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	<title>gedblog&#187; Mac</title>
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	<link>http://gedblog.com</link>
	<description>A day in the life of me.</description>
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		<title>Retina iPad Roundtable</title>
		<link>http://gedblog.com/2012/04/02/retina-ipad-roundtable/</link>
		<comments>http://gedblog.com/2012/04/02/retina-ipad-roundtable/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 21:50:28 +0000</pubDate>
		<dc:creator>Ged</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Geek]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[carcassonne]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iterate]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[retina]]></category>
		<category><![CDATA[xscope]]></category>

		<guid isPermaLink="false">http://gedblog.com/?p=2916</guid>
		<description><![CDATA[Rene Ritchie, Seth Clifford and Marc Edwards invited myself and App Cubby&#8217;s David Barnard to discuss the new retina iPad last week. Ep. 18 of the IterateTV podcast ended up being a smart discussion of the new devices&#8217;s strengths and weaknesses, tools and processes we use to develop for it and our take on the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.imore.com/2012/04/01/iterate-18-retina-display/"><img style="float: right; margin-bottom: 5px; margin-left: 15px;" src="http://gedblog.com/wp-content/uploads/iterate_thumb" alt="" /></a><a href="http://twitter.com/reneritchie/">Rene Ritchie</a>, <a href="http://twitter.com/sethclifford/">Seth Clifford</a> and <a href="http://twitter.com/marcedwards/">Marc Edwards</a> invited myself and App Cubby&#8217;s <a href="http://twitter.com/drbarnard/">David Barnard</a> to discuss the new retina iPad last week. Ep. 18 of the <a href="http://twitter.com/iteratetv/">IterateTV</a> podcast ended up being a smart discussion of the new devices&#8217;s strengths and weaknesses, tools and processes we use to develop for it and our take on the future of resolution independence. I spend some time talking about the Iconfactory&#8217;s upcoming retina work on <a href="http://www.carcassonneapp.com/">Carcassonne</a> and generally try to keep up with the huge brains of the fine fellows gathered around the microphone. If you design for iOS or just want to hear our take on Apple&#8217;s new hardware, <a href="http://www.imore.com/2012/04/01/iterate-18-retina-display/">check it out</a>.</p>
]]></content:encoded>
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		<item>
		<title>Don&#8217;t Forget the Apple Care</title>
		<link>http://gedblog.com/2012/03/12/dont-forget-the-apple-care/</link>
		<comments>http://gedblog.com/2012/03/12/dont-forget-the-apple-care/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 14:05:51 +0000</pubDate>
		<dc:creator>Ged</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[genius]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[repair]]></category>
		<category><![CDATA[warrantee]]></category>

		<guid isPermaLink="false">http://gedblog.com/?p=2810</guid>
		<description><![CDATA[As you head out to stand in line at your local Apple Store this Friday, or place your web orders for the new hotness from our favorite fruit company, do yourself a favor and don&#8217;t forget to buy your Apple Care. A friend recently asked me what accessories I would recommend for the new iPad. [...]]]></description>
			<content:encoded><![CDATA[<p>As you head out to stand in line at your local Apple Store this Friday, or place your web orders for the <a href="http://www.apple.com/ipad/">new hotness</a> from our favorite fruit company, do yourself a favor and don&#8217;t forget to buy your Apple Care. A friend recently asked me what accessories I would recommend for the new iPad. Without hesitation I would say the most important accessory you can purchase is Apple&#8217;s extended protection for your iOS or desktop hardware.</p>
<p>Extended warranties are nothing new of course, and even I hesitate to purchase them for household appliances or electronics, but not so when it comes to <a href="http://www.apple.com/support/products/">Apple Care</a>. Apple does an exceptional job of servicing or outright replacing hardware when it&#8217;s defective and covered under Apple Care. Many issues can be fixed with a quick trip to the Genius Bar and those that cannot usually get taken care of in short order after just a few days.</p>
<p>When I bought my 27&#8243; iMac in 2009 I purchased Apple Care right along with it. That $99 decision has saved me close to $1,200 dollars to date. A year or so ago my internal HD failed and had to be replaced which would have cost me over $400 in parts and labor. Then just this week I decided to fix a long-standing display problem with the same computer&#8217;s screen where light colors and gradients were being blown out and not visible. The Apple Genius I showed it to had never seen a similar problem before and since it was covered under Apple Care decided to just go ahead and order both a new display and a new video card. Total parts and labor for this trip would have cost me $798, but <a href="http://twitter.com/gedeon/status/178483210676736001">I pay nothing</a>.</p>
<p>The best news is that with this Friday&#8217;s launch, Apple is bringing Apple Care+ to the iPad. Like it or not, the majority of damage to our (mobile) gadgets comes from accidental drops. Apple Care+ <a href="http://www.apple.com/support/products/ipad.html">now covers</a> your iPad for two such incidents and when the cost of replacing a screen is almost as much as the device itself, $99 suddenly seems like a steal.</p>
<p>Ask any geek who makes the best hardware, who&#8217;s products have the highest feeling build quality and they&#8217;ll most likely tell you Apple. Never-the-less technology inevitably fails. Hardware breaks and entropy rears it&#8217;s <a href="http://gedblog.com/wp-content/uploads/logans_run_blu-ray11.jpg">ugly head</a> and when it does, trust me you&#8217;ll be glad you have it covered &#8211; spring for the Apple Care. The alternative is&#8230; <a href="http://iballz.info/">unfortunate</a>. </p>
]]></content:encoded>
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		<title>You&#8217;re Gonna Need a Bigger Screen</title>
		<link>http://gedblog.com/2012/03/05/youre-gonna-need-a-bigger-screen/</link>
		<comments>http://gedblog.com/2012/03/05/youre-gonna-need-a-bigger-screen/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 15:03:53 +0000</pubDate>
		<dc:creator>Ged</dc:creator>
				<category><![CDATA[Geek]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[desktop]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[monitor]]></category>
		<category><![CDATA[os x]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[simulator]]></category>
		<category><![CDATA[xcode]]></category>

		<guid isPermaLink="false">http://gedblog.com/?p=2726</guid>
		<description><![CDATA[Well not necessarily a *bigger* screen, but you will need one that sports more pixels per inch. That is to say if the predictions about the iPad 3 are true then your current desktop setup is about to feel very inadequate when developing for Apple&#8217;s mobile operating system, iOS. How so? It turns out that [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float: right; margin-bottom: 5px; margin-left: 15px;" src="http://gedblog.com/wp-content/uploads/jawsimac_thumb.png" />Well not necessarily a *bigger* screen, but you will need one that sports more pixels per inch. That is to say if the <a href="http://www.macworld.com/article/165599/2012/02/what_to_expect_at_apples_march_press_event.html#lsrc.wrap_030312">predictions</a> about the iPad 3 are true then your current desktop setup is about to feel very inadequate when developing for Apple&#8217;s mobile operating system, iOS. How so? It turns out that the new iPad&#8217;s predicted native screen resolution of 2048&#215;1536 is larger than will fit comfortably on any of Apple&#8217;s current desktop hardware. At the <a href="https://iconfactory.com/home">Iconfactory</a> I use a dual-display setup of a 30&#8243; Cinema display and a 27&#8243; iMac. Even my 30&#8243; doesn&#8217;t support enough pixels to view the iPad 3&#8242;s screen (particularly in portrait) and that&#8217;s a problem.</p>
