in this instance displays the series out of order. Making matters worse, some publishers include the season number in the name of a show’s title, like “The Walking Dead; Season 2″ which causes problems when an iPhone or iPad polls for how to display the program.
Lastly, the strangest thing I learned in my investigations was that it appears improperly labeled metadata for one show can affect the display properties of a completely different television show as well. So until you correct the metadata of every single TV episode in your iTunes library, random problems may persist when trying to display them. It really makes no sense, but in my testing this was the case.
The solution to the problem lies in making the show’s title, season numbers and episode ID’s logical and consistent throughout your entire iTunes library. If you have a fairly large collection of television show episodes it will take you some time to edit them and correct the display problems, but it is indeed fixable.
Follow these steps:
• Select tv episodes (one at a time or in batches) & press command-I
• Select the “Info” tab
• Set the show’s “Name” field to the title of the episode itself
• Set the “Album” field to the name of the series
Note: When naming a series with multiple seasons, it’s important to use the same naming on each episode. For instance, don’t name one episode’s Album “The Big Bang Theory” and another’s “Big Bang Theory”. Pick a naming convention and use it for all episodes of that television program to help eliminate problems.
• Select the “Video” tab
• Set the “Show” field to the name of the series (the same one used in the Album field) & remove any qualifiers like “Season 1″ etc
• Set the “Season Number”, episode ID and episode number to their proper values
Note: When setting episode ID’s, each one should be unique to that series. Typically, 101 would be season 1, episode 1. 202 would be season 2, episode 2 and so on. It’s crucial that each episode within each TV show has a unique, and logical ID number or the show won’t display correctly and could affect other show’s listings as well.
• Select the “Sorting” tab
• Make sure that the Album name matches that in the Video tab
• As a precaution I also removed any information contained in any of the sorting fields of this tab. The album name seems to be enough for iTunes to find and display the show correctly so the rest is unnecessary
Once you have updated all of the metadata on all of your TV shows, each series should appear only once and in the proper season order in Home Sharing. You may need to exit and kill the video app, relaunch it and re-connect to your shared media library to actually see the changes take effect. If a show is still out of order, or doesn’t appear, then an offending bit of metadata is still out there. You’ll need to hunt it down and correct it, but when all is said and done your TV show library should look something like this.
As frustrating and time consuming as this process can be, seeing a properly ordered, shared TV show library is extremely satisfying, especially if you’re as obsessed with organization as I am. I’d write a developer radar report for these issues but honestly, I’m not even sure why it occurs, or even if it’s really a bug. It seems more likely iTunes is just finicky about logical, non-conflicting metadata. Unfortunately, each file has so many fields of data it’s difficult to tell which one should be set to what value, resulting in user frustration. The good news is that armed with the information above, and a little patience, you too can whip your Home Sharing library into tip-top shape. Just be sure to bring along some popcorn and a sense of humor.
Back when Ramp Champ was released for the iPhone in August of 2009, it was one of only a handful of boardwalk style games in the App Store. Although it had taken much longer to produce than we had initially thought, all of us at the Iconfactory and DS Media Labs were proud of the effort. From its pixel-perfect artwork, and the fantastic original soundtrack to the design of Ramp Champ’s in-app purchases, every part was crafted with love. I wrote back then that the game was a huge risk for us as developers, but no matter what happened, I wouldn’t trade the experience for the world. All of us had tons of fun creating the game and the effort was hugely rewarding. Fans loved the rich graphics and cleverly designed puzzles that brought back memories of arcades and boardwalks long gone.
Shortly after Ramp Champ’s release, Skee-Ball by Freeverse hit the App Store and quickly stole Ramp Champ’s momentum. Skee-Ball was limited in its game play and far less graphically rich than Ramp Champ, but thanks to its straight-forward approach and realistic 3D physics, it became a huge hit. With Skee-Ball’s success, dreams of hitting the top 25 of the App Store quickly faded and although the game held its own, it never rose to the level that we had hoped it would. We produced several new add-on ramp packs for the game, but both the Iconfactory’s and DS’s resources were limited and we each turned our attention to other projects.