<p>When designing or coding for the iPhone and iPad, it&#8217;s critical to be able to view your work at a 1:1 ratio. It&#8217;s best not to view a Photoshop mockup or Xcode simulator window by zooming out, or compressing the pixels to fit the screen. Doing so makes it difficult to tell when interface elements like buttons, tabs and fields properly align or are positioned correctly. I could go into a long explanation of how the math for all of this works out, but TUAW&#8217;s <a href="http://www.tuaw.com/2012/03/01/retina-display-macs-ipads-and-hidpi-doing-the-math/">Richard Gaywood</a> and App Cubby&#8217;s <a href="http://appcubby.com/blog/os-x-at-2x/">David Barnard</a> have already done that in fine style. If you&#8217;re interested in the ins and outs of screen resolutions then head on over and check them out. For my part, I just want to know how long I&#8217;ll have to limp along designing for a screen resolution I cannot see 1:1 without having to scroll around. David suggests that Apple won&#8217;t be in any particular hurry to bump up the resolutions of their desktop offerings and I have to say I agree with him.</p>
<p><img style="float: right; margin-bottom: 15px; margin-left: 15px;" src="http://gedblog.com/wp-content/uploads/screenresolutions_thumb.png" /></p>
<p>To Apple, the customer comes first not the developer, which is how it should be. Higher resolution displays will eventually be a great selling point for new desktop Macs (and will solve developers&#8217; iPad 3 problems), but they will undoubtedly take time to bring to market. <a href="http://www.macrumors.com/2012/02/17/apples-messages-beta-for-mac-includes-retina-sized-artwork/">Recent discoveries</a> in Mountain Lion bolster the theory Apple has been planning higher density displays for some time but that doesn&#8217;t mean Tim Cook will be <a href="http://www.tuaw.com/2012/02/28/apple-announces-march-7-ipad-3-event/">announcing them</a> on March 7th. So if you&#8217;re a developer like me, be prepared to feel a bit cramped for a while. How long is anybody&#8217;s guess but I wouldn&#8217;t hold my breath.</p>
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		<title>For a Small Fee</title>
		<link>http://gedblog.com/2012/02/29/for-a-small-fee/</link>
		<comments>http://gedblog.com/2012/02/29/for-a-small-fee/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 15:11:44 +0000</pubDate>
		<dc:creator>Ged</dc:creator>
				<category><![CDATA[Geek]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[scam]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://gedblog.com/?p=2649</guid>
		<description><![CDATA[There&#8217;s been increasing talk about how unscrupulous developers have gamed the App Store in recent weeks. Typically, shady devs will submit apps to the store that have similar names and app icons to top ten titles and in the confusion (and perhaps the additional hype from all the attention) users download these &#8220;scam&#8221; apps and [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been <a href="http://impending.com/2012/02/2012-the-year-scam-apps-killed-the-app-store/">increasing talk</a> about how unscrupulous developers have gamed the App Store in recent weeks. Typically, shady devs will submit apps to the store that have <a href="http://gedblog.com/wp-content/uploads/Temple-Jump-vs-Temple-Run.jpg">similar names and app icons</a> to top ten titles and in the confusion (and perhaps the additional hype from all the attention) users download these &#8220;scam&#8221; apps and push them ever higher. For honest developers who play by the rules, it&#8217;s a serious problem, and one that Apple needs to do a better job addressing.</p>
<p>There&#8217;s another way to get your app into the App Store&#8217;s Top Ten list however. With enough money, and a faulty ethical compass, you too can be sitting pretty atop the mountain of App Store competition. This morning the Iconfactory&#8217;s webmaster account received the following email from an address in China. The person (or persons) purported the ability to get your app to the top, fast. We were just one address of perhaps 100 or more in the &#8220;To&#8221; field including <a href="http://lockerz.com/">lockerz.com</a>, <a href="http://www.skout.com/">skout.com</a>, <a href="https://www.tumblr.com/">tumblr.com</a>, <a href="http://www.okcupid.com/">okcupid</a> and many more. Why they didn&#8217;t bcc the list is beyond me, but at any rate for a mere $10,000 USD, using thousands of &#8220;legally&#8221; registered iTunes accounts, they will download your app and help boost it into the top ten. How long it stays there just depends on how much you&#8217;re willing to pay.</p>
<blockquote><p>We have large quantity of USA ,UK,CA itunes accounts, registered legally, we can promote your free app in the US, UK, CA store.Don&#8217;t waste time in promoting,leave it to us! We are professional team for you and we are the most powerful team for app promotion in China.</p>
<p>10,000 downloads in one store, need 1000USD</p>
<p>If you want the ranking,  here is the price list for weekday only,please check:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;iPhone app&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
US top10 24 hours 10000USD<br />
US top10 48 hours is 15000USD<br />
US top10 3 days is 20000USD<br />
Each additional day the need to increase $ 5,000, up to 5 days,only for weekday</p>
<p>UK top10 24hours 3000USD<br />
UK top10 48hours 5500USD<br />
UK top10 3days is 8000USD<br />
Each additional day the need to increase $ 2,500, up to 5 days,only for weekday</p>
<p>CA top10 24hours 2500USD<br />
CA top10 48hours 4500USD<br />
CA top10 3days 6500USD</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8211;ipad app only for separate app&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
US top10 24 hours 4000USD<br />
US top10 48 hours is 6000USD<br />
US top10 3 days is 8000USD<br />
Each additional day the need to increase $ 2,000, up to 5 days,only for weekday</p>
<p>UK top10 24hours 1200USD<br />
UK top10 48hours 2200USD<br />
UK top10 3days is 3200USD<br />
Each additional day the need to increase $ 1,000, up to 5 days,only for weekday</p>
<p>CA top10 24hours 1000USD<br />
CA top10 48hours 1800USD<br />
CA top10 3days 2600USD</p>
<p>Weekend day, subject to 20%</p></blockquote>
<p>The problem of scam apps seems like a relatively easy one to solve compared to this sort of App Store gaming. Apple should simply do a better job identifying and rejecting offending scam apps at the review level. But with enough legitimate iTunes accounts there&#8217;s no real way for Apple to identify &#8220;fake&#8221; downloads from real downloads and keep bogus apps from rising to the top. Perhaps if it happens often enough Apple can develop algorithms to help identify offending accounts and close them, but I&#8217;m skeptical.</p>
<p>It seems clear that a re-work of the entire top ten system is in order, and not just because of the recent rash of scamming. Some apps like Angry Birds can stay atop the Top Ten list for months on end making it harder for other awesome, smaller apps to see the light of day. Perhaps Apple&#8217;s <a href="http://www.macworld.com/article/165547/2012/02/apple_acquires_app_store_search_tool_chomp.html">recent purchase of Chomp</a> will help solve the problem of discoverability, but until then unfortunately there will always be shady individuals willing to prey on people&#8217;s greed and desire to succeed.</p>
<p><em><strong>UPDATE:</strong> Matt Ryan over on LockerGnome <a href="http://www.lockergnome.com/osx/2012/02/28/paypal-apple-fraud-policies/">reports a possible explanation</a> for how these app &#8220;promoters&#8221; can secure thousands of iTunes accounts to artificially inflate apps &#8211; they steal them. Both Ryan&#8217;s PayPal and iTunes accounts were hijacked and then used to download copies of an app called iMobster. It should come as no surprise that when the promoter says he uses thousands of &#8220;legally registered&#8221; iTunes accounts, he means it except they&#8217;re not his. So not only do devs fork over tens of thousands of dollars, they&#8217;re most likely doing so to criminals who hijack legitimate iTunes accounts and milk them dry until they are caught and shut off. Alarming to say the least.</em></p>
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		<title>You Complete Me</title>
		<link>http://gedblog.com/2010/10/17/you-complete-me/</link>
		<comments>http://gedblog.com/2010/10/17/you-complete-me/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 21:54:15 +0000</pubDate>
		<dc:creator>Ged</dc:creator>
				<category><![CDATA[Geek]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[work flow]]></category>

		<guid isPermaLink="false">http://gedblog.com/?p=1992</guid>
		<description><![CDATA[It's been almost seven months since the release of the <a href="http://www.apple.com/ipad/">Apple iPad</a> and in that time I've gotten to know the device very well. I know what the iPad is good at and what it could do better, and I've come to the realization that I love the darned thing. Just this past week I suddenly came to the realization that I had not sat down in front of my iMac for nearly a week.]]></description>
			<content:encoded><![CDATA[<p><img src="http://gedblog.com/wp-content/uploads/dontpanic_thumb.png" style="float:right;margin-bottom:10px;margin-left:20px;" />It&#8217;s been almost seven months since the release of the <a href="http://www.apple.com/ipad/">Apple iPad</a> and in that time I&#8217;ve gotten to know the device very well. I know what the iPad is good at and what it could do better, and I&#8217;ve come to embrace the fact that I love the darned thing. Lately, I was struck by just how much it has changed my daily routines and work flow. Before the iPad, after work I would come home and spend some time relaxing before dinner. This usually involved watching some TV or surfing the web on my Mac in my home office. After dinner I would invariably end up back in front of the computer surfing, answering email, playing online games or just generally putzing around.</p>
<p>Just this past week I suddenly came to the realization that I had not sat down in front of my iMac for nearly a week. Honestly, at first I thought this had to have been a mistake, I mean comon, a <strong>week</strong>? Sure enough, if not for an automated email bill payment reminder I received, I might have gone even longer. Incredibly, the iPad has allowed me to do nearly everything I used to use my desktop Mac for on a nightly basis. I surf, check email and especially <a href="http://twitter.com/gedeon">tweet</a>, all from the comfort of my living room via my iPad. The typical routine of gravitating to the home office has transformed into one of relaxing in front of the TV, iPad in hand, playing a friendly game of <a href="http://www.carcassonneapp.com/">Carcassonne</a> or watching an episode of Babylon 5 via <a href="http://blog.netflix.com/2010/08/netflix-now-available-on-your-iphone.html">Netflix</a> until I usually fall asleep on the couch.</p>
<p>There are still some things still I prefer to do on my iMac such as online banking, instant messaging with friends (the AIM app on the iPad just doesn&#8217;t cut it) and of course doing actual work in Photoshop and Illustrator. But aside from these tasks, which seem to come few and far between, the iPad gets the job done with style. Its super-long battery life, combined with my favorite applications mean that I have the power to do what I enjoy in a mobile setting that doesn&#8217;t involve a keyboard or burning my lap. The iPad hasn&#8217;t replaced my need for a desktop computer just yet, but it has unchained me from my desk and given me reason to pause when I start to head into the home office. I think to myself &#8220;Is this something I could do on my iPad?&#8221; It&#8217;s no wonder PC netbook makers <a href="http://www.gadgetell.com/tech/comment/study-reveals-ipad-cutting-into-netbook-sales/">are scared</a>. They should be, this is the future of personal computing.</p>
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		<title>Twitterrific&#8217;s Tough Love</title>
		<link>http://gedblog.com/2010/05/20/twitterrifics-tough-love/</link>
		<comments>http://gedblog.com/2010/05/20/twitterrifics-tough-love/#comments</comments>
		<pubDate>Thu, 20 May 2010 18:00:11 +0000</pubDate>
		<dc:creator>Ged</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Geek]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[iconfactory]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[twitterrific]]></category>

		<guid isPermaLink="false">http://gedblog.com/?p=1813</guid>
		<description><![CDATA[When you love someone it's hard to say no to them. You'll usually do anything to please that person even if it goes against your better judgement. The inability to say no can also extend to the realm of software development. Companies can get so caught up in the desire to give users the best and brightest features they forget about the dangers of <a href="http://en.wikipedia.org/wiki/Feature_creep">feature creep</a>. They forget about good design. Such was the case with <a href="http://twitterrific.com/">Twitterrific</a> for the iPhone.

Somewhere during Twitterrific's evolution from the desktop to the iPhone, we forgot how to say no. We said yes to too many of the latest features, 3rd party services and user requests. A growing chorus of users have told us the app is too hard to understand. We had lost our way.

The announcement of the <a href="http://www.apple.com/ipad/">iPad</a> changed all that.]]></description>
			<content:encoded><![CDATA[<p>When you love someone it&#8217;s hard to say no to them. You&#8217;ll usually do anything to please that person even if it goes against your better judgement. The inability to say no can also extend to the realm of software development. Companies can get so caught up in the desire to give users the best and brightest features they forget about the dangers of <a href="http://en.wikipedia.org/wiki/Feature_creep">feature creep</a>. They forget about good design. Such was the case with <a href="http://twitterrific.com/">Twitterrific</a> for the iPhone.</p>
<p>Somewhere during Twitterrific&#8217;s evolution from the desktop to the iPhone, we forgot how to say no. We said yes to too many of the latest features, 3rd party services and user requests. Eventually this &#8220;leap before you look&#8221; approach increased the complexity of the user interface and made the app&#8217;s settings too confusing for even us to figure out. A growing chorus of users told us the app was too hard to understand. We had lost our way.</p>
<p><img src="http://gedblog.com/wp-content/uploads/Twitterrific_iPad_thumb.png" style="float:right;margin-bottom:10px;margin-left:20px;" /></p>