With the advent of the iPhone 4′s retina display 4 in June of 2010, Ramp Champ fans clamored for an updated version of the game with new high-resoultion graphics. The problem was that most of the content for the game was produced using raster (bit-mapped) graphics, not scaleable vectors and re-creating the entire game for retina proved cost prohibitive. For a while there was talk of a sequel that would be designed around all new vector graphics, and an internal prototype was even built, but it just wasn’t in the cards. Sometimes it’s difficult for small companies to devote time and money to a project when success is far from assured and such was the case with Ramp Champ. Its future seemed bleak indeed.
Then near the end of 2011, Ben Stahlhood and I started talking about DS Media Labs taking the reins of our favorite gaming son. DS had gone through some restructuring and was hiring fresh new talent to position themselves well for 2012. It’s always tough handing one of your most treasured creations to another to foster, but with Ramp Champ the move made sense. DS had been a fantastic partner in the game’s creation and we knew that if anyone was going to give Ramp Champ a bright future it would be them. With our development efforts focused on xScope, Twitterrific and the upcoming Astronut for iPad, we finalized the arrangement and I’m pleased with the result. I don’t know what’s in store for Ramp Champ any more than you do, but DS’s recent press release promises at least updated retina graphics, and I’m confident there will be much more to come after that.
All of us at the Iconfactory wish Ben and the gang at DS Media Labs all the best in their success. We look forward to rolling balls, knocking down those damn ducks and collecting tickets for even bigger and better prizes when Ramp Champ ultimately gets the update it so badly deserves. Good luck gang!
Apple already has one of the best unboxing experiences of any company on the planet. The industrial, packaging and graphic designers have gone to considerable pains to make sure that customers are extremely satisfied when they first open and activate their new Apple hardware. With iOS 5′s ‘PC Free’ technology, in combination with iCloud, Apple’s customers no longer need to attach their new iPhone or iPad to a desktop computer to start using it. All this is wonderful, but could Apple’s unboxing experience be even better?
Yes it could.
Imagine opening your new iPad that arrives by FedEx this morning, turning on the device and finding it already ready to use. No input of your Apple ID, no syncing of contacts, bookmarks or even apps. You turn the iPad on and it’s ready to go. Using the online ordering service via Apple.com in conjunction with your existing Apple ID, this kind of effortless unboxing experience could easily become reality. Ask any Kindle owner how awesome it is power on their new device and find all their books already there, ready to read. I could easily see an option at the end of Apple’s online ordering system that would give permission to use your Apple ID to pre-sync your new iDevice with your iCloud content.
There’s something to be said for the actual process of setting up your gadgets. The geek in us loves the discovery and rush we get from seeing, touching and exploring new technology and in that way, perhaps the current unboxing experience is superior. It gives Apple a chance to highlight just how elegant the process really is. That said, Apple is always designing for the 80%, not the geek and if that means giving customers the ability to simply open the box and go, I’m sure we’ll see it in the very near future.
As you head out to stand in line at your local Apple Store this Friday, or place your web orders for the new hotness from our favorite fruit company, do yourself a favor and don’t forget to buy your Apple Care. A friend recently asked me what accessories I would recommend for the new iPad. Without hesitation I would say the most important accessory you can purchase is Apple’s extended protection for your iOS or desktop hardware.
Extended warranties are nothing new of course, and even I hesitate to purchase them for household appliances or electronics, but not so when it comes to Apple Care. Apple does an exceptional job of servicing or outright replacing hardware when it’s defective and covered under Apple Care. Many issues can be fixed with a quick trip to the Genius Bar and those that cannot usually get taken care of in short order after just a few days.
When I bought my 27″ iMac in 2009 I purchased Apple Care right along with it. That $99 decision has saved me close to $1,200 dollars to date. A year or so ago my internal HD failed and had to be replaced which would have cost me over $400 in parts and labor. Then just this week I decided to fix a long-standing display problem with the same computer’s screen where light colors and gradients were being blown out and not visible. The Apple Genius I showed it to had never seen a similar problem before and since it was covered under Apple Care decided to just go ahead and order both a new display and a new video card. Total parts and labor for this trip would have cost me $798, but I pay nothing.