<p>The announcement of the <a href="http://www.apple.com/ipad/">iPad</a> changed all that. Constrained by the 60 day launch deadline, we set about to create a <a href="http://twitterrific.com/ipad">fresh version of Twitterrific</a> that would be dead simple, include all of Twitter&#8217;s core features and be a joy to use. The result was Twitterrific for iPad which is <a href="http://itunes.apple.com/us/app/twitterrific-for-ipad/id359914600?mt=8">now available</a> on the App Store. Many of the extraneous features from the iPhone version were initially removed including *all* of the app&#8217;s settings. There are no layout controls, body text compression, address book, themes and no tap shortcuts. What we present in exchange is simply the most friendly, easy to use Twitter client available anywhere. Like the iPad itself, Twitterrific is now designed for the masses. Those fabled 80% of users that <a href="http://www.apple.com/quicktime/qtv/specialevent0110/">Steve Jobs mentioned</a> at the product&#8217;s launch are now our target audience. Early reaction to Twitterrific for iPad has been very positive. The app is decidedly easy to use and has a feature set that the majority of users want.</p>
<p>The result is a strong user experience that is influencing our efforts on the iPhone as well as the new upcoming Mac version of Twitterrific. Having eventual parity across all versions of the application will cut down on technical support requests and free up our development time, resulting in more regular updates and bring Twitterrific to a wider audience. Will we bring back some of the most heavily requested features? Yes, versions 1.0.1 and 1.1 for iPad have already added requested features like 3rd party push, reply all and picture uploading.</p>
<p><a href="http://gedblog.com/wp-content/uploads/twitterrific3_landscape_full.png"><img src="http://gedblog.com/wp-content/uploads/twitterrific3_landscape_thumb.png" style="float:left;margin-bottom:5px;margin-right:15px;" /></a></p>
<p>Twitterrific 3 for iPhone benefits from all the work that has already gone into the iPad including: proper retweets, lists, saved searches and more. Add to this the long-awaited <a href="http://gedblog.com/wp-content/uploads/twitterrific3_landscape_full.png">full landscape support</a> that our users have been crying out for and Twitterrific is a whole new experience on the iPhone. All these things aside, rebooting the app in this fashion has allowed us to evaluate each feature on its own merits. Free of the pressure to include everything but the kitchen sink, Twitterrific now starts fresh and will gain new users. Once all the versions are in sync, we can concentrate on bringing updates to Twitterrific across all platforms simultaneously. This will hopefully allow us to avoid the pitfalls of having one version wildly out of sync with the rest (like the current Mac version).</p>
<p>In the end, this approach benefits both the customer and <a href="http://iconfactory.com">the Iconfactory</a> and makes for less frustration. We realize that some current users of Twitterrific for the iPhone may lose a few of their favorite features as we move towards these new versions. Some may even seek out other Twitter clients as a result and if that&#8217;s the case, I&#8217;m okay with it. It&#8217;s impossible to please everyone, so we&#8217;ve decided to focus on those like us who want a streamlined and straightforward Twitter experience. Our days of trying to be the everything-under-the-sun Twitter client are over. Tough love has taught us saying &#8220;no&#8221; leads to beautiful things. The best is yet to come, I hope you&#8217;ll join us.</p>
<p><strong>Related posts:</strong></p>
<p>For more information about the changes coming to Twitterrific, be sure to check out <a href="http://dlanham.com/2010/05/redesigning-twitterrific/">David Lanham&#8217;s post</a> on optimizing the user experience (including more screen shots from version 3 for iPhone) as well as <a href="http://furbo.org/2010/05/20/dont-design-for-early-adopters/">Craig Hockenberry&#8217;s piece</a> on why simplifying a design is so important. Thanks!</p>
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		<title>iFavorite Things</title>
		<link>http://gedblog.com/2010/04/06/ifavorite-things/</link>
		<comments>http://gedblog.com/2010/04/06/ifavorite-things/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 12:38:46 +0000</pubDate>
		<dc:creator>Ged</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Geek]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[tablet]]></category>
		<category><![CDATA[twitterrific]]></category>

		<guid isPermaLink="false">http://gedblog.com/?p=1908</guid>
		<description><![CDATA[Unless you've been living on the far side of the island for the past 3 months, you've probably heard of the <a href="http://www.apple.com/ipad/">iPad</a>. However, rather than pile on my own full review I thought I'd go with the "less is more" approach. Here, in no particular order, are my favorite and least favorite things about the iPad. You're milage may vary.
]]></description>
			<content:encoded><![CDATA[<p>Unless you&#8217;ve been living on the far side of the island for the past 3 months, you&#8217;ve probably heard of the <a href="http://www.apple.com/ipad/">iPad</a>. You&#8217;ve probably already read more than your fair share of reviews of the device and what to expect from Steve&#8217;s latest magic marvel. Two of my favorite reviews so far are Jason Snell&#8217;s <a href="http://www.macworld.com/appguide/article.html?article=150330">wonderfully complete write up</a> as well as Sean Blanc&#8217;s <a href="http://shawnblanc.net/2010/04/initial-ipad-miscellany/">take on the iPad</a>. However, rather than pile on my own full review I thought I&#8217;d go with the &#8220;less is more&#8221; approach. Here, in no particular order, are my favorite and least favorite things about the iPad. You&#8217;re milage may vary.</p>
<blockquote><p><span style="color:#2f5eb4;"><strong>Good</strong></span> &#8211; The screen. It&#8217;s sharp, lush and super crisp.</p></blockquote>
<blockquote><p><span style="color:#b36125;"><strong>Bad</strong></span> &#8211; The smudges. This thing <a href="http://twitpic.com/1dfwcf">shows fingerprints</a> like a poor man&#8217;s crime scene.</p></blockquote>
<blockquote><p><span style="color:#2f5eb4;"><strong>Good</strong></span> &#8211; Speed. Holy crap this thing is fast. Apps launch, Safari scrolls and zooms, home screens load all tremendously fast. If you own an iPad and yours isn&#8217;t blazingly fast, you&#8217;ve either jailbroken it or offended it in some way. This thing flies.</p></blockquote>
<blockquote><p><span style="color:#b36125;"><strong>Bad</strong></span> &#8211; The weight. It weighs about .5 &#8211; .75 more lbs than I would like. It&#8217;s not a huge deal, but holding it in one hand will quickly give you a workout. This is undoubtedly the handiwork of the super-long battery life which helps me deal, but I hope iPad 2.0 weighs less.</p></blockquote>
<blockquote><p><span style="color:#2f5eb4;"><strong>Good</strong></span> &#8211; Did I mention the battery life? It&#8217;s like crazy nutty awesome. I sat with my iPad on last night for about an hour using Twitterrific and Safari and went from 100% to about 97% battery. The iPad is doing some crazy ass power management.</p></blockquote>
<blockquote><p><span style="color:#2f5eb4;"><strong>Good</strong></span> &#8211; iBooks. The application is beautiful, thoughtfully designed and a <a href="http://www.apple.com/ipad/guided-tours/#ibooks">joy to use</a>. Almost makes me want to read more. Almost.</p></blockquote>
<blockquote><p><span style="color:#2f5eb4;"><strong>Good</strong></span> &#8211; Blue tooth keyboard pairing. This to me, is the killer feature. Once paired with my Apple wireless bluetooth keyboard my iPad effortlessly became a <a href="http://gedeon.posterous.com/15349359">mini Twitter station</a> next to my iMac. The keyboard can wake the iPad from sleep without the need to unlock and the function keys even control the iPad&#8217;s brightness, volume and media controls (play, ff, pause, rewind).</p></blockquote>
<blockquote><p><span style="color:#2f5eb4;"><strong>Good</strong></span> &#8211; Apps. There are tons of great apps out there for the iPad. In no particular order, my favorite apps so far include <a href="http://www.sophiestication.com/articles/">Articles</a>, <a href="http://culturedcode.com/things/ipad/">Things</a>, <a href="http://www.epicurious.com/articlesguides/blogs/editor/2010/04/introducing-the-new-epicurious-ipad-app.html">Epicurious</a>, <a href="http://itunes.apple.com/us/app/at-bat-2010-for-ipad/id364380003?mt=8">At Bat 2010</a>, <a href="http://itunes.apple.com/us/app/delivery-status-touch-package/id290986013?mt=8">Deliveries</a>, <a href="http://www.instapaper.com/">Instapaper</a> and my favorite of course is <a href="http://twitterrific.com">Twitterrific</a>. </p></blockquote>
<p>Holding and <a href="http://gedeon.posterous.com/15238131">using the iPad</a> makes all the difference in the world. Pictures, even video doesn&#8217;t do the device justice. It feels natural to manipulate and beats the hell out of a laptop for casual surfing, tweeting and replying to email. In the game department, the iPad will give all other mobile gaming platforms a serious run for their money. Watching movies &#038; TV shows is light years better than watching them on my iPhone.</p>
<p>Overall the iPad is yet another feather in Steve Jobs&#8217; and Apple&#8217;s cap. Even if I didn&#8217;t <a href="http://iconfactory.com">develop apps for a living</a>, I&#8217;d still buy one for myself because its just so darned fun and effortless to use. The iPad is certainly a <a href="http://db.tidbits.com/article/11152">game changer</a> and if nothing else has proven that despite Microsoft&#8217;s failed efforts to the contrary, tablet computing can be successful. <a href="http://www.apple.com/ipad/">Check it out</a>.</p>
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		<title>My Most Anticipated of 2010</title>
		<link>http://gedblog.com/2009/12/14/my-most-anticipated-of-2010/</link>
		<comments>http://gedblog.com/2009/12/14/my-most-anticipated-of-2010/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 17:13:39 +0000</pubDate>
		<dc:creator>Ged</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Geek]]></category>
		<category><![CDATA[List of Favorites]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[bender]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[fox]]></category>
		<category><![CDATA[futurama]]></category>
		<category><![CDATA[Hanks]]></category>
		<category><![CDATA[hbo]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pacific]]></category>
		<category><![CDATA[Spielberg]]></category>
		<category><![CDATA[star trek]]></category>
		<category><![CDATA[tablet]]></category>
		<category><![CDATA[tron]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[WWII]]></category>

		<guid isPermaLink="false">http://gedblog.com/?p=1146</guid>
		<description><![CDATA[With so much to look forward to in the coming year, I thought I would assemble a list of just some of the things I'm anticipating most. All of the things on my list have been in development for a very long time, and all of them are coming to a head in 2010. If you're like me, then you know at least a one item on this list, if not then hopefully you're in for a few pleasant surprises.]]></description>
			<content:encoded><![CDATA[<p>With so much to look forward to in the coming year, I thought I would assemble a list of just some of the things I&#8217;m anticipating most. All of the things on my list have been in development for a very long time, and all of them are coming to a head in 2010. If you&#8217;re like me, then you know at least a one item on this list, if not then hopefully you&#8217;re in for a few pleasant surprises.</p>
<p style="text-align:center;margin-bottom:20px;margin-top:20px;">•  •  •</p>
<p><img src="http://gedblog.com/wp-content/uploads/startrek_online_thumb.png" style="float:left;margin-bottom:5px;margin-right:20px;" /></p>
<h3 style="color:#533f82;">Star Trek Online</h3>
<h5 style="color:#533f82;">Video Games</h5>
<p>When <a href="http://www.startrekonline.com">Star Trek Online</a> finally beams down in February of 2010, the game will have been in development for over 6 years. This massively multiplayer online role-playing game (MMORPG) has the potential of being the best online experience since Blizzard&#8217;s hugely popular effort, <a href="http://en.wikipedia.org/wiki/World_of_Warcraft">World of Warcraft</a>. Players will be able to command their own starships, explore strange new worlds, and team up to defeat classic Star Trek enemies such as the <a href="http://en.wikipedia.org/wiki/Borg_(Star_Trek)">Borg</a> and <a href="http://en.wikipedia.org/wiki/Klingon">Klingons</a>.</p>
<p>Historically, video games based on the Star Trek franchise have not been widely successful. I have a feeling that Star Trek Online is about to change all that. How do I know? I&#8217;ve played it. That&#8217;s right I&#8217;ve sat in the <a href="http://www.entertainmentearth.com/prodinfo.asp?number=DC17690">Captain&#8217;s chair</a> and I am here to say STO is a winner. I can&#8217;t divulge much due to the closed beta NDA except to say that Cryptic Studios has managed to capture this Trekkie&#8217;s heart with their incredibly  fun and detailed futuristic universe. Star Trek Online enters public beta in January of 2010. Unfortunately no Mac or Linux version is planned for launch, but there is a logical alternative. If you own a fast Mac and aren&#8217;t afraid to run Windows via <a href="http://en.wikipedia.org/wiki/Boot_Camp_(software)">Boot Camp</a>, there&#8217;s no reason you can&#8217;t go where no one has gone before. <a href="http://www.youtube.com/watch?v=3jd1Ih8EUmw">Make it so</a>!</p>
<p style="text-align:center;margin-bottom:20px;margin-top:20px;">•  •  •</p>
<p><img src="http://gedblog.com/wp-content/uploads/pacific_thumb.png" style="float:right;margin-bottom:5px;margin-left:20px;" /></p>
<h3 style="color:#773906;">The Pacific</h3</p>
<h5 style="color:#773906;">Television</h5>
<p>From Producers Tom Hanks and Steven Spielberg, the team that brought us the Emmy Award winning miniseries, Band of Brothers, comes <a href="http://www.hbo.com/events/pacific/">The Pacific</a>. I first wrote about this HBO 10-part drama back in <a href="http://gedblog.com/2007/04/25/hbo-greenlights-the-pacific/">April of 2007</a> and have been waiting for it ever since. The original <a href="http://www.youtube.com/watch?v=8ehwsOL04og">Band of Brothers</a> was a tour de force showcasing the gritty realism and heroic courage of WWII in Europe. The Pacific aims to tell the story of a small group of Marines in the Pacific theater of battle and includes an almost entirely unknown cast of actors.</p>
<p>The Pacific is based on two memoirs of U.S. Marines: <a href="http://en.wikipedia.org/wiki/With_the_Old_Breed">With the Old Breed</a> by Eugene Sledge and <a href="http://en.wikipedia.org/wiki/Helmet_for_My_Pillow">Helmet for My Pillow</a> by Robert Leckie. The series will tell the stories of the two authors and Marine John Basilone, as the war against the Empire of Japan rages. According to <a href="http://en.wikipedia.org/wiki/The_Pacific_(miniseries)">Wikipedia</a>, the series will feature well-known battles involving the 1st Marine Division, including Guadalcanal, Cape Gloucester, Peleliu, and Okinawa, as well as Basilone&#8217;s involvement in the Battle of Iwo Jima. While Band&#8217;s battle scenes rivaled anything on the silver screen, it was always the thoughtful stories of the men who fought and died for their country that made the series so compelling. The Pacific is set to air on HBO in March of 2010.</p>
<p style="text-align:center;margin-bottom:20px;margin-top:20px;">•  •  •</p>
<p><img src="http://gedblog.com/wp-content/uploads/futurama_returns_thumb.png" style="float:left;margin-bottom:5px;margin-right:20px;" /></p>
<h3 style="color:#003b54;">The Return of Futurama</h3>
<h5 style="color:#003b54;">Television</h5>