The best news is that with this Friday’s launch, Apple is bringing Apple Care+ to the iPad. Like it or not, the majority of damage to our (mobile) gadgets comes from accidental drops. Apple Care+ now covers your iPad for two such incidents and when the cost of replacing a screen is almost as much as the device itself, $99 suddenly seems like a steal.
Ask any geek who makes the best hardware, who’s products have the highest feeling build quality and they’ll most likely tell you Apple. Never-the-less technology inevitably fails. Hardware breaks and entropy rears it’s ugly head and when it does, trust me you’ll be glad you have it covered – spring for the Apple Care. The alternative is… unfortunate.
There are only a handful of games on my iDevices that have withstood the test of time and clung to my home screen. Some of these games include Carcassonne, Plants vs. Zombies, Orba, Tiny Wings and now Charadium II. Charadium is a classic Pictionary type game where players take turns drawing a word and guessing each other’s creations for points. There are a bunch of games of this genre in the App Store, but Charadium is far and away the best of breed I’ve played, and much of that is due to the attention to detail developer On5 has put into the app.
There are two main modes of play, Classic and Ping Pong. Classic lets you join a room with other random players or friends and compete in a round-robin, timed competition to guess words. The play is fast and furious and tons of fun. Drawings don’t have to be pretty they just need to communicate quickly. The faster someone guesses your word, the more points you will score. The other mode, Ping Pong, is my favorite when playing Charadium. Here you play with a friend and take turns drawing words from a list of three choices (easy, medium and hard). The harder the concept to draw, the more points you’ll net, but you also risk your opponent not guessing correctly at all. Incorrect guesses hurt your overall point total and can push your opponent to victory. I love Ping Pong games because they are not timed, you can play multiple games at once (like Carcassonne), and you get to choose the difficulty of the word to draw. Also, you’re not usually playing against random strangers so cheating (drawing words) is not an issue.
If you love to draw, are looking for a fun, social game you can play in your spare time or like seeing how other players solve visual problems, Charadium II is for you. I enjoyed the game so much I bought a Cosmonaut Stylus from Studio Neat for my iPad just so I could draw better while playing. No matter what your level of artistic skill, there’s something for everyone to love in Charadium. Check it out!
Well not necessarily a *bigger* screen, but you will need one that sports more pixels per inch. That is to say if the predictions about the iPad 3 are true then your current desktop setup is about to feel very inadequate when developing for Apple’s mobile operating system, iOS. How so? It turns out that the new iPad’s predicted native screen resolution of 2048×1536 is larger than will fit comfortably on any of Apple’s current desktop hardware. At the Iconfactory I use a dual-display setup of a 30″ Cinema display and a 27″ iMac. Even my 30″ doesn’t support enough pixels to view the iPad 3′s screen (particularly in portrait) and that’s a problem.
When designing or coding for the iPhone and iPad, it’s critical to be able to view your work at a 1:1 ratio. It’s best not to view a Photoshop mockup or Xcode simulator window by zooming out, or compressing the pixels to fit the screen. Doing so makes it difficult to tell when interface elements like buttons, tabs and fields properly align or are positioned correctly. I could go into a long explanation of how the math for all of this works out, but TUAW’s Richard Gaywood and App Cubby’s David Barnard have already done that in fine style. If you’re interested in the ins and outs of screen resolutions then head on over and check them out. For my part, I just want to know how long I’ll have to limp along designing for a screen resolution I cannot see 1:1 without having to scroll around. David suggests that Apple won’t be in any particular hurry to bump up the resolutions of their desktop offerings and I have to say I agree with him.
To Apple, the customer comes first not the developer, which is how it should be. Higher resolution displays will eventually be a great selling point for new desktop Macs (and will solve developers’ iPad 3 problems), but they will undoubtedly take time to bring to market. Recent discoveries in Mountain Lion bolster the theory Apple has been planning higher density displays for some time but that doesn’t mean Tim Cook will be announcing them on March 7th. So if you’re a developer like me, be prepared to feel a bit cramped for a while. How long is anybody’s guess but I wouldn’t hold my breath.