<p>You just can&#8217;t keep an animated robot and his hilarious best friends down. After a pre-mature cancellation by Fox in 2003, <a href="http://en.wikipedia.org/wiki/Futurama">Futurama</a> found new life in syndication thanks to Cartoon Network&#8217;s Adult Swim and Comedy Central. The show&#8217;s creators, Matt Groening and David X. Cohen teamed up and briefly brought Futurama out of deep freeze with the release of 4 <a href="http://www.amazon.com/Futurama-Volumes-1-3-Billy-West/dp/B00021PNT0">straight-to-DVD movies</a>, the last of which was released in early 2009. On June 9th, 2009, Comedy Central announced that they had picked up the show for <a href="http://www.pastemagazine.com/articles/2009/06/comedy-central-to-produce-new-episodes-of-futurama.html">26 new half-hour episodes</a> which are due to start airing in mid-2010.</p>
<p>I&#8217;ve been a personal fan of this deeply funny show since the first day it aired on Fox. While I have enjoyed the DVD films, the 1.5 hour format really didn&#8217;t suit Futurama and the stories lost focus. I&#8217;m confident that returning to the 1/2 hour format will make all the difference as the writers, producers and voice actors once again lift us to new heights of geek-filled fun. Plus, I&#8217;m dying for new material for my <a href="http://iconfactory.com/search/freeware/futurama">Futurama icon sets</a>!</p>
<p style="text-align:center;margin-bottom:50px;margin-top:20px;">•  •  •</p>
<p><img src="http://gedblog.com/wp-content/uploads/supermariogalaxy2_thumb.png" style="float:right;margin-bottom:5px;margin-left:20px;" /></p>
<h3 style="color:#ca0013;">Super Mario Galaxy 2</h3>
<h5 style="color:#ca0013;">Video Games</h5>
<p>When it was released in November of 2007, <a href="http://en.wikipedia.org/wiki/Super_mario_galaxy">Super Mario Galaxy</a> quickly became hailed as one of the <a href="http://www.gamerankings.com/browse.html">greatest video games of all time</a>. As the flagship title for the new Nintendo Wii, Galaxy brought the beloved Mario series to a whole new level. The game challenged gamer&#8217;s preconceptions of 3D level design as Mario dashed and jumped around and across entire planets on his hunt for Power Stars. Adding to the game&#8217;s impact were the over 20 fresh and <a href="http://www.youtube.com/watch?v=4jmY-0hwV_w">epic musical tracks</a> scored by composer Koji Kondo. Although few sequels live up to the thrill of the original, knowing Shigeru Miyamoto as they do, Nintendo fans everywhere are anxiously awaiting <a href="http://www.youtube.com/watch?v=iO10_IbDUBU">Super Mario Galaxy 2&#8242;s appearance</a> sometime in 2010. Count me among them.</p>
<p style="text-align:center;margin-bottom:20px;margin-top:20px;">•  •  •</p>
<p><img src="http://gedblog.com/wp-content/uploads/ipadd_thumb.png" style="float:left;margin-bottom:5px;margin-right:20px;" /></p>
<h3 style="color:#6a377a;">Apple iPadd</h3>
<h5 style="color:#6a377a;">Technology</h5>
<p>Rumors of the mythical tablet computer from Apple have been swirling for the better part of a decade, but it wasn&#8217;t until the iPhone came along that the possibility of such a device seemed real. Add to that <a href="http://gawker.com/5389636/bill-keller-apple-tablet-impending">slips of the tongue</a> from newspaper and <a href="http://gizmodo.com/5425458/what-is-martha-stewart-up-to-with-all-this-tablet-talk">magazine publishers</a>, supposed patent filings and oodles of <a href="http://mashable.com/2009/12/12/apple-tablet-video/">fake mock-ups</a> and suddenly rumor becomes <a href="http://www.engadget.com/2009/12/09/analyst-noise-apple-tablet-in-march-for-1k-publishers-on-boar/">reality</a>. If speculation is to be believed, then the iPadd (my pet nickname for the device ode to the ubiquitous <a href="http://memory-alpha.org/en/wiki/PADD">tablet computers</a> from Star Trek) will arrive sometime in March or April for under $1,000.</p>
<p>When all is said and done, the bigger question might be why is Apple making a tablet computer in the first place? The answer seems to be to do for books what the iPod did for music, that is to <a href="http://www.theglobeandmail.com/news/technology/download-decade/how-the-ipod-changed-everything/article1133329/">revolutionize it</a>. Steve Jobs is apparently setting Apple up as the direct competitor to the hugely successful <a href="http://en.wikipedia.org/wiki/Amazon_Kindle">Kindle</a> from Amazon, and that&#8217;s just fine with me. Call me crazy, but I think if you&#8217;re going to let users download and read books in bed, that device should have built-in backlighting. Oh, and color would be great too.</p>
<p>I could easily see my trusty iPadd coming in handy while I watch TV to tweet a snarky comment or to look up a movie reference. I could also see myself propping up the device on a nifty stand to display the <a href="http://gedblog.com/recipe-for-key-lime-bars/">recipe du jour</a> as I cook. Oh yes, if and when the iPadd comes, I&#8217;ll probably find a way to talk myself into <a href="http://gedblog.com/2007/08/24/spock-dont-know-jack/">needing it</a> along with millions of other consumers. Curse you Steve Jobs!</p>
<p style="text-align:center;margin-bottom:20px;margin-top:20px;">•  •  •</p>
<p><img src="http://gedblog.com/wp-content/uploads/tron_legacy_thumb.png" style="float:right;margin-bottom:5px;margin-left:20px;" /></p>
<h3 style="color:#3e546c;">TRON Legacy</h3>
<h5 style="color:#3e546c;">Movies</h5>
<p>This long-awaited <a href="http://en.wikipedia.org/wiki/Tron_Legacy">sequel</a> to Disney&#8217;s original <a href="http://www.youtube.com/watch?v=3efV2wqEjEY">TRON</a> has geeks everywhere spazzing out. The story follows Flynn&#8217;s son Sam as he attempts to track down his <a href="http://www.flynnlives.com/">missing father</a>. Inside the cyber world audiences first visited in 1982, the programs have become more advanced, video games more violent and cyberspace more deadly.</p>
<p>The sequel will feature original TRON stars Jeff Bridges as Kevin Flynn and Bruce Boxleitner as Tron himself. Given the advancements that have been made in computer special effects in the past 28 years, <a href="http://disney.go.com/disneypictures/tron/">TRON Legacy</a> promises to be a visual spectacle unlike anything movie goers have ever seen. Disney has scheduled the <a href="http://www.imdb.com/title/tt1104001/">release date</a> of the film as December 17th, 2010, a year and a few days from when I write this. Only time will tell if it&#8217;s worth the wait.</p>
<p style="text-align:center;margin-bottom:20px;margin-top:20px;">•  •  •</p>
]]></content:encoded>
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		<title>The Domino&#8217;s Effect</title>
		<link>http://gedblog.com/2009/11/12/the-dominos-effect/</link>
		<comments>http://gedblog.com/2009/11/12/the-dominos-effect/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 04:15:24 +0000</pubDate>
		<dc:creator>Ged</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Geek]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Pop Culture]]></category>

		<guid isPermaLink="false">http://gedblog.com/?p=1476</guid>
		<description><![CDATA[Back in August I <a href="http://gedblog.com/2009/08/06/mr-jobs-dominos-calling/">wrote a post</a> about the need for increased feedback in the review process for Apple's App Store. I made the thoughtful (and delicious, I might add) case for how the folks at Domino's had the right idea when they unleashed their famed <a href="http://heywelikethis.blogspot.com/2008/01/dominos-pizza-tracker.html">Pizza Tracker</a> into the online world. As <a href="http://mashable.com/2009/11/11/app-store-dev-updates/">Mashable reported</a> this week, it may not tell you the actual name of the individual(s) reviewing your application, but it does let you know what stage your app is in, why it might have been rejected, how to correct and so on.]]></description>
			<content:encoded><![CDATA[<p><img src="http://gedblog.com/wp-content/uploads/apple_domino.png" style="float:right;margin-bottom:5px;margin-left:15px;" />Back in August I <a href="http://gedblog.com/2009/08/06/mr-jobs-dominos-calling/">wrote a post</a> about the need for increased feedback in the review process for Apple&#8217;s App Store. I made the thoughtful (and delicious, I might add) case for how the folks at Domino&#8217;s had the right idea when they unleashed their famed <a href="http://heywelikethis.blogspot.com/2008/01/dominos-pizza-tracker.html">Pizza Tracker</a> into the online world. The Pizza Tracker allows customer to see each step of the pizza making process thereby eliminating anxiety, fear and doubt in the mind of the hungry consumer. It stood to reason that one of the ways Apple could make the whole review process easier for the fragile psyche of today&#8217;s iPhone devs would be to supply more information when apps are submitted for review. I&#8217;d love to claim that it was my well-timed blog post that spurred Mr. Jobs into action, but alas I have no tangible proof. </p>
<p>What we do know however is that Apple has introduced a new <a href="http://www.tuaw.com/2009/11/06/apple-adds-submission-histories-to-itunes-connect/">status history</a> to the review process thereby removing some of the mystery of where your app is on its road to public release. As <a href="http://mashable.com/2009/11/11/app-store-dev-updates/">Mashable reported</a> this week, it may not tell you the actual name of the individual(s) reviewing your application, but it does let you know what stage your app is in, why it might have been rejected, how to correct and so on. This is certainly good news for iPhone developers <a href="http://iconfactoryapps.com">like myself</a> who no doubt take the change to mean Apple is listening to its critics. The change comes just a bit too late for famed iPhone developer Joe Hewitt however.</p>
<p>Hewitt, the noted dev behind the massively popular Facebook app, announced <a href="http://www.techcrunch.com/2009/11/11/joe-hewitt-developer-of-facebooks-massively-popular-iphone-app-quits-the-project/">rather publicly</a> this week he was abandoning the iPhone in favor of mobile web-based applications. Hewitt cited the restrictive policies of Apple&#8217;s app review process as the main reason he was leaving and it&#8217;s more than fair to say his departure has made other developers sit up and take notice. Overall I find Joe&#8217;s protest a good thing but considering his application had the App Store approval process wrapped around its little finger, more than a <a href="http://twitter.com/counternotions/status/5639310946">little ironic</a>. At one point, the Facebook app had no less than 3 updates pushed to the App Store within 72 hours of each other. This is something unheard of in the iPhone development community, unless of course you&#8217;re a massive juggernaut like Facebook.</p>
<p>In the end, Apple&#8217;s addition of the new status history and even Joe&#8217;s rather public resignation from the App Store should help the platform. These developments can&#8217;t come soon enough. The staggering growth of applications for the iPhone has meant ever-decreasing visibility for publishers, longer wait times, mounting frustrations and increased competition. With this week&#8217;s update, Apple is doing what it can to help turn the tide of criticism before it snowballs out of control. I just wish they&#8217;d have delivered it in 30 minutes or less.</p>
<p><em><strong>UPDATE:</strong> Add iPhone developers <a href="http://www.rogueamoeba.com/utm/2009/11/13/airfoil-speakers-touch-1-0-1-finally-ships/">Rogue Amoeba</a> to the list of developers who are <a href="http://carpeaqua.com/2009/10/16/back-to-the-mac/">quitting</a> the <a href="http://www.mikeash.com/?page=pyblog/the-iphone-development-story-one-year-later.html">platform</a>. Four months of delays, roadblocks and black bag treatment by the App Store and it&#8217;s broken (yes, it really IS broken) review process has been enough for them. In my <a href="http://gedblog.com/2009/09/28/losing-ireligion/">Losing iReligion</a> blog post, I said that if things didn&#8217;t get better, we&#8217;d start to see developers head for greener pastures. Guess what? It&#8217;s really starting to happen. All those who commented that there&#8217;s nothing wrong with the App Store, go read RA&#8217;s post. Then read it again. Not surprisingly, it&#8217;s going to take more than a status history to make iPhone developers happy.</em></p>
<p><em><strong>UPDATE II:</strong> <del datetime="2009-11-13T16:34:55+00:00">Brett Archibald</del> Jeff Lamarche offers a <a href="http://iphonedevelopment.blogspot.com/2009/11/rogue-amoeba.html">different view</a> of the Rogue Amoeba situation and comes to the defense of Apple and the App Store. Jeff makes some good points, it&#8217;s certainly not a black and white issue. I think the thing that makes RA&#8217;s situation so bad is that it took 4 months to resolve. Three-four weeks inbetween submissions to know if your fix is correct is unacceptable in my book.</em></p>
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		<item>
		<title>Losing iReligion</title>
		<link>http://gedblog.com/2009/09/28/losing-ireligion/</link>
		<comments>http://gedblog.com/2009/09/28/losing-ireligion/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 16:36:08 +0000</pubDate>
		<dc:creator>Ged</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Geek]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[ds media labs]]></category>
		<category><![CDATA[iconfactory]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ramp champ]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://gedblog.com/?p=1325</guid>
		<description><![CDATA[A great deal has <a href="http://furbo.org/2009/07/10/year-two/">been written</a> about the App Store, both good and <a href="http://www.marco.org/143265621">bad</a>, and much of it comes from developers I know and respect. It almost seems pointless to add my own thoughts to those who are more widely known and respected than I am, but given how my feelings have evolved regarding the App Store recently I think it's worth a shot. If what I have to say gives a potential iPhone developer reason to re-examine their entry into the space then it will have been worth it.]]></description>
			<content:encoded><![CDATA[<p><img src="http://gedblog.com/wp-content/uploads/rustyapple_thumb.png" style="float:right;margin-bottom:10px;margin-left:20px;" />A great deal has <a href="http://furbo.org/2009/07/10/year-two/">been written</a> about the App Store, both <a href="http://blog.whiskyvangoghgo.com/post/124464610/ring-ring">good</a> and <a href="http://www.marco.org/143265621">bad</a>, and much of it comes from developers I know and respect. It almost seems pointless to add my own thoughts to those who are more widely known and respected than I am, but given how my feelings have evolved regarding the App Store recently I think it&#8217;s worth a shot. If what I have to say gives a potential iPhone developer reason pause and re-examine their entry into the space then it will have been worth it.</p>
<p>The App Store is broken. I know from the outside glancing in, it may not look that way but it is. It also doesn&#8217;t seem like it&#8217;s broken from Apple&#8217;s point of view since the store and its tens of thousands of software titles have helped place the iPhone firmly at the head of the smart phone industry. But speaking as a small developer who&#8217;s been releasing Mac software for over a decade, the App Store is broken. The ironic part is that if you had asked me this a few months ago I would have denied it with my dying breath.</p>
<p>Since it first launched in July of 2008, the <a href="http://en.wikipedia.org/wiki/App_store">App Store</a> has been evolving and changing to suit the needs of both Apple and consumers. Unfortunately for developers many of these changes have hurt more than they have helped. The utter <a href="http://furbo.org/2008/12/09/ring-tone-apps/">race to the bottom</a> of the pricing structure by thousands of developers has created tremendous pressure to set applications at either free or near free price points. I know this first hand because when <a href="http://twitterrific.com/iphone">Twitterrific</a> for the iPhone first debuted we set it&#8217;s price at $9.95 which, by today&#8217;s App Store standards, is almost unheard of. It wasn&#8217;t long before lagging sales and increased pressure from competition forced the Iconfactory to lower the application&#8217;s price to $3.99, still &#8220;expensive&#8221; by App Store standards. Not only was the price lowered, but the feature set was more than doubled and yet many users still complain it costs too much. While these changes represent perks for users, it also means that sustaining profitability for a given piece of software in the App Store is nearly impossible unless you have a break-away hit.</p>
<p>This leads me to the next point of failure for the App Store &#8211; visibility. Everyone has heard about the so-called &#8220;gold rush&#8221; <a href="http://www.appleinsider.com/articles/09/01/22/iphone_developer_app_store_rewards_crap_apps.html">certain developers</a> have experienced. Flight Control&#8217;s 1.5 mil <a href="http://www.goodgearguide.com.au/article/317453/flight_control_breaks_app_store_sales_records">sales record</a>. Trism&#8217;s incredible $250,000 <a href="http://www.cultofmac.com/iphone-development-a-new-frontier-for-the-american-dream/2977">short-term bonanza</a>. But for every one of these lottery wins in the store, there are hundreds, if not thousands of developers who see little if any return on their investments of time and money. What&#8217;s worse, the success or failure of a particular piece of software in the App Store depends as much on <a href="http://appcubby.com/blog/files/financial_realities.html">Apple deciding to feature your creation</a> as the creation itself. One can shift the tables in one&#8217;s favor with a sizable advertising budget, but many of us like the Iconfactory don&#8217;t have such generous resources at our disposal.</p>
<p><a href="http://rampchamp.com/"><img src="http://gedblog.com/wp-content/uploads/rampchamp128.png" style="float:left;margin-bottom:5px;margin-right:15px;" /></a></p>
<p>When the Iconfactory &#038; DS Media Labs released our latest iPhone game, <a href="http://rampchamp.com">Ramp Champ</a>, we knew that we had to try and maximize exposure of the application at launch. We poured <a href="http://mantia.me/blog/designing-ramp-champ/">hundreds of hours</a> into the game&#8217;s development and pulled out <a href="http://dlanham.com/2009/09/ramp-champ/">all the stops</a> to not only make it beautiful and fun, but also something Apple would be proud to feature in the App Store. We designed an attractive website for the game, showed it to as many <a href="http://rampchamp.com/reviews">high-profile bloggers</a> as we could prior to launch and made sure in-app purchases were <a href="http://www.ilounge.com/index.php/backstage/comments/praise-for-in-app-purchasing-done-mostly-right-ramp-champ/">compelling and affordable</a>. When the moment came, Ramp Champ shot up the charts quickly but just as quick, it hit a brick wall. Within days the app that had peaked at #56 on the top paid chart fell off the top 100 despite <a href="http://rampchamp.com/reviews">receiving praise</a> from users and reviewers alike. The lack of store front exposure combined with a sporadic 3G crashing bug conspired to keep Ramp Champ down for the count.</p>
<p>A new version that corrected crashing was completed quickly, but once again the App Store reared it&#8217;s broken head as the review process kept the fix out of user&#8217;s hands for almost two weeks. By this time it was too late and momentum had been lost. Despite a &#8220;What&#8217;s Hot&#8221; feature by Apple in the App Store, Ramp Champ&#8217;s sales have not lived up to expectations for either the Iconfactory or DS Media Labs. What&#8217;s worse, many of the future plans for the game (network play, online score boards, frequent add-on pack releases) are all in jeopardy because of the simple fact that Ramp Champ hasn&#8217;t returned on its investment.</p>
<p>In order for a developer to continue to produce, they must make money. It&#8217;s a pretty simple concept and one that tends to <a href="http://www.pocketgamer.biz/r/PG.Biz/Pangea+Software+news/news.asp?c=15660">get lost</a> in the excitement to write for the iPhone. It&#8217;s difficult for me to justify spending 20-50 hours designing and creating new 99¢ levels for Ramp Champ when I could be spending that time on paid client work instead. I would much rather be coming up with the sequel to <a href="http://www.flickr.com/photos/renatocarvalho/3855631786/">Space Swarm</a> than drawing my 200th version of a magnifying glass icon. But I&#8217;d also like to have some assurances from Apple about reducing the length of the App Store approval process, having the ability to respond to factually incorrect iTunes reviews, not be limited to 100 beta testers, or that large, prominent developers won&#8217;t always get preferential treatment. In short, I&#8217;d like to know things will be fixed and I don&#8217;t mean merely posting a page of <a href="http://arstechnica.com/apple/news/2009/09/apple-makes-lame-attempt-at-placating-app-store-developers.ars">marketing text</a> in iTunes Connect.</p>
<p>It is a truism that everyone who creates content is a control freak. From fine artists that decide what gallery their work will hang in, to architects who scratch tooth and claw with stubborn clients about what materials will be used in construction. Software developers are no different. We all want as much control over our creations as we can possibly have and the App Store in it&#8217;s current state has removed a significant level of control from our hands. I&#8217;m not ready to throw my lot down with those who have renounced the platform just yet, but unless some significant changes come very soon, myself and others like me will have no choice but to focus our development efforts <a href="http://twitter.com/jsnell/status/4434310190">elsewhere</a>.</p>
<p><em><strong>UPDATE:</strong> Several developers have contacted me and told me privately that they think it isn&#8217;t so much the App Store that&#8217;s kept Ramp Champ from being a success as it is the game itself. Given the fact that Freeverse&#8217;s newly released and shallower &#8216;Skee Ball&#8217; currently sits at #6 in Top Paid apps in the store, part of me wants to agree. I could second-guess myself about what didn&#8217;t go right with Ramp Champ but in my heart of hearts I know RC is better than 90% of the games that get to the top of the list. I have to keep telling myself that what doesn&#8217;t kill us will make us stronger in the end. Hopefully.</em></p>
<p><em><strong>UPDATE II:</strong> Seems I&#8217;m not the only one cooling to the idea of developing for the iPhone. Macworld&#8217;s <a href="https://twitter.com/dmoren">Dan Moren</a> <a href="http://www.macworld.com/article/143054/2009/10/c4_iphone.html">reporting</a> from the C4 independent developers conference says many of the developers are frustrated at their lack of control in the App Store. I&#8217;m glad to know I&#8217;m not the only one.</em></p>
<p><em><strong>UPDATE III:</strong> Marco Arment has written an <a href="http://www.marco.org/208454730">excellent piece</a> that addresses my post. I agree with much of the analysis there and tend to think that their may indeed be &#8220;two App Stores&#8221; so to speak. As a result of suggestions from both Marco and the commenters here, Ramp Champ&#8217;s vague app store description has been re-written and new screen shots posted to show more content. Thanks to everyone who suggested <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317284160&#038;mt=8">these changes</a>, I think they will definitely help sales.</em></p>
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